Everything is crab has a number of specific builds, with the most obvious damage being physical and ability attack types. Typically, Ability is tied to poison and ranged builds with abilities like Spit, Leech, and Beak, while Physical is about building a large health pool and slamming enemies with something like Body Slam.
Both of these builds are viable, and in this guide I'll go over some of the key strategies for both builds, discussing the best evolutions and abilities to maximize your damage and stay alive at the harder pressure levels.
Forcing a build type usually doesn't work in Everything is Crab, especially on a higher difficulty level. You have to make choices based on what you are offered, rather than trying to force your way into a specific ability/physical damage.
Physical buildings
I'll start with Physical builds because this is kind of the default way to play Everything Is Crab. Even on harder difficulties, scale your physical damage and defense with evolutions like Muscular tissue, plated and jaws, is a great way to build a creature that does a lot of damage but also has plenty of survivability.

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Best physical evolutions
As for attacks, I like to pick up Jaws or Body Slamand later switch to maybe one of the army evolutions like Pincers if the RNG is not in your favor.
Body Slam works directly based on the amount of HP you have, so if you get it early, you can start focusing on catching HP bonus evolutions like Chonky. I generally take Alpha like the first branch evolution when I beat the boss, if I'm lucky enough to get it. This is a great physical ability though it also gives maximum health, sociable affinity (for social buildings), and extra physical damage.
Alternatively, you can go for Ruminate and pick up some prey affinity evolutions to help you scale your level progress.
To make survival a little easier, I tend to go to Plating and then to Scales to get the Basking evolutionwhich gives bonus level progress as you move in the desert in the sun. Other hostile creatures will take ticking sun damage while you are largely immune. I also quite like it Exoskeleton if you're going for a physical/social hybrid build.
Ability builds
My favorite ability to build is one that uses Cortex for extra ability, saliva and spit for poison damage, and likely beak for some close range damage.
Ability builds also tend to connect to Social buildings pretty good, as the evolutions want Tail and tail wags provide Ability and also the ability to charm nearby creatures to join your little army.
Best Ability Evolutions
Bark and Skilled are my two favorite abilities in the game. They provide flat capacity boosts, but Dextrous also provides a bonus cooldown reduction.
Pair this with an ability like Spit (which is a ranged attack that can later be infused with poison) and basically reverse into this little machine gun of firing poison spit.
You will of course be a bit weaker in terms of HP and defense if you go the Ability route, so I like to go down the path of evolutions that increase your evasion – Like Agile, which increases your dodge while reducing the attack penalty so you can move more freely.
This is also where Ruminate comes in, as this scales based on your prey affinity. Both ability and physical buildings can use Ruminate to help you level up faster.

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