The fire ring nightreign turns a hated from the software feature on the head

Summary

  • Fall injuries used to be an important obstacle to platforms in previous FROMSoftware games.

  • Falling long distances is an encouraged function in Nightreign, which allows players to jump from peaks without penalty.

  • Nightreign's redefined Traversal separates it from the fire Ring, and this is something that the studio could continue in future editions.

FROMSoftware's games have been given a certain notority in the gaming community for their difficulties, and not always in the way people expect, but The fire call Nightreign has changed a special aspect dramatically. In addition to hordes of enemies and legendary managers, was a main way to see the screen “You Di Dog” in previous titles by falling from a large height, or just becoming a victim of an unusually slippery surface, and countless memes has sprouted about the inevitable nature of Frommare's weight.

But this has changed dramatically in The fire call Nightreign. The fast nature of the game leads to players going over great distances in short time frames, which go from one point of interest to the next. In order to streamline the experience, Frommersware has had to restore certain expectations, from how climbing is handled, to sprinting, as well as the single most significant change in all the fire Rings Traversal: removal of fall injuries.

Family

Elden Ring Nightreign: Hardest Nightlords Tier List

The most difficult nightlines in the Elden Ring Nightreign are a significantly higher challenge and more mechanics than the simplest managers in the game.

Gravity is no longer anything to fear in the fire ring nightreign, but something to embrace

“Take the step, you won't die,” are a few words from a friendly old man from Dark Souls 3 as many frontware fans will remember, and his advice seems to be taken to the extreme Nightreign. Really, NightreignPhilosophy is very similar to the ash piles of Dreg Heap, as countless players will undoubtedly have discovered when they jumped from a rock face into an enemy camp below. There is something slightly nervous and fascinating with the complete lack of fall injuries in NightreignWhen it is contrary to all previously learned wisdoms like Frommar has drilled into their player base.

While many may consider the enemies placed in a Souls Games to be the real obstacle, Frommare's older games used to play with environmental hazards much more, so some have claimed that it is the world that is the true enemy in Dark Souls 1. It is easy to see how, as the chosen undead must navigate in the treacherous buttresses in Anor Londo, the invisible walkways in the crystal cave, and most notorious, the hated bed of chaos. When the studio's list of soul -like games was expanded, serious dangers became rare, but no less frustrating; It is a very long case from the ceiling beam of the shadow of Erdree's copies.

Falling long distances have been made a function in Nightreign

This is exactly what does away with fall damage completely so liberating and important. The classic moments of being deceived by some strange geometry, or rolling by a ledge, is still there, but everything that results in a short sigh and a climb back to the top. But it even goes a step further, as Frommers could not only remove the penalty to have fallen, but made it a core in the design of Nightreign. Instead of a slow climb down from a mountain, many players of Nightreign will have found themselves to jump without a new thought from the highest peak, focused entirely on the next goal. It has been completely normalized, and although it may not be noticed at the moment, Frommare's gravity henigans are likely to catch more than a few players outside the guard the next time they try to jump off Stormveil Castle I The fire ring.

Take the step, you won't die.

The redefined traverse hall is only part of the package that makes Nightreign feel so different than The fire ringAlthough he carries much of the same skin. With The Dusk blood Releasing 2026 maybe the studio will play with a little more mechanics and change expectations again. But until that time, nightfares should enjoy the freedom that comes with jumping from a tower to load against the next goal – just don't be surprised when reality hits harder than the tormented bang in the ground if that muscle memory goes back into the original The fire ring.


The fire ring nightreign take side cover art

The fire call Nightreign

9/10

Published

May 30, 2025

Multiple players

Online co-op

Number of players

1-3

Steam Deck Compatibility

Unknown

PC drop date

May 30, 2025



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