Call of Duty: Black Ops 6 has dozens of weapons for players to use in both multiplayer and Zombies. Each weapon you bring into Zombies comes with unique pros and cons that might mesh with your playstyle, ranging from high handling to unique Pack-A-Punch features that transform the weapon’s functionality.
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Today, we’ll be ranking every weapon in BO6 Zombies in a tier list to see which weapons are the best of the best. Wonder weapons, rifles, snipers, and pistols are all included. Pack-A-Punch features and notable synergies are also considered, helping you decide which weapons to bring for high-round matches.
Updated June 7, 2025, by Charles Burgar: Season 4 has added some new weapons to the Zombies sandbox, including the fan-favorite FFAR assault rifle and LC10 SMG. We’ve updated this tier list to include every new weapon this season. All recent balance changes have also been accounted for when reranking certain weapons, notably all of the game’s pistols.
Tier List Rankings Explained
This tier list looks at how effective each Black Ops 6 weapon is in Zombies, focusing on high-round performance (Round 31+). Weapons that perform better in harder rounds are ranked higher. Pack-A-Punch gimmicks, such as the GS45’s explosive rounds, are taken into consideration. As for the tiers:
- S Tier – Best of the best, on par with wonder weapons. These weapons scale exceptionally well in higher rounds.
- A Tier – Strong options. Weapons in this category deal great damage or have excellent utility, although they don’t scale as well as the S-Tier category.
- B Tier – Average. Anything in this tier excels at a particular niche—such as rocket launcher spam—or is a jack-of-all-trades weapon.
- C Tier – Poor. These weapons have ammo issues or struggle to scale past Round 20.
- D Tier – Awful. There’s no reason to use these weapons beyond camo challenges.
We are not ranking melee weapons in this list since they function more as stat sticks. Wonder weapons are all in the highest echelon of weapons in Zombies, so they are ranked in a separate category.
Tier List Changes
- Added Season 4 weapons: The FFAR, LC10, and Essex Model 07 have been added to the list.
- Moved the Maelstrom from B to A+: Nothing changed with this weapon. We underestimated its effectiveness. When built for, this weapon can compete with some S-tier weapons.
- Moved the GPMG from A- to A+: Arguably S-tier when paired with Frenzy Guard.
- Moved the Kompakt from B- to B+: Now accounting for its hipfire accuracy bonus.
- Moved the TR2 from B- to B+: Damage buffs have helped this weapon in higher rounds, although it still struggles past Round 35+.
- Raised the DM-10 and Tsarkov Rankings: The damage buffs helped move them up in the B tier, although they’re still subpar when compared to most A-tier options.
-
Reranked pistols: Most pistols received a drastic buff in Season 4 and are worth using now.
- 9mm: Moved from D to B.
- Grekhova: Moved from D- to B.
- Stryder: Moved from D to B.
Zombies Weapon Tier List
|
S Tier Wonder Weapons |
||
|---|---|---|
|
Jet Gun |
Wunderwaffe DG-2 |
Ray Gun Mark II (Including Variants) |
|
Ray Gun |
Beamsmasher |
Staff of Ice |
|
S Tier Loadout Weapons |
||
|
ASG-89 |
LR 7.62 |
SVD |
|
GS45 |
Nail Gun |
AMR Mod 4 |
|
A Tier Wonder Weapons |
||
|
Elemental Swords |
||
|
A Tier Loadout Weapons |
||
|
LW3A1 Frostline |
GPMG-7 |
Maelstrom |
|
LW3A1 Frostline |
CR-56 AMAX |
SWAT 5.56 |
|
D1.3 Sector |
Krig-C |
PP-919 |
|
Sirin 9mm |
Feng 82 |
AS VAL |
|
AEK-973 |
XM4 |
Goblin MK2 |
|
B Tier |
||
|
Saug |
Marine SP |
Cypher 091 |
|
TR2 |
Kompakt 92 |
LC10 |
|
DM-10 |
Stryder .22 |
Grekhova |
|
FFAR 1 |
Model L |
Kilo 141 |
|
Tsarkov 7.62 |
9mm PM |
C9 |
|
Jackal PDW |
PU-21 |
AK-74 |
|
PPSH-41 |
Tanto .22 |
Ladra |
|
Cigma 28 |
HE-1 |
XMG |
|
Essex Model 07 |
||
|
C Tier |
||
|
GPR 91 |
HDR |
AMES 85 |
|
KSV |
||
|
D Tier |
||
|
N/A |
||
S-Tier Weapons
These weapons are the best of the best, ideal for pushing high rounds or completing a map’s main easter egg. Since wonder weapons are easily some of BO6’s best weapons, we’ve split this section between wonder weapons and standard ballistic weaponry. There aren’t many weapons in this category, but anything you use from this section is guaranteed to be strong.
