How to cure the plague in Civ 7

Civilization 7 Randomly chooses a crisis as an age transition approaches, and the plague can be your most challenging opportunity. With distinct differences between a plague crisis of antique age and one in exploration age, you want to plan forward before the spread overwhelms your empire

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Civilization 7: Best modern age civs, ranked

The best modern AGE CIVS in Civ 7 are those who can serve a victory relationship without too much hassle, and some make it easier than others.

It is important to be prepared, and it includes learning as much as possible about a crisis before it even begins. This guide breaks down every crisis policy, when they become available and how you can cure the plague in Civ 7.

What is the plague in civilization 7?

Plagues are a type of crisis in Civilization 7. At the beginning of an outbreak, infected settlements go into concern and will usually lose part of their population. Buildings and improvements on infected tiles are automatically plissed, but some plates may have bonus science or culture.

Crises start about 70 percent of age progress with new stages for the crisis of 80 percent and 90 percent, but the speed with which the bay is passed can cause an age to run out before later steps are activated.

Units that end their turn on an infected tile will take damage from the plague, so you should always move units at least a few tiles away from a center when a plague crisis begins.

Can you cure the plague in antique age in civilization 7

Anti -Age Crisis: A strange year

Civilization 7 when the plague crisis "A strange year" begins in antique age

Unfortunately, there is no way to cure a settlement when it has been infected in antique age. This is part of why the plague crisis can be one of the most severe age crises Civ 7. Depending on was the first outbreak on a map strikes, it can take a few laps for an outbreak to meet one of your own settlements.

Exactly how a big outbreak is triggered can be quite random, but a few general rules tip the wave in some directions. Large outbreaks are likely to occur in settlements that have a high population, are affiliated with several trade routes or are active under the siege of the enemy forces. Large outbreaks can then spread as new turns begin and cause minor eruptions in connected settlements.

Settings go into unrest immediately when they are infected, and they will continue to be affected by the plague below 6 laps. After the 6 laps have passed, you can repair damaged buildings and improvements. Even if you cannot mitigate the duration or spread, you can use the crisis policy help to contain the injuries in antique age.

You cannot make any purchases or change a city focus when a settlement is concerned, but cities still have access to their usual production queue. You still cannot repair buildings, repair improvements or start building new buildings on infected tiles until the plague has ended in that settlement.

Antiquities Age crisis policy

CIV 7 Antiquity Age Plages Crisis Policies

When the plague crisis begins during antique age, you must play one of these crisis policies:

  • Healing cults: +5 happiness on altar in infected settlements but -10 gold on altar
  • Forecast: +2 Science about science buildings in infected settlements but -4 gold on science buildings

The best choice among these first two depends on the type of strategy you use, but in general, the forecast is best when working on the scientific heritage. If you fight with happiness for some reason, especially if you encounter the settlement limit during a military -focused game, healing cults can be a better call.

When your age progress is about 80 percent brand, a second crisis policy site must be filled. You get three new crisis policies to choose from:

  • Miasma: Get 1 migrant when a city is infected but -25% growth in cities
  • Recruitment deficiencies: +2 food in cities but -15 healing on all units
  • Prosecuting Apostats: +5 Happiness in infected settlements with a commander stationed but -5 happiness in settlements without altar

The last step in this crisis of antique age will land around 90 percent mark for age progress, and you must fill a third crisis policy place with one of the previously unlocked alternatives. Recruitment deficiencies are a good fallback if you are not at war and do not expect another leader to declare war. Prosecuting apostates can be the most advantageous depending on how many commanders you have, but it is risky if several of your settlements do not already have an altar.

You must move a commander to an urban district without walls for it to be stationed in that settlement, but they will still take damage and can die if the tile is infected.

How to cure the plague in exploration age in civilization 7

Exploration Age Crisis: Death Ship

To buy a physician in civilization 7

IN Civ 7You can strike back and cure the plague with a doctor during the exploration age. The doctor is a unique civilian unit with one -time treatment the sick measure that will cure an infected residence, and they are only available during an examination of the investigation age.

Doctors are spawned with gold or production just like any other units, but the cost of each subsequent doctor will increase.

Civilization 7 doctors on the way to treat the sick to cure the plague

Outbreak follows the same pattern in exploration age as they do in antique age, but they tend to spread much faster and above greater distances. When a doctor is moved to an infected urban district, you use the sick will cure that settlement and automatically remove unrest. This allows you to make purchases or change the city focus, but infected tiles will continue to be affected by the plague until 6 laps after the outbreak began.

Should you choose divine punishment or divine mercy in Civ 7?

Civilization 7 When the Pest of Investigation Pest, the death vessel begins and you choose divine punishment or divine mercy

When a plague crisis triggers in the age of exploration, you are immediately forced to decide whether this is a divine punishment or divine mercy. The option you select will unlock one of the following two crisis policies:

  • Divine punishment: +5 Happiness in infected settlements that follow your religion, and these settlements get a migrant when infected.
  • Divine mercy: Districts, buildings and improvements in settlements that follow your religion are not damaged by minor eruptions.

Divine punishment helps you to compensate the lost population when eruptions begin, but divine mercy can keep some settlements more productive and lower repair costs when an outbreak ends. Divine Mercy is usually the better choice if you do not want to strategically use migrants to extend the settlements to additional resources.

When a plague crisis begins, you start using missionaries on any settlements that are not converted to your religion to maximize the benefits of divine mercy or divine punishment. You can also plan in advance with new temples, hospitals, dungeons and commanders to increase the crisis policy described below.

Exploration Age Plage Policy

CIV 7 Exploration Age Plage Policy Policy

When your age progress is above 80 percent, a second crisis policy site must be filled. In addition to divine punishment or divine mercy, these two crisis politics will become available:

  • Pest cultures: Few culture when doctors treat the sick on a tile with a temple.
  • Humoralism: Get science when doctors treat the sick on a tile with a hospital.

After the age progress has passed 90 percent, a third crisis political slot must be filled. You also get access to two more crisis policies:

  • Lazarettos: Buildings, improvements and districts in coastal settlements with a dungeon are not damaged by major outbreaks.
  • Cordon Sanitaire: Buildings, improvements and districts in settlements with a stationed commander are not damaged by major outbreaks.

The best crisis policy for dealing with the plague depends entirely on how you have built your empire. Pestcults are usually a valuable alternative as temples can also be built in cities, and Cordon Sanitaire is helpful if you already have several commanders. Each campaign is different, but these tips should help you plan ahead and decide what to do next when a plague crisis strikes Civilization 7.

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