Sims prints money for EA now, but before the first game was launched it was considered a risk. Sims has little or no structure and no real goals outside what the player sets themselves. Higher-ups at Maxis, and later EA, must be convinced that a game like this would actually sell well, and now maybe we have found one of the demonstrations that did just that.
A demo that is alleged to have been compiled in January 1999 is shared online and is said to be the earliest available building that got rid of goals and let players do as they please. If correct, its meaning cannot be overestimated, as this would be the proof of the concept that made sims to the series as it is, and shows a formula that is still used today.
The building was uploaded to the Internet archive over the weekend, and pictures from the building were shared on Youtube by the user Lucpix. Now we cannot verify the authenticity of this building, but the people on the Sims side of the cutting room floor believe it is correct, as they update their Wiki posts on the game and its prototypes to reflect the results here.
After trying it briefly, it definitely feels like the real deal. It is sims 1, just incredibly basic and with a lot of differences from the final editions. For example, Simish sounds completely different, and the user interface was completely abandoned.
Lucpix says that this building was made after a 1998 demo that turned out to be EA. The previous building contained script scenarios for the player, which is absent here. This is also the first version that allows the player to create his own sim.
“This Sims 1 prototype completely loses the scenar's driven plots,” says Lucpix. “For the first time in a well-known sims 1 development version, we players are the ones responsible for our household stories-without script tutorials or prescribed dialogues that ask us to choose which sim should we kiss to win to win [sic]. “
We have to wait and see if there are any discoveries here, but even the fact that fans have their hands on this is incredible. Right now the story tells us that it was found on a record that was picked up in a frugal store, but more information may come out soon.
- Published
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February 4, 2000
- ESRB
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t
- Developer
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Maxi
- Engine
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Smartsim