Wonder Weapons
|
Weapon |
Map(s) |
Reasoning |
|---|---|---|
|
Jet Gun |
Liberty Falls |
Infinite ammo and excellent damage scaling. Alt-fire is a Thundergun blast that scales well into higher rounds. |
|
Wunderwaffe DG-2 |
Shattered Veil |
Excellent damage for most rounds; strong crowd control on higher rounds. Can achieve infinite ammo with Dead Again + Critical Eye augments. |
|
Ray Gun Mark II (Including Variants) |
Shattered Veil |
Trades the Ray Gun’s AoE damage for precision damage. Excellent DPS and ammo economy. Great in every category. |
|
Ray Gun |
All Maps |
Great ammo economy and solid AoE damage. Excels in every category. |
|
Beamsmasher |
Terminus |
Excellent crowd control weapons with solid DPS. Suffers from poor ammo economy. Alt-fire slows targets, weakening them for your primary beam. |
|
Staff of Ice |
The Tomb |
Strong crowd control once upgraded. Solid damage in earlier rounds. Alt-fire creates an ice storm, freezing targets solid. |
The Jet Gun received a massive rework in Black Ops 6 and is easily the best weapon for Zombies. Its primary fire lasts much longer, has infinite damage scaling, and cools off quickly when Pack-A-Punched. Its alt-fire mode is effectively a Thundergun blast that surrounds your character, instantly killing zombies at Rounds 40 and beyond.
Shattered Veil brings back some fan-favorite Wonder Weapons from previous CoD titles. The Ray Gun Mk. II returns with three unique variants, each mimicking a different weapon archetype. It doesn’t have the Ray Gun’s splash damage, yet the high critical damage multiplier on each variant makes this an S-tier workhorse for higher rounds. If you need crowd control, then the Wunderwaffe DG-2 won’t let you down.
While not quite as strong, the Ray Gun is still a great weapon this year. It deals excellent damage, covers a small area with each shot, and is incredibly ammo efficient. We find the Beamsmasher to be a little weaker due to its low ammo reserves, but the weapon itself easily deserves an S-tier placement. The alt-fire slows targets and makes their heads glow, significantly increasing the damage they receive from your primary fire.
The base Ice Staff is somewhat underwhelming since it lacks an alt-fire, but once you upgrade it through The Tomb’s main easter egg, it becomes a CC powerhouse. The ice storm you can create through its alt-fire can freeze entire hordes of zombies in mere seconds, allowing for easy shatters with another weapon.
Loadout Weapons
|
Weapon |
Pack-A-Punch Gimmick |
Reasoning |
|---|---|---|
|
ASG-89 |
Slug-like accuracy while ADS |
Absurd burst DPS if you spam the trigger, especially with the Dragon’s Breath attachment. ADS allows you to land critical hits with a shotgun, drastically increasing your DPS. |
|
LR 7.62 |
Fires explosive rounds |
Top five weapons for mobbing, excellent choice for single-target DPS. Shots create an RPG explosion that deals immense damage. |
|
SVD |
Shotgun hipfire, massive ADS damage buff |
Hipfire handles hordes well, while ADS is perfect for killing special zombies. Only drawback is the weapon’s limited ammo reserves. |
|
GS45 |
Fires explosive rounds |
Best mobbing weapon in the game, excluding wonder weapons. PAPs into Mustang and Sally (requires akimbo attachment for two pistols). |
|
Nail Gun |
Gains a 100-round magazine. |
Best automatic ‘rifle’ in the game. Amazing for bossing. PAPs into a workhorse primary with a 100-round magazine. |
|
AMR Mod 4 |
Significantly increased fire rate and ADS speed. |
Excellent single-target DPS when Pack-A-Punched; high punch through. Good choice for mobbing and fighting special zombies. |
Every weapon in this section has a strong Pack-A-Punch gimmick. The ASG-89 is now the best non-Wonder Weapon in the game due to Double Tap, increasing the gun’s fire rate while doubling your damage outright through the Double Standard augment. Shotguns in general received some serious love from Double Tap, but the ASG reaches Wonder Weapon-tier status with it active, especially if you’re using Dragon’s Breath.
