Arena shooters are all about fast, frenetic combat, so naturally weapons play an important role in their gameplay loop. Gaining access to a new weapon in a good arena shooter isn't just unlocking a shiny new way to dispatch enemies, it's unlocking something that can drastically change the flow of gameplay from moment to moment going forward. If it resembles its predecessors, Doom: The Dark Ages will surely have plenty of weapons that do just that.
Announced back in June, Doom: The Dark Ages' reveal trailer already confirmed a handful of weapons for the medieval-themed spinoff. Along with the iconic Super Shotgun, Doom: The Dark Ages will give players a large iron shield that can be used as a boomerang, a plasma rifle, a deployment gun that can pin enemies to walls, and some sort of weapon that grinds up skulls and spews out the bone fragments as projectiles. It's already a strong arsenal, but there are a handful of classics Downfall weapons that would be good to see in Doom: The Dark Ages' dark fantasy aesthetic.

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Weapons That Should Return in Doom: The Dark Ages (And How They Could Be Reworked to Fit the Medieval Aesthetic)
Gaussian Cannon
Introduced in 2016 Downfall reboot, the Gauss Cannon is an incredibly powerful plasma-based weapon that fires precise energy bolts. The Gauss Cannon can also enter a “Siege” mode when modified. This mode forces players to stand still with the cannon while it charges, but it unleashes a much more powerful beam that can penetrate multiple enemies.
While Doom: The Dark Ages seemingly already has a precision bolt thrower with its insert gun, a reworked version of the Gauss Cannon could still have a valuable place in the game's arsenal, perhaps if the 2016 version's penetrative abilities were honed.
Ballista
Introduced in Doom Eternal as a replacement for Gauss Cannon, Ballista is an obvious choice for Doom: The Dark Ageswith what already resembles medieval weapons, and with it has knowledge ties to Downfalls ancient Sentinel warrior. Doom: The Dark Ages wouldn't have to do much to make the Ballista fit its dark fantasy theme, it would just have to swap out its Argent Energy bolts for more conventional projectiles.
Rocket Launcher
A staple of the franchise since the very first Downfall In 1993 some variant of the rocket launcher is needed Doom: The Dark Ages. To make it fit the aesthetics of the game, Doom: The Dark Ages can make its rocket launcher function more like a grenade launcher, with its design resembling a hand-held trebuchet or catapult that fires the projectile in an arc.
Soul Cube
Introduced in Doom 3 and then never seen again, the Soul Cube is a unique weapon that absorbs the life force of defeated enemies to recharge. When fully charged, the Soul Cube extends a myriad of blades and levitates through the air, locking onto a target, draining its energy, and returning to the player to restore some health.
Fixed Doom 3s lore suggests that the Soul Cube was an ancient Martian weapon and therefore would probably not be present in the Doom: The Dark Ages' prequel setting, Doom 3 not really considered canon in the current timeline, so The Dark Ages are free to put their own spin on the weapon.
BFG
Probably the most iconic Downfall the weapon of the times, the BFG must be included Doom: The Dark Ages. While the BFG's high-tech design may not fit in The Dark Agesancient aesthetics, the game can explain it by stating that it is an earlier model of the weapon.