If you make any bad decisions in Baldur's Gate 3, you may accidentally lose some of your companions. But if you manage to keep them, you get to play through their exciting personal assignment.
During these you usually learn more about your friends and help them with some big moments in their lives. In general, there is a lot of depth for these assignments, and you learn lots of real lessons from them. There is actually a morality for every story. This is everyone.
Minthara, Halsin and MinSC do not have companions, so they have not been included.
Wizard of Waterdeep (Gale)
The risk of over -ambition
Gale's story revolves around his fallout with the muster, the goddess of magic. She breaks with him because he tried to move with magic that is outside only deadly, despite her warnings. Not only did he lose her, but it all led to him getting an orb in the chest that can explode. So it was a bad decision by the guide. He can make a similar type of decision during his personal assignment, as there is a chance for him to become a god. If he does, he will be the most arrogant and worst version of himself.
The moral of the story is that there are risks of over -ambition. It is good to have ambitions and want to succeed, but there is a limit to these things. Gale lost myth by moving with more powerful magic than he can, while he can also disappoint his best friend, Tara, in an attempt to become a God.
Our fiery friend (Karlach)
The meaning of accepting your own mortality
Everyone dies. It doesn't matter who you are or what your situation is; You must one day face your own mortality. Unfortunately for Karlach, she must do it earlier than she would have liked. The infernal engine that an Archdemon put in her breast will kill her, and she knows it.
That said, she does not allow that knowledge to destroy the time she has left. Yes, she breaks down and gets mad at her situation sometimes. But she mostly spends her remaining days having fun and tries to save the world. Therefore, she gracefully faces her own mortality. This should be a lesson for everyone.
The Blade of Frontiers (Wyll)
There are different types of heroes
Wyll is a hero before the game even begins, but his story is still investigating the nature of being one. Before the event of the game, he establishes himself as a self -sacrificing hero who sold his soul to save Baldur's gate. As a result, much of his companions is about making bids from a cambion called Mizora.
The assignment is also linked to the one who revolves around the Duke, Alias Wyll's father. Everything leads to a big decision for Wyll: Should he be a monster-lame hero or a political hero? In both roles he would think about doing what is right, but it is up to him which method he chooses. This shows that there are several ways to help people. They don't have to be as big as Wyll's alternative, but everyone can be a hero for someone.
The pale river (astarion)
Everyone deserves autonomy
During much of Astarion's life he has been controlled by Cazador. Like Cazador's spawn, he is forced to do everything he says. And the villain has made him do some horrible things. However, Tadpole in Astarion's head prevents him from being checked. So he finally has an element of freedom and the ability to do what he wants.
Of course, what he wants to take revenge is. Yet he also enjoys freedom and appreciates that he is no longer a tool for anyone. This autonomy allows him to become a better and more noble version of himself, instead of the killer he was forced to be. Everyone needs the same level of freedom and autonomy.
The High Harper (Jaheira)
Good freedoms can overcome a lot
One of the reasons why Jaheira's companions are not among the best is that there is not much depth. It is not a deep, personal story that really explores who Jaheira is. Instead, it's just about Harper looking for his old friend MinSC.
So if there is something to remove from the assignment, good friendship can overcome the most difficult thing about situations. After all, the last time Jaheira saw the MinSC, she abandoned him for the best, but he still forgives her and remains loyal.
Daughter of Darkness (Shadowheart)
Blind faith can be dangerous
Shadowheart's Tale is about her faith in the goddess in Shar. From the beginning of the game, she fully believes in the goddess and faithfully follows her teachings. She has so much faith in Shar that she willingly accepts penalty and memorial cloths that the goddess imposes her. But during the game you figure out that Shar actually kidnapped Shadowheart as children and indoctrinated her. Her “faith” is built on the back of it.
Everyone's conviction should be based on what they actually believe, instead of what they have been told to believe. And if you have been included on a specific belief, it is okay to question certain aspects of it, instead of just undoubtedly believing everything.
Githyanki Warrior (Lae'zel)
Be careful with who you are loyal to
Lae'zel is a proud Githyanki warrior. So at the beginning of the game she proudly worships her leader, Vlaakith. And throughout the adventure, she rejects everything that suggests that the queen is not the perfect ruler. She is loyal to an error and spends much of her time trying to impress her queen with hope of being her chosen, which would allow her to “rise.”
Still, you later teach me that Vlaakith is not as special as she claims to be. Orpheus is actually the most qualified to be their leader because he can suppress Illithids. Allowing someone to “rise” just means that Vlaakith steals his power. The so -called ruler is just a liar. It is difficult news for Lae'zel to learn because she spent much of her life as her loyal followers. That is why you have to make sure you are loyal to the right people.