The Mass Effect Trilogy Is one of the most popular RPG Game series of all time and today remembers many as Bioware's top. It was a deviation from the studio's second game, all of which were canceled in fantasy worlds or based on other IPs as Star Wars and Baldur's Gate. Mass effect was Bioware's original IP, and it was closer to pure science fiction than Star Wars'Space fantasy.
Part of Mass effectSuccess can be attributed to its charismatic protagonist, commander Shepard. Even years later, Shepard continues to be an iconic character and face of Mass effect. If Shepard is the main character in Mass effect 4The question of the moral system will play. The binary system of paragon/renegade is a massive element of Mass effectand represents Shepard in particular; Their symbols are an icon for the franchise. However, this system is regarded by some as limiting and can undoubtedly be expanded for more nuanced role play and story.

Family
Mass Effect 4 should and will live or die by their companions
Regardless of Mass Effect 4, it will be crucial for it to attach the landing with its companions, as they are crucial to the series' identity.
Mass Effect Trilogy's moral system
While none of the slopes in Mass Effect Trilogy were very happy, with all but one of those who resulted in the death of Shepard, it is still possible for Shepard to have survived to Mass effect 4Although it is set hundreds of years later. Thanks to Mass Effect: AndromedaIt is explicitly clear that crying people to keep them alive indefinitely is possible. In addition, the Lazarus project Shepard returned to life once before, and repeating the performance is likely not to be incredible. The final alternative that Bioware seemed to make Canon for Mass effect 4 is the destruction of the destruction, which is the only end that leaves Shepard alive at the end of Mass Effect 3.
Mass effectThe morality system is divided between Paragon and Renegade. Players had to choose one or the other, as most of the best results in Mass effectBoth story and character -related, would be dependent on gathering enough paragon and renega points. This system was based on each game in the trilogy, with points transferred from game to game, which allows players to make Shepard feel more consistent.
To make Mass Effects moral system more complex
While Paragon/Renegade system in Mass effect Be effective for giving players to give Shepard a crucial personality and reward them with special results to do so, to have it as a binary still has its disadvantages. Sometimes the options of paragon or renegade dialogue are not the best option and a third option is needed.
A more complex system can be difficult to implement, especially if great stories and character decisions are linked to Shepard's morality. A possible way is to divide Mass effect 4Morality systems in two main roads, with a split between each path, such as pacifist versus diplomatically for paragon, and ruthless versus calculated for Renegade. Large history points can take into account Paragon versus renegade, while character and role play can use the subcategories.
Setting up Mass Effect 4 for Reblicability
Another important element to keep in mind is that a more complex moral system will make the story more unpredictable and open the door for several playthroughs. The moral system in Mass Effect Trilogy Make it too easy for players to Mondame. Often get the best result Mass effectThe story involves simply choosing the right or lower right option in all calls and then following the blue or red alternative during large choices. A moral system that offers more choices and shade that leads to these choices would make for a more interesting role-playing experience, especially if it is tied to Shepard's growth in a post-realer world.