I think Call of Duty Zombies is lying to us about these huge deaths

The Customs calls Zombies The story is not for everyone. It takes a look at the official timeline for the original Aether universe to admit how complex survival position's story is, with circles in Lore from different dimensions that turn together in an attempt to make everything coherent. Throw in completely different universes from developers such as Sladgehammer Games and Infinity Ward, the universe such as the Chaos story that has been feedback in the active plot and a soft restart via Dark Aether universe, and it quickly becomes a mess when trying to follow what is important for the relevant emissions. But me? I love happens to the mess.

While it is undoubtedly value in a narrow, linear story like what is seen in the brilliant Last of us Games, deliberately complicated stories can give lots of fun long after players have rolled credits. The RIKE HEARTS Franchise is notorious to have an engaging but difficult to follow the story, as it is Metal Gear Solidwhose later contains some of my favorite games all the time. I have loved to see players discuss the theories about Return-Gather details about FROMSoftware's worlds by analyzing object descriptions and so on. As such, it's hardly a surprise that I love Treyarch Customs calls Zombies stories, whether it is the Aether universe and its iconic characters, the under-esteem chaos saga or the currently developing Dark Aether universe that is explored in Black Ops 6.

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Admittedly, Customs calls Zombie's current story has been much easier to follow than its predecessors. It was likely to realize how unwelcome for newcomers the old story methods were, as Key info was hidden in radios as players had to track or Cyphers as puzzle-masters had to decode, Treyarch has prioritized Clearcut-stories. All key information is presented to the player when they do the main assignment – something that is even easier thanks to targeted location – while recordings and documents are now exclusively offering interesting handsets that are not necessary to understand what is happening. But even though the story has become less vague and the potential for Crackpot theories has died down, Treyarch probably still has some tricks in the sleeve, and I think I've seen one. I don't think Weaver, Gray and Carver will actually die – at least not at any time soon.

It may happen more with MWz's dead bodies than that meets the eye

For anyone who did not pay attention Modern warfare 3'S Open-World Zombies mode, MWZ, the notion that these three characters are dead may come as a little shock. However, it only takes a look at MWz's introcarculation to realize that a majority of the terminus crew seem to have met a cruel fate, with the skeletal remains of weaving briefly focused on in MWZ film. Around him are three other bodies, two of which seem to match Carver and Gray, where the third body is unknown. Although it would make sense if it was Maya, the fourth member of the playable Black Ops 6 Casting, it really doesn't look like her. Maybe it's Strauss, Peck, Raptor One, Fan Favor Blanchard or anyone else. Anyway, a majority of these corpses are characters that players actively watch the trip II Bo6So to reveal that they seem to die at the end of the story would be quite spoiler.

However, I have a feeling that Treyarch can be incorrect fans with this disclosure, and that the crew is not dead at all. Instead, like their beloved Samantha Maxis, they could be captured in the dark ether. There are some points that support this idea, for example:

  • Ravenov who says he was the “held back” when it comes to his allies. If he knew they were dead, he would probably use languages ​​that “survived” instead. He also sober instead of falling deeper into alcoholism, maybe wanted to be in a good state of mind to help their allies eventually leave the dark ether.

  • The Aerihium unit surrounded by the four bodies is likely to serve a deeper purpose. It is unclear what exactly this machine was used for, but it is difficult to imagine that it was a suicide tool, as the characters could simply shoot themselves instead of using any complex device.

  • MWZ Lore mentions that the heads of Requiem slowly die due to dark ether exposure, so maybe they abandoned their bodies and sent their souls into the dark ether to continue their mission.

When it comes to how exactly the dark ether crew can exist without their bodies, players need not look longer than Panos. Although there are still many questions about this Liberty Falls researcher, which was manipulated by a seemingly dark force within the dark ether, it is important to note that he has successfully left the kingdom even though he did not have his body. Essentially, a spirit of energy sees, the main mission sees Panos that lurks the named operator of Liberty falls into “replacement of places”, which restores his body by turning the player into a dark eteland. While Pano's story is likely to continue within the coming Janus Towers map, it is this fraud that may be an insight into how Terminus Crew lives on. Now ally with Richtofen, it is easy to imagine that Eddie has the knowledge of turning Pano's trick and sending the role into the dark ether, where one day they could escape as Panos did.

One of the more exciting Customs calls 2026 leaks suggest that there will be daring map structures comparable to Black Ops 3With the reports that specifically mention a space station inside the dark ether as an environment. To me it sounds like the perfect playground for Bo6 Crew after they join the machine and enter the dark ether, as it would explain how such a station is available.

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Keeping the Black Ops 6 crew alive would be a better way forward

I really hope I'm right with the MWZ -Liken, because I would surely be a little disappointed Bo6 The crew turned out to be a case of one-and-guy. Maya has been given solid development, even getting the first character -specific Cod Zombie's side quest, but her crewmates feel far from finished. Gray reunion with Sam (and her daughter from MWZ, AVA) feels necessary but will probably not happen in Janus Towers, while a map does not feel like enough time to offer redemption for Weaver. Not to mention that Carver is still, unfortunately, “Ultimus Takeo” in the current group, since his dialogue has largely been bland, and he feels disconnected from the rest of his group. Instead of just abandoning him and his allies, I would love to see Treyarch continue to work to make the whole group loved, because I think they can be really memorable over time.

Still with Customs calls 2026 rumored to pair Richtofen with his classic allies Dempsey, Nikolai and Takeo, maybe Treyarch will end up killing the current crew to make room for Legends of Old. This is a difficult approach to argue against, because even though the current characters are written brilliant in Janus Towers and thereafter, it is difficult to imagine that they will ever come close to Primus/Ultimus, as the bar is too high. Customs calls always embraced nostalgia as well, whether through its many multiplayer maps or Bo6Prestige rewards. With this in mind, it is perhaps the best case for Terminus Crew to fill Victis' shoes, to be the “number two” herd sent around on assignment to help the more iconic lead role.

With Janus Towers just a few months away, I know if I'm right about where the story goes enough soon. Although I started playing zombies in World in warand for a long time during the days of the peak of the position in Black Ops 3I still think there is much to appreciate if modern Cod Zombies. As such, I hope Treyarch is doing right at Bo6characters, and their fate in MWZ as a false would give the studio more time to fully realize their potential.


Call of Duty: Black Ops 6 Tag Page Cover Art

Call of Duty: Black Ops 6

9/10

Published

October 25, 2024

ESRB

Mature 17+ // blood and gore, intense violence, suggestive themes, strong language, use of drugs

Engine

IW 9.0



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