Cyberpunk 2077's sequel can share love with best elements in smart weapons

As game groups reflect on Cyberpunk 2077Now free of big bugs and other existential issues, most people agree that one of its greatest strengths is its place of building. Unlike The Witcher 3CD Project Red's previous game, Cyberpunk 2077 Offers a variety of unique options for progression and specialization, which makes a surprising depth, nuanced and rewarding action-RPG experience.

In the middle of a sea of ​​unique and varied weapons, benefits, special abilities and upgrades of cyberware, Cyberpunk 2077S Smart Weapons stands out as particularly exciting. Weapons that fall under the “smart” umbrella have advanced alignment features, which can be locked to enemies and even turn around the coverage, which makes them a good response to defensive maneuvers. As one might expect, smart weapons usually lack the raw fireplace for more traditional weapons and even some melee weapons, but they compensate for this through their versatility. However, these benefits do not win easily, as players have to invest in specific handcyberware and take up a complete cyberware place if they want to use smart weapons advanced orientation.

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Cyberpunk 2077: Project Orion's bold ambitions could put it in a weapon cap with GTA 6

According to a new job list from CD Project Red, Cyberpunk 2077's sequel can raise its ambition, go toe-to-toe with GTA.

Project Orion should expand Cyberpunk 2077's strategy for smart weapons and cyberware

Cyberpunk 2077: Gear requirements Breed Specialization, which breeds build variation

It is not difficult to access the cyberware required to use smart weapons; It will probably be among the first implants that most players install. But using this implant requires victims, as it occupies one of Cyberpunk 2077S precious cyberware slots. With so few places available, a single weapon type represents a single weapon type.

But this is what makes investments in and raises, a smart weapon builds satisfactorily. If there was no balance, it would not be rewarding to work against such a building, as it would not be designed by the player but rather handed over to them from the beginning. In the same way that rejects the Smart Weapon implant in favor of something else, something that can benefit another style of play, the Cyberware system and the gear ground with a sense of player agency provide. It is these basic design forces, which are reflected in countless other RPG, that helps make Cyberpunk 2077Construction guest so rewarding. CD Project Red could take this concept and run with it Project OrionThe Cyberpunkthe code name sequel.

It is important to note that players are not excluded from using smart weapons if they do not have the necessary cyberware implant. They just can't use its advanced features.

Cyberware gatekeeping should not be limited to just smart weapons in Project Orion

Overall there are six different weapons categories in Cyberpunk 2077includes both melee weapons and firearms. They differ from each other through unique features or attributes:

  • Power: Conventional firearms

  • Smart: Guided alignment system

  • Technology: Presided blasts

  • Blunt (Melee): Heavy, Slow and Non-Folding Attacks

  • Leaves (Melee): Fast, Low Damage, Deadly Attacks

  • Throwable (Melee): Self -explanatory

While specific tools and benefits can improve the effectiveness of any of these weapons types, none of them have the equivalent of smart weapons cyberware synergies. Thus, Project OrionOptions for construction design can be expanded by linking weapon -specific benefits or abilities to cyberware. For example, technical or power weapons may have an alternative firing mode that can only be used if the player has a certain cyberware installed.

But such a theoretical mechanic would manifest Project OrionIts advantage would be defined by its depth of its predecessor's place of building. Locking functions or abilities behind cyberware is restrictive, but such restrictions are what makes construction formation satisfactory and depth. Therefore, implementation of more Cyberware-centered weapons abilities should be seen as an opportunity for player expressions.

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