Open-World Game franchiser that continues to get bigger

Open World Games are known to have large and expansive areas that players can explore in their spare time, but for the most part the developers of these titles will inevitably minimize the scope after some items. Whether this is because the worlds simply get too big to handle, or simply because the developers want to focus on a more linear story, there are many reasons why an open world franchise will start to be a little less over time, but it is not to say that every open world franchise out there has followed this trend.

In sharp contrast, there are some that just continue to get bigger with each new part, not only with regard to the world they offer, but also the amount of content and activities that players can participate in their adventure. It has come to the point where it is difficult to imagine how these franchises can be even greater, considering how bold and ambitious they have already become, but if something, this is just fans more happy to jump into each new post, which is especially the case with these popular open world franchise listed below.

Grand Theft Auto

Rockstar continues to create gigantic worlds full of side activities and characters to face

  • Number of main games: 5

  • Developer: Rockstar Games

Many people credit Grand Theft Auto 3 To be the game that started the open world genre in mainstream, and although it definitely deserves this prestigious reputation, it is honest that it is fun to look back at how small that world was actually compared to today's standards. With the map containing just over 1.45 square miles of land, Rockstar clearly realized that they needed to make the cities even bigger for future games, to make players feel as if they really live in a credible and realistic area where they can cause as much chaos as they want.

While Grand Theft Auto 4 and San Andreas Started adding a variety of new assignments and specific areas throughout the city could be visited, it was really the fifth main line that took the world's size and scope to a whole new level. To put it simply, Los Santos is absolutely huge, to the point there exploring all parts of it, from the lively streets to the lush mountains, can end up for several days, or even weeks, but this is a big reason why the game has become such a smash hit, as it is just such a blast to reveal the astonishing amount of content rock star has packed.

Crying

Larger worlds, more radio tower, so much chaos

  • Number of main games: 6

  • Developer: Ubisoft

While Ubisoft may have decided to cut down the size of its maps with Assassin's Creed Mirage For that series specifically for CryingThe worlds only get bigger with every new game. IN Father Cry 2Players were free to explore a visually amazing, but also dangerous country in Africa, which was full of treasure to get and an abundance of deadly weapons to acquire. With Father Cry 3, It was clear that Ubisoft wanted to give the player more things to do when he explored, and thanks to the introduction of the radio, it allowed players to reveal what activities they could get involved II each area on the map, which ensured that there was always something to come up with as a result.

Once the series has been going on, the maps have only become bigger, but thankfully allows the addition of new content to feel like places that really lived in, rather than just empty sandboxes. For example, in Father Cry 5Players can recruit companions to help them take out enemy bases, while in the sixth game there are also many unique weapons that can be revealed if the player takes the time to cross as much of the map as possible to find them.

Horizon

Aloy's adventure gets longer and more adventurous with every new game

  • Number of main games: 2

  • Developer: Guerrilla games

Although you followed the traditional game formula with open world, Sony's, Sony's Horizon Games are actually considered quite unique in some special respects. An excellent example of this is the enemy types that are gigantic robotic Dinosaurs such as the protagonist, Aloy, must destroy by using an arsenal of provisional weapons, including explosive arrows and deadly spears. In the first game, Horizon zero dawn, Players could meet all kinds of different dinon when exploring the gigantic open world, while having the opportunity to help some of Aloy's friends along the way with their own personal fighters.

The warmly expected sequel, Horizon prohibited vestDecided to go even bigger in almost all aspects to give the fans a sequel that was based on what made the original so special. For example, the map is larger, and it contains a healthier variety of environmentalities to ensure that the trip never feels boring or predictable. Not only that, the number of dinosaurs has also been greatly expanded, along with the weapons and skills that Aloy can acquire when she goes on her great adventure.

The spider

The two spideys have some more areas in New York to swing through in the sequel

  • Number of main games: 2

  • Developer: Insomniac Games

While Insomniac's first open world The spider A huge map that would take several hours to completely explore, it was difficult to say how big it was, given the blowing speed that Spidey can shoot through the city with its paths. But with that said, when you look at the absurd number of collectibles and extra assignments that are dotted on the map, players will quickly realize that Manhattan is far from a small place, but over time they will eventually be able to explore even more areas in New York in the sequel, Spider-Man 2.

This time, Brooklyn and Queens have also been added to the gaming world and opened brand new areas for players to explore, while they still have iconic sites from the first game. While Peter Parker returns to save the city from danger again, in the sequel, he has also associated with miles, with players who can switch between the two quite a lot directly in the middle of the game. Connect this with a longer story, much more exciting abilities to unlock, and lots of unique cheffiers, and it is obvious that Insomniac wanted to go as big as possible for the sequel. Whether they can go even further with the third game, only time will tell.

Maroon

Rockstars cowboy simulators have giant maps and lots of content to enjoy

  • Number of main games: 3

  • Developer: Rockstar Games

The first game in Maroon franchise, Red Dead RevolverFlirted with the idea of ​​going open world, but was ultimately a fairly linear experience that mainly revolved around a single city. When Rockstar began to think about creating Red Dead RedemptionThey had become one of the most popular and well -known developers in the industry, so going in with the open world formula was necessary to ensure that the game did not feel like a post belonging to a past error.

When one creates the world of Red Dead RedemptionRockstar did an excellent job of making it as credible as possible by beating a balance between having areas that are full of chaos and battle, and those that are quieter and calm. They would build on this with Red Dead Redemption 2As until this day, one of the largest open worlds has ever seen in a game. With lots of stranger assignments to complete and a sincerely jaw-relieving amount of side activities that are completely optional, Red Dead Redemption 2The world never comes over as a gigantic piece of empty space, but instead a wild wasteland full of opportunities.

Watchdog

A larger city simply means more gadgets for players to hack

  • Number of main games: 3

  • Developer: Ubisoft

On the surface, Watchdog Can seem like any other open world game and what it looks like and plays, but there is a specific mechanic that makes this series of games feel drastically different from anything that has come before, and that is the ability to hack. In the first game, players could hack most gadgets and electronics in the environment to take their enemies down in creative ways, such as girl on and outside the traffic lights or simply tap someone's phone to distract them before they sneak for a deadly attack.

The truth, however, is that the number of ways players could actually use hacking ability felt a little limited, so for Look at dogs 2Ubisoft granted even more freedom of players by expanding the playable area and at the same time adding new ways to move with the map. Watch Dogs Legion Took this even further by granting the ability to switch characters on the move, with players encouraged to create their own mini-Army by hackers to take over the city of London. What started as Ubisoft's niche Little Experiment has blossomed into a massively popular open world franchise that has only grown in size over time, so it will be interesting to see how the developers take it to the next level in future payments.

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