Summary
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ZeniMax Online is switching to a new seasonal system for ESO content updates.
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Named Seasons will provide story threads, items, and dungeons every 3-6 months.
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The new approach aims for more varied content and frequent updates.
Eschewing its established annual chapter DLC release format, ZeniMax Online has announced a new seasonal system to deliver fresh content to The Elder Scrolls Online player. Since 2017, The Elder Scrolls Online has received a major new DLC every year, along with other standalone releases and updates to dungeons, zones and more.
The game was released in 2014 and initially received mixed reviews. The studio responded with a significant update, which satisfied many of the concerns expressed by critics and improved the standings and sales of the game. With The Elder Scrolls Online recently celebrated its tenth anniversary, it seems ZeniMax felt it was time to once again shake up the formula for how it expands the world of Tamriel.
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Announced in ZeniMax Online studio director Matt Firor's letter to players at the end of the year, the new content model will see named seasons lasting three or six months. The semi-annual releases will encapsulate a combination of new The Elder Scrolls Online content, including story threads, events, items, and dungeons. As Firor says, the new method will “let [ZeniMax] focus on a wider range of content spread over the year.” Updates, fixes and new systems will also be able to be rolled out more dynamically, as the development team reorganizes around a modular, release-ready framework. Also, according to a Twitter post from The Elder Scrolls Online team, the new content model will generate persistent quests, stories, and areas, unlike the temporary content models used by other seasonally updated games.
New model will introduce The Elder Scrolls online content more often
In general, the developer claims to want to disrupt the traditional cycle and make room for experimentation, while freeing up resources to tackle a laundry list of tweaks and improvements to performance, balance, and player guidance. Players can also expect to see new content occupying existing landmasses, as new territories are rolled out in smaller chunks than in the annual model. Other items on the foresight document is another The Elder Scrolls Online texture and art improvement, a UI upgrade for PC players and new improvements to the map, UI and tutorial systems.
This pivot by ZeniMax seems to be a reasonable response to the changing ways in which players access content and the turnover rate of new players in all MMORPG environments. As ZeniMax Online Studios prepares to produce a new IP, having a new set of experiences available every few months can help achieve long-term retention across different player demographics over a long period of time. The Elder Scrolls Online.