Beyond that, the LR 7.62 effectively turns into a bolt-action rocket launcher, while the SVD gains shotgun-like properties while hipfired. If snipers aren’t your cup of tea, the GS45 gives you the iconic Mustang and Sally when Pack-A-Punched for some amazing crowd control. If you need more boss DPS, then the Nail Gun when Pack-A-Punched can put out some absurd numbers.
Finally, the AMR Mod 4 is a great pick for mobbing due to its absurd punch through. Group up the zombies, instantly ADS, and then mow them down with a few shots.
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A-Tier Weapons
Weapons in this category aren’t quite best-in-class, but they offer a great mix of DPS and general utility. From the fast-firing Frostline sniper to the massive magazine of the PP-919, the weapons in the A-tier category will never let you down in a typical Zombies match. Just don’t expect these weapons to excel past Round 40, at least without help from perks like Double Tap.
We ranked the Citadelle Des Morts wonder weapons in A tier due to their limited range, hit limits per swing, and underwhelming elemental properties. They’re the weakest wonder weapons in the game.
|
Weapon |
Pack-A-Punch Gimmick |
Reasoning |
|---|---|---|
|
LW3A1 Frostline |
Gun effectively becomes semi-auto |
Fires incredibly fast and has excellent precision damage. Good choice for mobbing and special zombies. |
|
GPMG-7 |
Improved hipfire accuracy |
Great damage and fire rate for an LMG; long reloads can be removed outright with the Belt-Fed attachment. Frenzied Guard grants infinite ammo if using Belt-Fed and the Frenzied Fire augment. |
|
Maelstrom |
N/A |
Incredible weapon if you use Dragon’s Breath and run certain augments. S-tier DPS and virtually infinite ammo if you can fight up close. Critical Eye (Death Perception) + Dead Again (Deadshot Daiquiri) can restore ammo per Dragon’s Breath tick, giving this weapon infinite ammo against crowds. |
|
CR-56 AMAX |
N/A |
Strongest AR in zombies. Has excellent critical damage, fire rate, and mobility stats. Completely outclasses the AK-74. |
|
SWAT 5.56 |
N/A |
Grau Conversion Kit turns this into a monstrous assault rifle with minimal recoil. Only downside is the weapon’s low ammo reserves. |
|
D1.3 Sector |
N/A |
Extremely high damage per shot, similar to the AMR. Doesn’t benefit from most of Double Tap’s augments. |
|
Krig-C |
N/A |
High precision damage for an AR. Excellent DPS and minimal recoil. |
|
PP-919 |
Quadruples the magazine size |
Highly mobile weapon with a monstrous magazine size. Mediocre damage for an SMG, but the large magazine more than makes up for it. |
|
Sirin 9mm |
N/A |
Absurdly high precision damage for its class. Great DPS and mobility. |
|
Feng 82 |
N/A |
High base damage and headshot multipliers; bottomless magazine via the Belt-Fed attachment High DPS and best-in-class mobility for an LMG. |
|
AS VAL |
Triples the magazine size |
Fast-firing AR with SMG-like handling. Large magazine size with extended mags and PAP. Solid all-rounder. |
|
AEK-973 |
N/A |
Full-auto attachment makes the AEK-973 a high-damage assault rifle. High DPS, but poor ammo economy. |
|
XM4 |
N/A |
Does a little bit of everything. Great damage, fire rate, and handling. Sometimes struggles with ammo, but is otherwise a great pick. |
|
Goblin MK2 |
N/A |
Strong mobbing weapon when paired with the mini-rocket conversion attachment, but suffers from a small magazine and poor ammo reserves. Low C-tier weapon without the conversion kit. |
B-Tier Weapons
Here’s where we start seeing more niche options. The Saug gets a mention since its PAP variant with akimbo has one of the highest DPS values in the game, provided you land all of your shots. Both rocket launchers, the Cigma 28 and HE-1, also get a mention since they can obliterate bosses with certain Gobblegums. The Goblin MK2 is also in this tier since its explosive aftermarket part makes it a solid mobbing weapon until the higher rounds.
