DYING LIGHT: The Beast Has received Hotfix 1.2.3 update, which further relieves the zombie -the -approach issue, while supplying a bunch of stability improvements and bug fixes. Since I rolled out on September 18, DYING LIGHT: The Beast Devs has sent some different updates to streamline the player experience.
The latest chapter in Techland's survival scare franchise, DYING LIGHT: The BeastCome out for positive reviews at launch. But like most gaming release, there were some areas at the launch that needed some fixation through notes and hot fixes. In particular a remarkable complaint against the well -received Dying Spin-off was the annoying frequency for zombies that took hold of players. Since the arrival of the game, Devs has sent some updates to address this problem, along with other deficiencies, and the latest hotfix is another step in that direction.
Following Techland's announcement on September 26, a new DYING LIGHT: The Beast Hotfix, version 1.2.3, finally came out for players to test on September 30. This update provides a variety of gaming and optimization improvements, including those of a critical nature. It is important that the taking ability of DYING LIGHT: The BeastBiters have been adjusted to make it “less frustrating” and “more fair”, in line with society's feedback. Another game adjustment in this Build revolves around fixing the patrol paths for screams in dark zones, which can otherwise be broken. In addition, the new hotfix addresses the critical progression blocker that would occur if the player received a brave weapon from someone who had previously finished tutoring, which caused the game to try to apply fashion another time.
In addition, some bugs about doors and windows in the mine and safe places that prevented players from completing DYING LIGHT: The BeastSearches have been resolved. In the mental asylum -proof site, the looping music error and the blocked entrance bug, which would occur after uploading a Save file, have also been picked up. When it comes to optimization, the stuttering issue when playing with frame generation is activated fixed, while the missing sharpening when playing with DLSS activated has also been taken care of. The hotfix further solves the errors that affect the PS5 users who play with HDR activated. Finally, the button “Join the Community”, which was absent on consoles, has been added to the user interface.
When Techland works towards refining DYING LIGHT: The Beastit at the same time goes beyond places and ideas for the next part in Dying franchise. After delivering the best -examined post in IP's history, it may be fair to assume that Devs will meet increased expectations when deciding to release the fourth game in the series. Given that the studio is currently focusing on improving its new game, a significant announcement about where the next title will be a few years away or so.
DYING LIGHT: The Beast Hotfix 1.2.3 Patch Notes
Thanks for all your reports and patience! Our team made an attempt to deliver fix for the following topics:
Stability and performance
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Fixed different crashes to improve the total game stability.
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Resolved a problem where sharpening was not properly applied when using DLSS.
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Addressed temporary stuttering when playing with frame generation enabled.
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Fixed graphic glitches when using HDR on Playstation 5.
Game improvements
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Gracing a bit is now less frustrating and feels more fair.
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Fixed a problem where patrolling paths for screams in dark zones were broken.
Assignment and progression
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Tutorial:
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Fixed a critical question there, if a player received a brave weapon from someone who had already completed supervision, the game tried to apply the fashion a second time and thus block progress.
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Mine (Co-OP):
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Fixed a problem where destructible doors can remain indestructible for a player, which blocks the assignment progression.
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Secure stains:
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Fixed an error in which breakable doors and Windows recovered after loading up, caught players inside.
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Mental asylum -proof location:
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Fixed a problem where the reloading of the rescue could leave the entrance blocked by an unintentional obstacle and prevent players from entering.
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Fixed a problem where music could loop infinitely after reloading certain assignments.
Ui & Consoles
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Fixed the missing button “Join the Community” on consoles.
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- Published
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September 19, 2025
- ESRB
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M for mature 17+ // blood and gore, intense violence, language, use of drugs
- Multiple players
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Online co-op