Whether you love to grind or hate it, many jrpgs have it in any aspect. In general, older JRPGs tend to be very grinders, which requires that you repeatedly kill monsters to even up to even have a chance against the next manager. Alternatively, more modern games do not usually do not grind for the main history, but may have optional content you can grind out if you want.
Even if you are not a fan of grinding, some JRPG hides the grinding so well, you can find yourself sucked into the game loop before you know it. Below we look at several games that have grinding that is so satisfying, they never feel like a hit.
Witchpring r
Witchpring R follows the young Witch Pieberry as she explores the forest she lives in, collects ingredients to make drinks and fight warriors as they show up. Eventually, Pieberry is investing outside her forest and to the world, where witches are not exactly welcome.
Witchpring R has a number of systems to play with, from training Pieberry's statistics to the upgrade of weapons and collecting materials to creating state consumables. With a fast swing -based combat system, enemies like Respawn quickly and abundant access to fast travel, grinding in witches does not feel like grinding at all.
Shin Megami Tensei 5 Vengeance
It is no secret that Shin Megami Tensei games are difficult, with some of the most notorious boss struggles in all JRPGs. However, the games always give you a clear path to victory, thanks to the Press Turn Combat system. Essentially, if you meet the enemy's weak point, you get an extra turn, but the same goes for the enemy.
This means that every manager has a clear weakness that you can construct a team around and doing so is extremely rewarding. Thanks to the intricate demonfusion system, it is very fun to spend an hour before each manager grinds a new team and makes it very fun to push through the game's more difficult managers.
Final Fantasy 10
In general, Final Fantasy 10 is not a gritty game. Sure, there are difficulties nail throughout history, but with careful strategy and planning you can get through most of them with small level grinding. However, you may find that you are grinding for fun due to the sphere network system.
The sphere network is essentially a major skill tree for all your characters. Each time you are planning, you can unlock a new sphere online and get some statistics. Stepping your characters in this way is a lot of fun, and we would not blame you if you spent a few hours grinding out statistics before some of the game's tougher fights.
Star Ocean: To the end of time
Star Ocean: Until the end of time, the third main game in the franchise is and continues the series Trend for a fun combat system and a craft system that lets you get as overwhelming as you want. For history, it is a little exaggerated to abuse the various grinding, but for the playoffs Mega Dungeon you want all the power you can get.
Grinding is only fun if it has one point, and fortunately Star Ocean 3 has one of the best action struggle for any PS2 JRPG. Grinding out equipment or levels for your party is all the more rewarding when you can immediately see these benefits in the battle, and this game does a good job of showing it.
Disaea 5
The Disgaea series is literally about grinding, so it is good that it gets this aspect very right. If you have ever reached the level in a JRPG and wish you could continue, Disgaea lets you do just that. After a certain point you can reincarnate your character, retain their statistics but restore their level back to one.
When you combine it with an object craft system that causes you to grind out the levels in the article world and a deep combat system that rewards both strategy and Brute Force, you can spend hundreds of hours in Disaea and make the perfect demon death machine.
Digimon Story Time Stranger
Digimon Story Time Stranger is fun in the same way as Shin Megami Tensei 5, although the games are aesthetically nothing. With over 450 Digimon to find, to say that the team building aspect is deeply rejecting it a bit. Each Digimon has different strengths and weaknesses that make them suitable for certain situations, or you can only grind them all up to maximum statistics and use your favorites.
There are two systems that make this possible: digitolution and cumulative statistics. In essence, when you develop your digimon to the next step, it will transfer a small percentage of its current statistics. If you then remove them to their previous form and repeat the process, you can then further compose Digimon's statistics.
Grinding out the perfect team in your favorite Digimon is not only possible, encouraged. Training your party to deal with everything the game throws at you is a lot of fun, and the spotted attack animations make recruiting new Digimon into a rewarding experience.
Astlibra revision
Astlibra Revision is a 2D-sided action JRPG with lots of interconnected systems that you can grind out at almost any stage in the game. There are a lot of weapons to unlock, each grants another skill, a huge passive tree to take you through, cold abilities to increase your attacks and much more.
While the game perfectly balances story and games, you can really take time with it and grind out every new weapon you get and experiment with an astonishing amount of buildings. Discovering synergistic combinations and grinding some statistics to support your new play style makes an extremely rewarding experience.