Helldivers 2's toughest achievement requires aligning the stars just right

Unless players are still working towards ship module upgrades or title unlocks, there isn't much in the way of perpetual progression in Helldivers 2 in addition to incremental Premium Warbonds to buy and spend medals on. On the other hand, Helldivers 2s achievement/trophy list behaves as a complementary form of progression that players can engage in, and this path is especially great for anyone who might find it more engaging or stimulating to experiment with their playstyle or complete odd tasks they might never would have otherwise. .




Players can achieve many achievements in Helldivers 2 themselves, like ragdolling while using a jetpack or killing 100 enemies with fire damage in a single mission, without having to rely on other players or any extenuating circumstances beyond their control. However, some are earned exclusively by cooperating with others and others require all teammates and the RNG to be on the player's side. If even one star is out of alignment in the cosmos, for example, it can be a tiresome nuisance to try to complete Helldivers 2s “Caught them off deliveries!” performance.

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Why Helldivers 2 may have hit a ceiling with ship module upgrade customization

Helldivers 2 doesn't have much in terms of satisfying customization of ship modules and this is perhaps due to a severe limitation of real estate.

Helldivers 2's Charger Resupply Kill is disarmingly challenging


“Caught them by Supplies!” tasks players with killing a charger with one Resupply pod, like getting your influence to land the death blow, and while it may sound simple on paper, it's anything but. Firstly, Helldivers 2s chargers are rarely idle for long, and even when they are players must make sure enough damage has been dealt to it ahead of time for the pod to actually kill it.

Elastic Grenades, EMS Mortar Sentries and Orbital EMS Strikes become essential in this circumstance if only to keep a single charger in place.

Second, and perhaps most crucial to players' chances, is whether players are generously given the luxury of calling down lists with resupply. One of the only ways to guarantee that players earn the achievements is if they can communicate to all other team members about their ambitions and agree that the players are the ones to call in the resupply themselves. Frivolous party members calling in a resupply, perhaps as a natural reflex, is a surefire way to stall or often negate the chance to complete the feat due to the length of the strategy's cooldown.


Helldivers 2's Charger Resupply Kill Achievement is a true test of patience

For so many Helldivers 2 quest types can be cleared in an average of 10 minutes – depending on how many side objectives or trials players pursue – it becomes painfully clear how long three-minute cooldowns can be when lists are wasted or incorrect. Also, during the precious time a resupply strategy is available, players have to be lucky to have a charger nearby, and being on the bad side of the RNG can sometimes result in full missions without a single charger in sight and a lot of wasted player time problem.

Not just any coincidence

Charger

will suffice, either; it must be a regular base charger and not a Behemoth or Spore variant.


Then, when all the stars align and a resupply pod actually lands a killing blow on a charger, players are still left to the luck of whether or not the achievement actually triggers. Errors are not at all uncommon in Helldivers 2especially those that clip players or enemies through environmental collision, and it's unfortunately not surprising when a resupply pod actually fails to connect with a charger despite the blue target being planted firmly and precisely on it.

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