How to show steadfast resilience, will and power in the Crimson Desert

Continues through the story in Crimson Desert is usually straightforward if you follow the quest instructions and map markers to the intended locations. However, some quests, like The Cloister of Enlightenment in Chapter 9: The Sage of the Desert, don't give the clearest directions, leaving you to figure things out on your own.

We'll show you how to progress through the doors of The Cloister of Enlightenment so you can meet Master Du and continue the story. If you haven't raised your stamina, health, and spirit, now is the time to get them back so you can continue the story.

How to start The Cloister of Enlightenment

The Cloister of Enlightenment on the Crimson Desert map.

Monastery of Enlightenment is the first main quest in The information chain of command, which starts right after you finish Veiled witch mission chain during Chapter 9: The Sage of the Desert.

Despite having a similar name, this quest is different from 'Cloister of Enlightenment' – missing 'The' – which requires you to clean statues.

Head northwest of Sovereign Wastes to the marker on your map, where you will be a sealed door with seemingly no way to open it.

Mazzul, The Dark Justiciar in the Crimson Desert.

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How to open the doors under the monastery of enlightenment

The Cloister of Enlightenment Door in Crimson Desert.

Once you reach the first sealed door, you will be tasked exhibits unwavering resilience, without further information about what this means.

Essentially there is three doors which each one asks of you demonstrate something of walks up to and pushes against the door.

Door request

Claim

Demonstrate steadfastly elasticity

You must have at least 7+ points in your Health skill tree.

Show adamant will

You must have at least 5+ points in your Breathe skill tree.

Demonstrate limitlessly force

You must have at least 5+ points in your Endurance skill tree.

Be careful if you approach the door with less than the required HP, as you can and will die if you don't have enough health to meet the requirement.

Walking up to each door and pushing against it will empty yours HP, Spiritand then Endurance in that order, testing your development and requiring you to spend lots of Abyss Artifacts to level up your skill trees.

Advance through the three doors and make your way forward to take on Master Du.

An ATAG in the Crimson Desert.

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