Metal Gear Solid Delta: Snake Eater is one of the most anticipated remakes in production at the moment. The now iconic franchise brought to life by Konami and Hideo Kojima has become one of the quintessential stealth series in the industry. Now that Metal Gear Solid Delta is on the horizon, updates on what players can expect have trickled out, and one of the most compelling is the new difficulty options.
Creative producer Yuji Korekado recently revealed in an interview that the difficulty with Metal Gear Solid Delta will change depending on which camera perspective players choose. There are two camera angles to choose from, which Korekado called “New Style” and “Legacy Style”. While the Legacy Style is the classic fixed camera, the New Style is a wide-angle third-person perspective. While these two options are exciting, they also raise questions about how much the difficulty will change based on these different perspectives.
Keeps both versions well balanced
One of the most interesting insights that Korekado gave in the interview is that camera perspective will greatly affect the difficulty level of the game. The original plan was to allow players to switch between fixed camera and third person whenever they wanted, but that made the game much less balanced. Instead, Metal Gear Solid Delta lets players choose their preferred camera angle from the start, and the game will adjust its difficulty accordingly. The Metal Gear franchise has always provided a decent level of challenge, so it will be fascinating to see how Metal Gear Solid Delta adjusts based on camera angle.
The biggest question though is whether the AI is properly balanced to make the new style as challenging as the older style. Korekado confirmed that the new style is being reworked from the ground up to match the difficulty of the classic, but this may be easier said than done. Offering two camera angles is compelling, but New Style risks being far too easy if the AI isn't completely reworked to match as well. The sneak off Metal Gear is the heart of the series, and adapting it properly to a third-person experience can be daunting.
At this time,
Metal Gear Solid Delta: Snake Eater
has no set release date.
Thankfully, based on Korekado's comments, it appears so Metal Gear Solid Deltas approach to difficulty options strives for a balanced experience both ways. The new style made the game much easier than expected, so Konami is making the appropriate adjustments to keep it challenging. Only time will tell if it actually works with its game, but it's exciting regardless. Metal Gear has a long history, and this upcoming remake of a beloved entry in the series raises high expectations. Taking the time to create two separate playstyles is a bold move. The new style can completely change the feel of the game, which can be fragmented.
But the comfort of knowing the classical perspective is still intact is a promising sign. Metal Gear Solid Delta aims to stay true to its original version, but the developers also want to experiment with something new as well. These two camera options that bring something fresh while catering to longtime fans are likely to be a strong decision overall.
Tying difficulty options to a camera perspective is a unique way to approach such a feature. With Metal Gear Solid Delta Altering its original formula, it remains to be seen how different the two camera angles make the overall experience when the game finally launches.