There are five main statistics you need to fight with in Sonic Racing: Crossworlds, and one of the most important if you try to put your pedal to the metal and take off in the race is your acceleration state, to track how quickly you manage to get to your top speed.
You can always play as an acceleration character if you want, but if you have another favorite racer and just look for some help getting them out of the starting gate a little faster, you can think of these acceleration machines in Sonic Racing: Crossworlds for some help.
Racing buggy
|
Unlock Terms and Conditions |
Front/rear |
100 Droppa tickets (each) |
||
|---|---|---|---|---|
|
Wheel |
20 Droppa tickets |
|||
|
Speed |
Acceleration |
Management |
Drive |
Lift |
|
42 (-3) |
54 (-6) |
30 (+9) |
33 (-6) |
21 (+6) |
Racing Buggy is one of the paid unlocks you need to save to be able to afford the custom machine shop, but just because it will cost you does not mean that it is the best acceleration bank for the money. If you need an acceleration push, you would better spend your tickets elsewhere.
Even if you have a pretty nice improvement in your handling ability, you can always only use a handling vehicle for the race instead. When it comes to acceleration, you will lose six points from that state, and where it is redistributed will not help you get speed.
Cyberspjut
|
Unlock Terms and Conditions |
Front/rear |
Defeat team dimensions in Race Park |
||
|---|---|---|---|---|
|
Wheel |
||||
|
Speed |
Acceleration |
Management |
Drive |
Lift |
|
45 |
54 (-6) |
27 (+6) |
36 (-3) |
18 (+3) |
Although it is one of the cooler acceleration vehicles in Sonic Racing: Crossworlds with regard to its images, you will make a lot of efforts that handle team dimension in the Race Park Pel mode before you can unlock this, and if you need a pure acceleration failure, there are other machines for you.
What you lose in the acceleration you will compensate to manage, but again there are better vehicles for handling that will not make you sacrifice good acceleration statistics to achieve then. The small force and change change is negligible, without that acceleration state to back them up.
Radical four
|
Unlock Terms and Conditions |
Front/rear |
100 Droppa tickets (each) |
||
|---|---|---|---|---|
|
Wheel |
20 Droppa tickets |
|||
|
Speed |
Acceleration |
Management |
Drive |
Lift |
|
48 (+3) |
54 (-6) |
24 (+3) |
39 |
15 |
The changes that radical four make for the basic acceleration building that you have unlocked at the beginning of the game, the map that all other machines will be compared to your handling and speed statistics, so at least they go against something useful as a mating.
That said, even though they are negligible when it comes to how much they change, make all the points that come from the acceleration Radical Fours to build one of the less useful if you try to destroy your engines a little better.
Giganto -lining
|
Unlock Terms and Conditions |
Front/rear |
200 Dink tickets (each) |
||
|---|---|---|---|---|
|
Wheel |
40 Dink tickets |
|||
|
Speed |
Acceleration |
Management |
Drive |
Lift |
|
45 |
57 (-3) |
24 (+3) |
36 (-3) |
18 (+3) |
The loss of power on Sage's standard vehicles, Giganto feed, is a bit surprising, given that she seems to have a much harder exterior on her machine than some of the other acceleration kits, but she still loses points for the acceleration state, making her tougher to use to get started.
The boost you get for Boost is nice, as is the small improvement of your handling state, but when it comes to acceleration, you can certainly do much better than the Giganto feed, especially for the price.
Hyper scorpion
|
Unlock Terms and Conditions |
Front/rear |
Defeat Team Dark in Race Park |
||
|---|---|---|---|---|
|
Wheel |
||||
|
Speed |
Acceleration |
Management |
Drive |
Lift |
|
42 (-3) |
57 (-3) |
27 (+6) |
33 (-6) |
21 (+6) |
Sure, Hyper Scorpion looks really cool, especially when you put in to unlock it yourself against Team Dark in Race Park, but you will still see a small reduction in your acceleration state if you choose to jump into the driver's seat yourself.
Although it is only a small loss, you also see a decrease in speed and power as well. Handling and Boost are nice enough, but we would rather have the acceleration and speed to get started and the power to keep us safe on the track.
Long Stinger
|
Unlock Terms and Conditions |
Front/rear |
100 Droppa tickets (each) |
||
|---|---|---|---|---|
|
Wheel |
20 Droppa tickets |
|||
|
Speed |
Acceleration |
Management |
Drive |
Lift |
|
48 (+3) |
57 (-3) |
21 |
39 |
15 |
Charmy is one of the more adorable characters included in the Basque character list in Sonic Racing: Crossworlds, and while his adorable little go-kart does not really make too many meaningful changes from the base model, especially for the price, it is a small change if you want a small re-spec.
The three point the long Stinger loser from the Acceleration State, it is redistributed at speed, so you will find yourself going a little faster for the little delay in actually getting up to speed.
Farmer Calibur
|
Unlock Terms and Conditions |
Front/rear |
10 Drop -tickets (each) |
||
|---|---|---|---|---|
|
Wheel |
10 Drop -tickets |
|||
|
Speed |
Acceleration |
Management |
Drive |
Lift |
|
39 (-6) |
60 |
27 (+6) |
33 (-6) |
21 (+6) |
We have given Egg Pawn a little flake for its inclusion in the basic playlist for Sonic Racing: Crossworlds, but for a really low purchase price to just 30 DOCKA tickets for the entire standard machine building with the farmer Calibur, you will get a lot of bang for your money.
The first kit that does not change acceleration, you see this machine change six points from speed and power and replace them in handling and boost. If you are looking for a little more control on the road in Egg Pawn's machine, it is not a bad idea to create the car yourself.
Hirriler sports
|
Unlock Terms and Conditions |
Front/rear |
Locked up as default |
||
|---|---|---|---|---|
|
Wheel |
||||
|
Speed |
Acceleration |
Management |
Drive |
Lift |
|
45 |
60 |
21 |
39 |
15 |
Tails is one of the most iconic characters in the sonic universe outside Blue Blur himself, so it's no surprise to see that his map in Sonic Racing: Crossworlds is also one of the more iconic if you are looking for good acceleration when taking the course.
The map to which all other acceleration vehicles are compared, the tails have a fairly large leg up at a fairly balanced speed, acceleration, M and power spread. A sturdy staple, you can't go wrong with the whirlwind sports if you need a little more Oomph to get started in your race.
Crove rage
|
Unlock Terms and Conditions |
Front/rear |
Locked up as default |
||
|---|---|---|---|---|
|
Wheel |
||||
|
Speed |
Acceleration |
Management |
Drive |
Lift |
|
42 (-3) |
60 |
24 (+3) |
36 (-3) |
18 (+3) |
Zazz and Zavok are more smaller characters that are included in the choice of basic game character, but man, Zazz comes with a heck of an acceleration machine! While the changes that his kit makes to Tail's base model, it is more than worth it if you need to specify a bit with your other statistics.
Losing three points from three speeds and power statistics is quite negligible compromises to get the same three points each in handling and increase, so if you need a free tweak to Tails kit and you want to get up quickly on the track, get hold of Jumble Rage and get started!
- Published
-
September 25, 2025
- ESRB
-
All / mild imagination violence
- Developer
-
Sonic team

