Summary
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Felt that: Boxing is a snappy game with puppet art and punch-out !! vibes.
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Independent games strive to fill punch-out !! Gap with unique characters and fast play.
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Felt like having puppet boxing, mini -game and amazingly impassable 5 graphics, which separate it in the indie scene.
Felt that: Boxing Is an upcoming boxing game with an art style that is reminiscent of a shit of Jim Henson's Muppets. Described by one of the lead developers as a title where “Some strange furry dolls had an emotional child with Rash !!“It reveals is another exciting announcement from Summer Game Fest 2025.
Ever since Nintendo's classic boxing series Rash !! Went to Hiatus after the publication of the 2009 WII installment, many games have tried to emulate their style. Especially the independent scene has made several attempts to create a spiritual successor with the same focus on lightning strikes, fast tactics and very distinct characters. Now, indie -Titles like Thunder Ray And the coming Big Boy Boxing united by a new challenger.
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Every game revealed on Day of the DeVs 2025
From stealth sims to musical chaos and melancholy photo searches gave the day of the dev's 2025 Indie's scene and each game had something to say.
The crowd got their first look at Felt that: Boxing In a trailer that premiered during the summer game party. The video introduced the protagonist Ezra “Fuzz-e” Wright, a “thin doll” that must become a boxmaster to save his old orphanage from being demolished.
Felt that: boxing has slapstick doll gameplay
In the game part of the trailer, Fuzz-e takes a colorful role from opponents in the boxing ring. Fans of Rash !! Will already know the third person camera angle, which emphasizes the size difference between the two boxes and at the same time gives the player more visibility. Apart from the main matches, Felt it Has a variety of mini games that help fuzz-e to hone their skills. Exercise activities include plunging toilets, avoiding flying slices of toast and punching plates of frozen meat à la Rocky Balboa.
With its slapstick physics, irreverent humor and camp history, Felt it Combines many different aesthetics. However, the game will stand out to many fans as a technical performance. While introducing the game, Geoff Keighley confirmed that all images used in the trailer were captured in the Unreal 5 engine. It is not surprising that the game has a photo -realal art style given the pedigree for the team behind it. Co -developer Sans Stings Studio and Stoopid Buddy Stoodios are known to drive the technical limits of the animation medium. Sébastien Deguy, one of the founders of Sans Strings, has won an Emmy and an Oscar for its innovation in computer graphics.
Summer Game Fest was home to many other games also reveal. In the AAA space, the audience was surprised by the announcement of the next main line Resident evil game, Denial. There were many off -beat indie games in a similar spirit that Felt itbut. These include STOP-MOTION CO-OP platform players Of words and Game-Boy-Esque Action title My The Hollower.