Battlefield 6 must avoid repeating these call of duty macarks

Summary

  • BF6 can learn from COD's mistake by focusing on games over live service updates.

  • BF6 aims to offer unique content rather than following trends to differ.

  • Players hope for transparent communication and integration of Multiplayer-Campaign in BF6.

The rivalry that extends over a decade continues. Battlefield 6 is finally on the horizon to take on Customs callsAnd many players are excited but still reserved to see what is the next for the franchise. But enemies can learn from each other. EA can fix many of the mistakes made by COD Franchise, although you also get lots of good ideas to use in your own game.

From system changes to game variation, such a long -term competition is a good way for several games to improve and renew over time. It is more important now than ever for BF6 To come out with a blow and show that it still has what it takes to sit at the top of the shooter.

7

Transfer to live service models

Updates that participate in the short term rather than long term

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One of the most sharing changes made not only in the latest COD Games, but also in many other titles have been the focal shift towards content and live service updates. This approach uses features such as Battle Passes and short -term events to stimulate players to get involved in the game for rewards and bonuses, rather than focusing on the game itself.

The hope is that with the next Battlefield Title, the update content will feel more like an improvement in the game as opposed to being the main reason why players jump in. A successful game can stand on its own with regular balance updates and meaningful systematic improvements, while switching away from grindy events and loses that undermine the franchise's core identity.

Is a real niche on the market

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When a new title in a series comes out, the developers often try to follow genre trends or popular media pieces as a way to measure how to add content and what direction things should go. With COD, This has taken the form of game modes and content cases that revolve around popular shows, games, musicians or general culture. This often fills the game with things that are irrelevant to nuclear history or themes.

Thank goodness, with the latest Battlefield, It has already been mentioned that the content cases will focus on things that are bound to the attitude, ie the modern military. Although having some fun skins and objects can shake things up, it is much better for the game to feel like their own product, rather than demanding that the influence of others remain relevant.

5

Earn money on everything

Actual content over money

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Revenue generation has been a major debate in COD Community ever since microtransactions first met the stage. The transition from DLC packages to currencies in the game and leather quickly made the games feel more crowded with revenue articles and content, rather than giving players larger supplements relating to the actual battle or nuclear game.

Having currencies or a store in the game is not bad in itself, but it would be good to see the developers drive for a more consumer -friendly approach that offers good value and high quality products. At the same time, players should still play many opportunities to still get into the new drops with assignments or goals.

4

Map design

Interesting environments that do not feel repetitive

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A criticism that has been discussed far is the level and map design of COD Multiplayer -modes. Many describe the maps as simplified arenas that follow the track format to share fights in segments on the map, without introducing something that is too innovative for traversal or battle when it comes to interactions with the map.

But Battlefield Is known to be the king of destruction and map design, with whole structures that collapse and large segments are covered by waste in seconds. Apart from the explosions, it would be good to see some maps that feel separate from each other and those that the players actually want to play, rather than having some high quality and the rest are filler.

3

Outdated positions

Innovate the genre

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Gaming modes are an important part of all multiplayer titles. In the case of shooters who CODThe modes tend to fall into one of two categories: classic modes such as Team Deathmatch or Search and Destroy, and pre-funny positions as prop Hunt. The problem is to shoot players to a score limit over and over can be quite old. If there is not enough variation, the player base can release very quickly.

Hope is that with BF6Players will have lots of positions for players to enjoy that feature just as well, no matter what map is played. With eight modes confirmed, only time will show if it is enough to keep players invested or if more variety is needed to keep that hunger set.

2

Poor communication

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An important part of all game developments is a good communication line between players and devs. COD Have had some ups and downs when it comes to player-to-dev discurs, ranging from Q & AS to radio silence, which becomes particularly problematic with issues such as cheaters and game-breaking bugs.

There has already been a decent amount of information about future plans and how Devs will work with players to improve the experience. Hopefully, that level of commitment will continue during the game's life cycle so players do not have to worry about not being heard.

1

The gap between multiplayer and campaign

More than just a crossover

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Campaigns in COD Has been around since the beginning of the franchise. Although a few records have omitted the experience of a player, many of the best games in the series have a fantastic story to supplement the PVP elements. But it can be confusing when places and themes are ignored that were discussed during the campaign, or when the continuity feels. This can be even more difficult with comic skins and cosmetics.

With BF6 The hope is planned to have its own full -length campaign at launch, that the story will adapt close to the places and environments that players are involved in during multiplayer. It is also important that the cinematic moments seen in the story are as possible during regular multiplayer matches, to make players feel that they are playing on a real, live battlefield.

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