Summary
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Developers have cheeky Jabs on each other in games like Easter eggs, such as “serious” performance.
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Games like Dead Rising and GTA include subtle jabs on each other in performance and assignments.
Normally, game developers would say that they are all part of a large collective. While they may work for different teams, companies or publishers, each game developer strives out there to the same goal: Create fantastic video games that we can all enjoy.

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Nevertheless, the general feeling of friendship has not prevented some developers from shooting any cheeky shots over the bow on other games and developers by including some sneaky secrets within their games. With that in mind, here are some examples of developers shining with each other via Easter eggs, references and more.
Just a reminder, these little jabs are most fun and should not be treated as genuine bad blood between developers. “Mostly” makes the heavy lift here, because Rockstar is known for going for the jugular.
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Severe achievements (Gears of War, Europe Universalis IV, planets under attack)
No, seriously …
Anyone who played on Xbox live at the beginning of the Xbox 360 may have damned the Gears of War series for their performance list, especially because of its serious performance. This awesome task forces you to get 10,000 kills in public online games, although the only life, round -based nature of gear online makes the ground for 10,000 kill a difficult one.
“Seriously” was a staple in gears in the future and became the word for “I have done everything possible”, but other games would take the large amount of kills needed and try up Ante. Planets under attack “Seriously?!” Forced players to destroy one million of enemy population, while Europe Universalis IV's own “seriously?!” At PC wanted players to kill 10,000 enemies in just one battle. Everything for just a powerful gamerscore too.
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Zombie Genocids -E performance (Dead Rising, L4D, Prototype, Dead Nation)
There are many dead zombies
Dead Rising is perhaps best known for two specific performance: 7 days survivors, which tasks you with lasts for a whole week in Willamette Mall under Infinity mode and Zombie Genocids Achievement, where you have to kill 53,594 zombies; The exact population of the city of Willamette. While 7 days haunted players, Zombie Genocides became a continuous joke over video games.
Left 4 dead decided that an upward died with its Zombie-Folkmutest, with a mandatory number of deaths of 53,595. Prototype followed up that shot with their trace of Equestrian performance, where players had to defeat 53,546 enemies. Capcom finally had the last laughter but with Dead Rising 2, which included Z-genocids 2: The genocide harder for 53,596 kills, along with the Zombie Folk Murder for 72,000 kills.
The Playstation-exclusive Dead Nation was a little late for the party and launched a few months after Dead Rising 2 with the trophy's genocide for 53,597 kills.
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True Crime vs. Gta
A life in dirt
Grand Theft Auto was (and is still) the undisputed king of Open-World Crime Games, so when True Crime came along, followed in GTA's footsteps, of course the young lion had to shoot some shots in the head of pride. True Crime: Streets of LA included signs entitled Jock Straps, with a logo that looks very familiar to the Rockstar Games logo. Rockstar responded to this Barb with his own sign in San Andreas, entitled “True Grime: Street Cleaners.”

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There are many titles that have tried to imitate Grand Theft Auto and would claim that some have even exceeded Rockstar's series.
For some reason, True Crime went back for more with the second game, New York City. During one of the side assignments, the protagonist Marcus makes a complaint about how he will have to fly a remote control plan, a clear JAB on some of GTA's more notorious assignments. Mercifully, the feud ended there, largely because the real crime series died almost immediately afterwards and Rockstar decided it is not fun to beat a dead horse.
Monkey
You would think that stealth games would stay together in the shadows, but apparently not. Playstation 1 and 2 Eras of games were filled with spy thrillers and stealth games, which means that players had their choice of sneak guys, such as Solid Snake from Metal Gear Solid, Sam Fisher from Splinter Cell and Gabe Logan from Siphon Filter. Still, it didn't stop Konami from making a SLU Jab during MGS 3.
In Intro for Metal Gear Solid 3: Snake Eater's Bonus Mode, Snake vs Monkey, where Snake has to catch a bunch of monkeys from Ape Escape, Snake has a conversation with Campbell on 'Mission'. After hearing that the assignment involves a bunch of evil monkeys, Snake points out that this can be a job that is better suited for Gabe and Sam, a clear reference to Snake's sneak brothers.
Ubisoft made a similar shot in Ghost Recon: Wildlands under a guest look by Sam Fisher, with Sam pointed out that he was the last left since Kojima had left Konami at this point, while the Siphon filter series had long ago been canceled.
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Gta vs. Driver
They made tanner dirty
The Grand Theft Auto series may have been groundbreaking for the open world crime genre, but it was actually driver's play on PS1, specifically driver 2, which showed players what a completely exploreable city could look like in 3D before GTA 3. Whether Rockstar was inspired by the driver to create GTA 3, or that 3D was just the next logic steps for GTA, is uncloted for GTA.
In GTA 3, under the assignment “Two-Faced Tanner”, you are given the task of murdering the titular character, named after the protagonist in the driver series. Rockstar even decided to give Tanner the feminine driving animation too, just to put the excavations a little longer. Drive 3 has a retort against GTA, where you can find and kill various 'Timmy Vermicelli' NPCS, which is Hawaiian shirt-clad dudes with large arms and water wings, a reference to the Vice City's Tommy Verceti and the fact that he could not swim.
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The Witcher 3 vs. DLC methods
Geralt Spittin 'facts
Sometimes Jabs and carbohydrates can extend past a specific series or company and target the entire gaming industry, which happened to be the case when CD Project Red decided it wanted to spit DLC methods as a whole. Already in 2015, some developers jumped on the chance to turn every little thing into DLC or a microtransaction, as opposed to now when – oh, Nevermind.

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There is a long history of Atlas games to pull off.
In the DLC extension for The Witcher 3: Wild Hunt entitled Blood and Wine, the Geralt of Rivia trumble over an embroidered handkerchief marked with the letters “DLC” when you pick it up, Geralt makes the remark that the handkerchief must belong to a nobleman because it looks very expensive for something so small. Say what you want about Witcher 3's DLC, but it was good for the money.
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DYING LIGHT 2 VS. Resident evil
The dynamic duo did not go very well in Dying Light 2
Resident Evil sits at the top of the horror gaming genre, and usually Capcom does not tend to make references or jokes about other developers or games within re. The series is quite bonkers as it is anyway; It doesn't need someone who looks like a silent hill character who lurks in the background and makes jokes. Yet it has not prevented developers from joke about Resident Evil before, with Dying Light 2 which probably offers the most open example.
During a Main Quest Mission called Broadcast, you meet an injured soldier with a boy's hairstyle that just happens to be called Leon Kennedy. Before you go away, Leon will inform you to find another missing soldier, Chris, who was known for punch doors, a clear reference to Chris Redfield and his boulder habits. Unfortunately for Chris, he can do worse than Leon, after becoming another member of The Undead.
For some unknown reason (potentially an attempt to avoid retaliation from Capcom), Techland changed the last names shown on the dog tags to Keenedy and Bluefield.
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All vs. Skyrim
The poor knees
Back in 2011, almost everyone who loved video games played The Elder Scrolls 5: Skyrim, which means that millions of people were forced to hear that a dreaded voting line: “I used to be an adventurer like you. Then I took an arrow in my knee …” For some reason it felt like every city protection would say it constantly, which led to “the arrow in the knee” and became a memory … in the knee “and became a mem. After becoming a meme, references in other games followed, and they were relentless.
Not including performances in other Bethesda games such as Doom or Starfield, which is basically the Easter egg's equivalent to like your own tweet, arrow to the knee has been referred to in games like Borderlands 2, for honor, dead by daylight, Witcher 3's Gwent Minigame, Terraria, Stray, Palworld and Crysis 3.

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