This game's opening level is so perfect, I continue to start new rescues just to play it

I love video games – that much should be clearly based on my job. Every aspect of the medium, from its storytelling functions to its seemingly endless potential for mechanical depth, captivates me, but there is something about the game's opening moments that get me particularly interested. Some of my dear gaming memories come from sitting slack jaw while I was watching an explosive prologue or first cutting scene and iconic kick-offs like those of Mass Effect 2 and Biohock Has stubborn foothold in the depth of my memory bank.

That said, there is a game whose intro I can't help but go back to: The last of us. Is The last of us My favorite game? No, it is not, and I would actually claim that my two above examples are better overall gaming experiences. But I'll be condemned if Naughty Dog doesn't know how to make myself invest. Drama, stimulation and tension of The last of us“Prologe never seems to be old, and not just because Naughty Dog can't stop redoing and removing the game. In fact, when it comes to establishing a game's world, story and playing spectacularly, few games reach the heights of the first Last of us.

Spoilers forward for The last of us.

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Why the last of us ending with Part 2 would be a release game

The last of us complete suggests that the series may have its curtains closed, which would be quite unfortunate because of how much its game has developed.

I am obsessed with the last of us prologue for two main reasons

Yeah the last of us the opening is just so good

I played first The last of us When I was 16 years old, so there is really an element of nostalgia that affects my affection for its intro, but I will also stand by it as an objectively good piece of video game story. In a kind of small -scale genius, Naughty chose to hold the first part of The last of us Zoom in: Everything is about Sarah, Tommy and Joel who try to escape deadly danger. Players only know what these characters know and are not interested in a bird-eye view of the growing Cordycep virus. As such, we experience the beginning of the apocalypse with the same fear and uncertainty as these main characters – we are panicked, worried and confused.

As is usually the case, the devil in the details here. The last of us Starts in the Miller household, focusing on a charming interaction between single father Joel and his daughter Sarah. This effectively establishes its dynamics and deserves us for them, which makes subsequent events the more tragic and haunting. In another piece of smart story, Naughty Dog Sarah, not Joel, does the first character that players control: We are not in the shoes of a grizzly, hardened survivor yet, but rather a scared young girl, alone in her house, which is sweeping up in a nightmare.

We see the beginning of the apocalypse from Sarah's perspective and control her until she is injured and must be worn by Joel. This facilitates us in Joel's perspective while establishing life's life from the beginning.

From the safe and comfortable Miller house to the crazy, fiery streets of Austin, Texas, fear and excitement up exponentially, which makes a happy ending to these characters everything seems unlikely. We then meet with a gut: Sarah is killed, and Joel is left rocking her little, horror body before the game's title card drops. It is upsetting and bold and communicates that this is a world where no one is safe, not even an innocent child.

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If any sequence can get a non-player invested, it's the last of us introduction

When I first played The last of usI had already experienced a number of powerful, moving and fascinating video playintros, but these were mostly suitable for my player brain, cast over the years that was spent knee depth in the hobby. If my non-players or parents went into the room while I played through the opening moments of, say, Silent Hill 2They may have taken hold of their worrying atmosphere and even appreciated it, but without real interest. This makes sense: going down a long, foggy road or swimming to a mysterious lighthouse in the middle of the sea is much more captivating if you are the one who goes swimming.

The last of us is different. My 56-year-old father, whose only real gaming experiences have been on Atari 2600, got my eyes glued on the screen when I showed him the beginning of The last of us. So did my mother and my sisters, and I have to imagine that my cousins, aunts and uncles would show similar behavior. Perhaps it is the raw film power in this opening, along with The last of us“Graphic faithfulness, which holds non-players so committed, but I think it's more complicated than that.

Yes, a video game “looks like a movie” is often enough to get non-players to pull up the ears, but The last of us“The prologue folds a cinematic feeling in player -driven story, with the help of interactivity to raise their emotional efforts and payout. The real kicker is that this intro sequence, while utilizing interactivity in a way that only one game can, is also mechanically simple, which makes it the perfect starting point for someone who wants to get into the game.

See and see, I show my dad the opening moments of The last of us Planted a seed, and he recently bought a used PS3 (bless his heart) to experience the whole game for himself. I think he is currently about to reach Tommy's settlement. So i'm not just playing up again The last of us“Opens because I love it, but because others also love it – enough to take the step and explore the gaming hobby itself.


The last of us part in tag Page Cover Art

The last of us part in

System

PC-1

Playstation-1

9/10

Published

September 2, 2022

ESRB

M for mature 17+ // blood and gore, intense violence, sexual themes, strong language, use of alcohol

Publisher

Sony Interactive Entertainment

Engine

mute dog



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