It has been 15 years since the last time STALKER the game ended up on store shelves. Naturally, fans would expect developer GSC Game World to have made some major improvements STALKER formula during that downtime. Well, the long awaited STALKER 2: Heart of Chornobyl is finally out, and it looks like it's just that.
After nearly a decade of development, STALKER 2: Heart of Chornobyl is here, and it feels like a modern update to the same quirky survival game formula that made the original such a cult hit. STALKER 2 features a host of improvements over its 2009 predecessor, from modern graphics and animations to a host of quality-of-life upgrades. One of these quality of life upgrades goes a surprisingly long way STALKER 2s survival mechanics feel like a natural part of the experience rather than just an obstacle for the player.
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A STALKER 2 QOL feature makes its survival mechanics much more manageable
STALKER 2 throws players in at the deep end
The STALKER the series features first-person shooter gameplay with an RPG-inspired open world, but it is first and foremost a survival game series. STALKER 2s prologue does a pretty decent job of introducing the series' survival mechanics to new and returning players alike, teaching players about inventory weight limits, the bleed status effect, and more throughout its 30-minute duration.
But after that prologue, the players are introduced STALKER 2's Zone and is asked to get through the wasteland somehow. While players will be guided towards a nearby town and given various missions fairly quickly, they are mostly left to fend for themselves when it comes to the game's survival mechanics.
Players will need to eat food when their character gets hungry, cure their radiation sickness with alcohol or drugs, bind their wounds when they start bleeding, and carefully manage their inventory so they don't get strained. This can be a lot for new players to take in at once, though STALKER 2 has a quality of life feature that really helps make everything feel a little more manageable.
STALKER 2's UI is a subtle strength
STALKER 2s UI helps the player in some subtle, but very meaningful ways. For example, when the player is on the inventory screen, the player can hover over an ammo type and if the player has a weapon compatible with the ammo type, it will be clearly marked, and vice versa. Similarly, the player's inventory weight is very clearly displayed at the bottom of the inventory screen, and is displayed as a bar that goes from green, yellow to red, clearly indicating when the player needs to discard any items.
Another key example of STALKER 2s incredibly useful UI is that status effects are given a distinct symbol that appears above the player's health bar when active. What does STALKER 2s UI that is particularly useful is that this status effect symbol also appears on any consumable that can be used to treat it. For example, hovering over a bandage in the inventory menu shows the bleed status effect symbol.
These UI elements aren't very noticeable, but they go a long way STALKER 2s survival mechanics feel just right. A firefight that causes bleeding is still incredibly tense without forcing players to fumble around their inventory and read descriptions of multiple items before finally finding the right consumable.