Randy Pitchford comments on Stop Killing Games campaign

Gearbox CEO Randy Pitchford has weighed in at the Stop Killing Games initiative and seems to have a complex opinion on the issue. This conversation arrives just before the gearbox is launched Borderlands 4And meets close to the home for the company.

Battleborn

Stop Killing Games Initiative followed the delisting of Ubisofts The crewwith concern about gambling and availability. The creator of the petition, Ross Scott, has driven the initiative in the hope of getting developers to change how games work as they approach the end of official support by making these games that are playable on private or community servers instead of letting them become 100% unplayable. It is a movement that is drawn a lot of criticism and praise from different sides of the industry and among players, and now Pitchford has weighed in.

Randy Pitchford talks about game preservation and the end of the universe

In a chat with the player, Randy Pitchford talked about stopping killing games and sharing conflicts. He explained that he has lost games he has also had and admires activism that is involved in trying to protect them. But he also added that “if we will have any games that are sincere live services, it seems mutually exclusive to have something that will be a living thing that cannot be allowed to die. I do not know how to get around it.” Pitchford continued and pondered life, death and the universe's possible heating. He noted that he believes it could live even longer to fight against the inevitability in a “end” leads to people living longer lives, and that “in the future might live even longer.”

The land stop

The comments from Pitchford seem a bit boring and look at the situation with gambling and even existence itself. He seemed to appreciate the desire for games to stay forever and tied in the tank to BattlebornGearbox's own live service game, which is now completely unplayable without using community-built mods. He noted it Battleborn was about the last star that was in the universe before nothing remains because of entropy and says he hates the fact that “everything will end.”

Overwatch Tracer Cover

Some of his thoughts have been repeated by others in the industry, such as Ubisoft, with CEO of Ubisoft who says nothing is eternal, or video games like Europe claims that sunset games are necessary for studios from an economic point of view. All of this is a complex question that raises questions about how practical it would be to adapt each Live service game to be playable to private servers, and if fewer live-service games would be produced if developers knew that support in a title in this way was required. The defense that everything will eventually end is also one that some members of the gaming community have been frustrated with, since no one asks for games to be supported until the existence itself. At the moment the movement remains unsolved, and it remains to be seen whether it achieves the goal they are aiming for.


Borderlands 4 Tag Page Cover Art

Borderlands 4


Published

September 12, 2025

ESRB

Rating in anticipation

Engine

Unreal Engine 5

Multiple players

Online Co-OP, Online Multiplayer

Platform game

Yes – everything



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