Halo's supposed third-person future doesn't have to be an end-all, be-all

For most people HaloIn its 23-year history, gameplay has primarily been limited to the first-person view. While players could play in third person using vehicles, turrets, hijacks, assassinations, and in some boss battles, most players only saw the game through the eyes of the Master Chief, Arbiter, and multiplayer Spartans. By-product Halo Games changed perspective sometimes with the real-time strategy games Halo Wars 1 and 2 as well as the twin stick shooting games Halo: Spartan Assault and Halo: Spartan Strikebut these were the only perspective exceptions. This limitation to first person in mainline Halo However, gameplay changed when Halo Studios recently introduced a third-person option Halo infinites multiplayer.



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Every Halo 2 map is added to Halo Infinite Explained

To celebrate Halo 2's 20th anniversary, Halo Studios is releasing several Halo 2 multiplayer maps for Infinite's multiplayer.

Halo Infinite's third-person mechanic explained

In coordination with Halo 220th anniversary and Halo infinites Operation: Great Journey update, Halo Studios released an experimental third-person Firefight game mode in the Halo infinites multiplayer. According to Halo Studios Senior Community Manager John Junyszek, third person was originally developed as just a fun feature used in Forge creations based on a third-person camera debug, but the developers realized that the feature could be fun in official multiplayer modes, starting with Firefight. While third person is currently only available in Firefight playlists on Infinites matchmaking, players can still use the feature in custom games by turning on the third-person camera during matchmaking.


Similar to the third person perspective seen in Gears of War series, Halo infiniteThe third-person camera is positioned directly behind the Spartans' backs, allowing players to finally see their custom armor in its near entirety. Players can also see their own special armor effects in-game for the first time with this feature. Despite the third-person view, players can still clearly see the weapon's crosshairs, radar, weapons, grenades and equipment just as they can by looking through the helmet's HUD. However, if you zoom in with a weapon, the player will revert to first person temporarily while fitted, just like Gear troops is when they zoom in with a Longshot Sniper Rifle.

Halo
was originally designed as an RTS for Apple's Mac computers and later a third-person action game before being acquired by Microsoft.


Halo's potential third-person future

Now that Halo infiniteThe third-person mode has appeared, Halo Studios may experiment with the feature in PVP game types such as Slayer and Big Team Battle. Third-person is not expected to carry over to competitive game types as the feature could make some fights unfair by allowing players to look around corners without stepping into the line of fire. The new feature can be used in other game types, campaigns and brand new games to increase the player population. Brian “ske7ch” Jarrard noted in a community livestream that some players are averse to first-person games and only play in third-person. Including this feature in more modes and in the future Halo titles can bring in new fans.


However, the new third-person feature has not been widely praised. Some players saw the third-person perspective as not Halo-like and saw its implementation as a step towards moving away from the franchise's core values ​​and gameplay. As both single and multiplayer third-person games become more and more popular, such as Horizon and Fortnitemany are concerned that Halo Studios may veer too far towards third-person in the mainline Halo game to try and get younger players to try the series. While the main line Halo games can perfect the implementation of third person in social playlists similar Star Wars: Battlefront game, it might be best to limit third person to spinoffs or that it's optional.

A third person halo spinoff

Bypassing the divisive third-person answers HaloHalo Studio could develop a new spinoff title with third person intended as the main gameplay perspective. This hypothetical third person Halo The game could be based on the long-awaited Flood-centric Halo games and be structured similarly Dead Space game wise. Halo Studios may also create a third-person game that focuses on playing as Elites to help differentiate the game from regular first-person games that usually have fans playing as humans. While these games may be designed to be played in third-person, Halo Studios may implement a switching feature that allows players to seamlessly switch to first-person to ensure that the signature Halo the feeling remains in the game.


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