Best wizard to use with Boomerangs in The Adventures Of Elliot: The Millennium Tales

The Boomerang splits into two distinct build paths The Adventures of Elliot: The Millennium Tales: a stun-focused approach built around Electric Boomerang and Pulse Throw, or a damage-focused approach centered on stacking Hit Count through tools like Biggun and Satellite. Regardless of which direction you take, Extra Throw and Long Throw are non-negotiable, with Attack Up an almost automatic choice when your magicite box can support it.

The closest thing to a risky choice is Satellite, which trades damage for a defensive close-range playstyle rather than a simple downgrade. Below, we'll break down both build paths and share the endgame setup that turned hit-count stacking into an offensive and defensive tool for us.

All Boomerang Magicite

Boomerang's magic menu in The Adventures of Elliot The Millennium Tales.

Lmagicite

Effect

Electric boomerang

Gives a change to stun enemies on hit.

Hit count

Increases damage when a boomerang hits the air multiple times.

Fighter

Boomerangs destroy enemy projectiles.

Satellite

Charged attacks now revolve around Elliot.

Charging time down

Reduces loading time.

Biggun

Increases the size of the boomerang and decreases the speed at which it travels.

Palpitations

Gives electric shocks to enemies affected by status ailments. These give a chance to stun.

Risky throw

Increases boomerang damage, but also deals damage on return after a throw.

Extra throw

Reduces damage, but allows two airborne boomerangs at once.

Weapons Exchange — Airborne

While a boomerang is airborne, other weapons have an increased hit rate.

Attack Up

Increases boomerang damage.

Astounded efficiency

Increases critical hit rate on stunned enemies.

Critical damage up

Critical hits deal more damage.

Critical Rate Up

Critical hits occur more often.

Long throw

Extends boomerang throw duration.

Placing a bomb in a cave in The Adventure of Elliot the Millenium Tails.

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Elliot uses a boomerang to kill a slug-like enemy in The Adventures of Elliot The Millennium Tales.

When you first get access to the boomerang, it will feel quite underwhelming: low damage and difficult to use. However, with magic affecting it much more than it can affect other weapons, its use becomes quite clear.

There are two ways to build the boomerang. The first is for anesthetics and their effectsuses Electric Boomerang, Pulse Throw, Weapon Change — Airborneand the like. The other is for damagebuild around the very useful Hit countwhich greatly benefits from everything that makes it easier to collect hits, such as Biggun and satellite.

Regardless of your strategy, the biggest must haves are Extra Throw and Long Throwwhich greatly improves any offensive tactics you use. Attack Up is likewise an easy way if you have the points required to use it, which you should always have once you've maxed out your magicite box.

There isn't much in the way of a risky mage to use here, apart from perhaps Satellitewhich takes away one of the best ranged high damage options and turns it into a more melee defensive option. Test it when you get access to it and you'll quickly know if you want to build around it or not.

Best Endgame Boomerang Build

The following build uses all five star magicite with a maxed magicite box. The boomerang is meant to be an offensive and defensive weapon that doesn't rely on the random stun strategy but instead relies on big numbers and light effort hits. Two Biggun boomerangs circling Elliot at once quickly become a huge boon when paired with a second weapon.

Biggun

Hit count

Long throw

Fighter

Risky throw

Palpitations

Extra throw

Satellite

Attack Up

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