The best hidden traitor's board games for Game Night

Most board games you bring to board game night with friends will see that many of you compete directly against each other in the name of the victory, but if you and your group are in social deduction games and will play Sleuths, you may not be in the classic board games yesterday.

Instead, consider checking out some of the coolest hidden traitor games we have ever played, games that have one or more players with their own series of alternative goals for victory. These games usually lead to playful fights and dramatic gas, so get ready to be sneaky!

Shadows over Camelot

The cover of shadows over Camelot overlaid on a picture of a man looking at a police card of clues for a hidden traitor board.

Published

2005

Designed by

Bruno Cathala and Serge team

Half of the fun with hidden traitor board games is the idea that the whole group is supposed to work together, so if you play shadows over Camelot, you want to seem as if the group's goals are the same as yours. They try to place white swords around the round table to swear fealty to Camelot, but your goal is a little different.

Although your friends try to make sure that Camelot remains healthy and will work to prevent its case, your goal in shadows over Camelot is to cause That fall. Do your best to avoid discovery so you can stay in your traitor role in its full capacity until the end of the game. You win if the Kingdom of Camelot falls to evil.

Bang!

The cover of the bang overpowered on a picture of a man looking at a police card with clues for a hidden traitor board.

Published

2002

Designed by

Emiliano Sciarra

There is a special place in our hearts for a good spaghetti western in any capacity, especially when it is in the form of a board game and we have to take on some of these stupid roles. This one, Bang!, Is an absolute classic, and pits the members in a small city's law enforcement against a bunch of Vagabonds.

Your goals in the game depend entirely on which page you play, but Renegade has a more specific set of profit conditions than his friends in the Outlaw group – they have to kill the deputies and sheriffs just like Outlaws, but they need sherrif specifically to die last or will lose the game.

Pandemic: On the verge

The cover of the pandemic on the verge of a picture of a man looking at a police card of clues for a hidden traitor -board.

Published

2009

Designed by

Matt Leacock

Thomas Lehmann

Pandemic can be a tougher game for some to revive after real life became a little too close board game, but on the Brink edition adds lots of new content to attract players back to the assignment to prevent and cure a nasty, mutating virus that spreads around the world. And although this is normally quite simple, the On Brink expansion gives you the opportunity to play Bio-terrorist Challenge.

This game mode makes a player a secret counter -mate and puts them on task to counteract the cures of the groups by manipulating with the disease. Spread your disease cubes before the scientific team can stop you if you hope to win this alternative game mode.

Panic station

The cover of Panic Station overlaid on a picture of a man looking at a police card of clues for a hidden traitor board.

Published

2011

Designed by

David Ausloos

If you have ever seen any of the foreign films (or the wonderfully scary media series they inspired), you are not stranger to the unique horror that is the idea of ​​getting stuck on a space station with a dangerous invasion of foreigners, each trying to kill you. If you want to play this, try the panic station.

Most of the players in the team are people who want to destroy a parasite bikupa and make sure their space station is as safe as can be using multiple gas cards to drive their Flametrower. However, the infected player is a secret to try their best to infect the other researchers in the team and prevent them from destroying the parasite's hive.

Alcatraz: The scapegoat

The cover of Alcatraz Sharagoat overlaid on a picture of a man looking at a police card of clues for a hidden traitor -board.

Published

2011

Designed by

Rafal Cywicki

Krzysztof Cywicki

Krzysztof Hanusz

Alcatraz is easily one of the most notorious prisons in the world, with its island association that keeps some of the most dangerous prisoners in the 1930s safely off the coast of California and away from the public, but it is also well known for its well-documented escape plans. Alcatraz: Shepegogen information you and your friends escape the extending, but there is a twist on the road.

Not everyone in the team can get the last prison to flee with the rest of the gang, which means that the prisoners will have to vote on who their scapegoat will be. There are six parts to escape from Alcatraz; Hopefully you can do it to the end and do it out of prison!

Diplomacy

The cover of diplomacy overlaid on a picture of a man looking at a police card of clues for a hidden traitor -board.

Published

1959

Designed by

Allan B. Calhamer

In a game that is known for the lack of randomness, you can certainly make some fairly random choices in your quest to establish control over the world's delivery centers! Overall, you will have to negotiate effectively with the people who board the game night, but that does not mean that there is no room for a hidden traitor in the middle.

Half of the fun of playing a game that relies on negotiations and alliances constantly plans how to eventually break the Said Alliance. You can create a hidden traitor here in diplomacy by simply intending to betray everyone else for your own selfish profit at the end – after all, there can only be a majority holder at these delivery centers.

The resistance

The cover of the resistance overeated on a picture of a man looking at a police card of clues for a hidden traitor board.

Published

2009

Designed by

Don Escape

There are many games that have a similar condition as the resistance, a game for between five and ten players that will surely be a hit for a large group on the game night. The group will be divided into two fractions – the spies and the resistance – and you have to derive which of the other players is in line with your interests, as resistance members do not know who the other resistance members will be.

The goal is to go on assignment with your team, vote for the assignment goals and which of you will be the leader, and it is by playing assignment cards that you will develop. The results on the card are how the resistance members have done, with “success”, which means that the prevented spies successfully, while “failure” means that the spies are safe for another round. The first team for three wins.

Shadow hunter

The cover of Shadow Hunters overlaid on a picture of a man looking at a police card of clues for a hidden traitor -board.

Published

2005

Designed by

Yasutaka Ikeda

If you and your group are big fans of social deduction games, look no further than Shadow Hunters, a game that is about lying to hide your secret identity while working tirelessly to find out who is who in a group full of shadows, the hunters who try to eliminate them and neutral parties that have their own goals instead.

The hunters want to eliminate all shadow players, and the shadows try to do the same for the hunters. However, neutral players will be given unique profit conditions and must trust in making and breaking alliances throughout the game if they have any hope of making it to the end.

Storage at the house on the hill

The cover of storage at the house on the hill overlaid on a picture of a man looking at a police card of clues for a hidden traitor board.

Published

2004

Designed by

Rob Daviau

Bruce Glassco

Bill Mcquillan

Mike Selinker

Teeuwynn Woodruff

Gather your friends, choose a character and start working together to explore the wild turns and turns on this titular house on the hill. At the beginning of the game, you are on a cooperative mission to check out the mansion in its entirety and reveal a map that changes each game to keep things fresh and exciting all the time. But when the omen card is drawn, things really Get exciting.

Anyone who revealed the hangout will have to determine which player is the traitor to the group and the exact scenario that will lead to their team's victory. These haunts all have unique profit conditions, and this leads to unique games almost every time you play that ensure that your board game crew will continue to come back for more of this frighteningly spectacular.

Are you a werewolf?

The cover of you is a werewolf that is overlaid on a picture of a man who looks at a police card of clues for a hidden traitor -board.

Published

1986

Designed by

Dimitrt Davidoff

Versions of werewolf have been around forever, but the board game version streamlines everything pretty neat and adds lots of extra layers to make this social deduction classic fresher every time. In this version you need a moderator player that facilitates the Snesakiest aspects of the game, as you need an impartial third party to keep the player elimination fair during each round.

From there, everyone else will be given a role, mainly villagers or werewolves (although some villagers have special abilities that offer a potential leg up to the human team). The moderator tells players to sleep and then takes a summary from the werewolves about who to kill. Human players take a vote every day to try to eliminate werewolves, and the last team that stands wins.

Leave a Comment