The Gathering X PlayStation Secret Lair's best commander is crystal clear

Later this month, Magic: The collection Will go over with the Playstation world through an exciting secret clay drop that has 6 distinct groups of cards based on popular first party IPs. One of the more interesting aspects of this crossover is how many mechanically unique card players will receive, including new Commander-entitled legendary creature cards based on the main characters from many of the most popular Playstation exclusive. Revealing these new Magic The cards have already inspired lots of tire technology from players who are interested in building tires around them, and an early prominent is the facial card on Ghost of Tsushima Set: Jin Sakai, Ghost of Tsushima.

Jin Sakai, a 4-drop commander with a force and toughness of 2/4, has one of the highest CMCs of each of the new commanders in the Playstation Secret Lair Drop, but it compensates for it with enormous value. As an attacker, Jin acts as a short -drawn engine every time it handles an opponent, but it is actually more potent as a support card for other creatures in 99 that get bonuses to attack alone. By adding a double strike or removing the ability to block the declared attacker, Jin Sakai is a clear front entrance as a must-commander in a variety of tires, especially those focused on stacking effects such as myriad and elevated or use a voltron strategy.

How Jin Sakai, Ghost of Tsushima Stacks against other PlayStation X MTG Commander

PlayStation Magic The Gathering Secret Lair Superdrop

Of the seven new drops for the Playstation theme that arrives on October 27, there are 10 new to-Magic Commander as a player must look forward to. There are actually 11 cards in Secret Lair Drop who are commanders entitled, but one of them is a pressure by the Iroas, the victory god. When it comes to how Jin is stacked compared to the rest of the new Commander cards in Playstation Drop, it is undoubtedly one of the best of gangs when looking at each of them side by side:

Short name

Converted mana cost (cmc)

Power/toughness

Short text

Joel, resolving survivor

5 (3 generic, 1 black, 1 green)

4/4

Threat

When a creature dies, put a +1/ +1 counter on Joel and draw a card. This ability only triggers once each turn.

Partner – survivors (You may have two commanders if both have this ability.)

Ellie, Brick Master

2 (1 generic, 1 red)

2/1

Distract the horde -When a player attacks one of your opponents, the attacking player creates a dropped 1/1 black sponge zombie creature token named Cordycep's infected that attacks that opponent.

Partner – survivors (You may have two commanders if both have this ability.)

Abby, graceless soldier

3 (1 generic, 1 red, 1 green)

4/4

When you throw this magic formula, you create a number of 1/1 black fungus zombie creatures called Cordycep's infected equal to the amount of mana spent to throw it.

Abby comes in under the control of an opponent after your choice.

Partner – survivors (You may have two commanders if both have this ability.)

Ellie, vengeful hunter

3 (1 generic, 1 black, 1 red)

3/1

Pay 2 lives, sacrifice another creature: Ellie deals 2 damage to goalkeepers and gets indestructible until the end of the turn.

Partner – survivors (You may have two commanders if both have this ability.)

Nathan Drake, Treasure Hunter

3 (1 blue, 1 black, 1 red)

3/2

Strike

You can spend mana as if it were mana of all colors to throw magic formulas you do not own or to activate the abilities of permanently you control but do not own.

When Nathan Drake attacks, exile top card in each player's library. You can throw a magic formula among these cards.

Kratos, god of war

3 (3 red)

2/3

Double strike

All creatures have a haste.

At the beginning of each player's final step, Krato's damage to that player handles equal to the number of creatures as the player's checks that did not attack this turn.

Kratos, Stoic father

4 (2 generic, 1 black, 1 red)

4/4

When you attack with one or more gods and when a God dies you get an adventure counter.

At the beginning of your final step, put a number of +1/ +1 counters on the target creature equal to the number of experience calculators you have.

Partner – Father & Son (You may have two commanders if both have this ability.)

Atreus, impulsive son

3 (1 generic, 1 blue, 1 red)

2/4

Reach

3, Tap: Draw a card for each experience counter you have and then discard a card. Atreus treats 2 damage to each opponent.

Partner – Father & Son (You may have two commanders if both have this ability.)

Aloy, Meridian Savior

5 (3 generic, 1 blue, 1 green)

3/5

Vigilance, scope

In you everything is possible – When one or more artifact creatures you control attack, discover X, where X is the greatest force among them. (Exile cards from the top of your library until you ban a non -country card with the manak floor or less. Throw it without paying their mana cost or put it in your hand. Put the rest on the bottom in random order.)

Jin Sakai, Ghost of Tsushima

4 (1 generic, 1 white, 1 blue, 1 black)

2/4

When Jin Sakai handles combat damage to a player, pull a card.

When a creature you control attacks a player, if no other creatures attack that player, choose one –

  • Distance – It gets double strike until the end of the turn.
  • Ghost – This turn cannot be blocked.
ghost-by-tushima-sord
Jin Sakai holds a sword in Ghost of Tsushima.

It is quite rare to get either one Mtg Secret Lair release this large or one that contains so many mechanically unique cards, which have already helped to inspire lots of discourse in society about which of the new Playstation commanders can be the most fun to build around. Almost immediately, Jin Sakai stood out as an early highlight, with a fair CMC to get on the battlefield and lots of usability as either a commander or a valuable card in 99 for many tires in the ESPER color combination.

Jin Sakai's value comes through how versatile it will be

MAGIC-THE GATHERING_SECREN-LAIR-JIN-SAKAIFUL-CART

Jin Sakai, Ghost of Tsushima card is good on its own as a commander, but its fair value shines through how important it can be in a wide range of tire strategies. Because it is in line with Esper Color identity, players have several powerful black mana enchantments at their disposal that increase the mortality of the Lone attackers, which would only be further improved with Jin Sakai's ability to give them double strike. Jin's ability to serve as a short -drawn engine further stimulates attacking at every occasion, which gives a little more aggression to an ESPER tire than you can be used to. Combine it with effects that raised (GE +1/ +1 into a lone attacker) and Myriad (create token copies of the lonely attacker to attack all other opponents), Jin's ability to apply double strikes or removing the defenders' ability to block is extremely powerful.

On the other hand, players could easily use Jin as a support to buffer an attacking creature that has already been given the power of multiple equipment and enchantments, making it an extremely valuable card for all voltron -based tires where players aim to stack artifacts and auros on a single attacker to get them to swing too high. A good example is Fall-out Scary survivors with dogmeat, although color identities differ. Some players already point out how powerful Jin would be as a member of 99 in tires led by commanders such as Kennerud, SkyCaptain, and establish it as one of the most versatile cards in Playstation Secret Lair Drop as players are likely to rush to add their collections.

Magic collection

Original release date

August 5, 1993

Designer

Richard Garfield

Player count

2+

Age recommendation

13+


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