Beyond that, everything else in this category ranges from mediocre to subpar. Nothing in B-tier is inherently bad, but not many of these weapons stand out.
|
Weapon |
Pack-A-Punch Gimmick |
Reasoning |
|---|---|---|
|
Saug |
N/A |
Absurd DPS while akimbo, but suffers from poor ammo economy. |
|
Marine SP |
N/A |
Decent game starter. Great for special zombies, lackluster for hordes. Becomes significantly stronger with Double Tap. |
|
Cypher 091 |
N/A |
High damage and excellent mobility. Strong assault rifle with a slow fire rate. |
|
TR2 |
Fires in three-round bursts |
Absurd critical damage when Pack-A-Punched, although it suffers from high recoil. Double Tap does help with the feel of its PAP form. |
|
Kompakt 92 |
Pinpoint hipfire accuracy |
Becomes a strong weapon with the burst-fire attachment and Tactical Laser. Default Kompakt 92 has awful ammo economy and low base damage. |
|
LC10 |
N/A |
High-damage SMG with pinpoint accuracy. Average DPS, but makes great use of Rapid Fire and the CHF Barrel. |
|
DM-10 |
Binary trigger |
Easy to max RPM due to the binary trigger mechanic. High critical damage and fire rate, ideal for killing special and elite zombies. |
|
Stryder .22 |
N/A |
Highest damage potential out of all ballistic pistols. Strong with akimbo and built for hipfire. |
|
Grekhova |
N/A |
Fantastic DPS when Pack-A-Punched. Suffers from poor range and low ammo reserves, especially with akimbo. |
|
FFAR 1 |
N/A |
Jack of all trades assault rifle. Has poor handling but an exceptional fire rate. |
|
Model L |
N/A |
High precision damage for an AR, especially with a CHF Barrel installed. High end of assault rifle DPS if you can land headshots. |
|
Kilo 141 |
N/A |
Fast-firing AR with low recoil and solid damage. Worse than the XM4, but it’s a solid option. |
|
Tsarkov 7.62 |
N/A |
Excellent precision damage, but slow fire rate. |
|
9mm PM |
Greatly increased bullet penetration |
Pocket AMR Mod 4 when Pack-A-Punched. Poor range; lacks sustained DPS against bosses. |
|
C9 |
N/A |
Solid SMG that does a little of everything. |
|
Jackal PDW |
N/A |
Similar to the C9. Trades damage for better utility stats. |
|
PU-21 |
N/A |
High damage and fire rate, but has some ammo issues in later rounds. Attachments allow you to convert the PU-21 into an assault rifle for more handling. |
|
AK-74 |
N/A |
Average assault rifle with high recoil. Completely outclassed by the CR-56 AMAX. |
|
PPSH-41 |
N/A |
High burst DPS, but poor ammo economy. |
|
Tanto .22 |
N/A |
High precision damage, but awful range. |
|
Ladra |
N/A |
Absurd burst DPS, but horrendous ammo economy. Better than the base Kompakt, but worse than its burst-fire version. |
|
Cigma 28 |
Larger magazine |
Highest DPS in the game with Free Fire Gobblegum. Obliterates bosses, but is otherwise an average weapon. |
|
HE-1 |
Larger magazine |
Highest DPS in the game with Free Fire Gobblegum. Obliterates bosses, but is otherwise an average weapon. |
|
XMG |
N/A |
Solid DPS held back by the longest reload animation in the game. Can be addressed with the Belt Fed mod, but it still falls behind other options. |
|
Essex Model 07 |
Pinpoint hipfire accuracy |
Immense one-hit damage if you land headshots, although it suffers from poor DPS. Significantly better when used in tactical stance and with Double Tap. |
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C-Tier Weapons
C-tier weapons have subpar DPS values or awful ammo management, making them inefficient for most loadouts. You can make these weapons work with Pack-A-Punch and rarity upgrades, but the same can be said for any weapon in BO6. Unless you’re doing camo challenges, you’re better off using something else.
|
Weapon |
Pack-A-Punch Gimmick |
Reasoning |
|---|---|---|
|
GPR 91 |
N/A |
Low damage and average fire rate. |
|
HDR |
N/A |
Worst sniper in Zombies. Has no Pack-A-Punch gimmick and worse stats than the Frostline. |
|
AMES 85 |
N/A |
Poor damage profile for an assault rifle. |
|
KSV |
N/A |
Poor precision damage for an SMG. |
D-Tier Weapons
With Season 4’s various pistol buffs, there aren’t any weapons worthy of a D-tier placement. Every weapon in BO6 Zombies is at least reliable on higher rounds, although some guns are certainly better than others. The pistols previously in this tier are now solidly in the B tier.
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