On August 28, Fire Ring makes the leap to the Nintendo Switch 2 via Shameful editiona packaged version of the base game, Shadow of the Erdtree, and a slim suite of new content – but fans on other platforms need not worry: the paid Tarnished Pack will make all new content available on all other platforms on the same day. And while the content update does indeed add two new starting classes, one in particular seems to have a lot to say about the state of Soulsborne community. The new Heavy Knight, officially described as “a knight in bulky steel armor that can cut through enemies” with a huge new scimitar, actually looks like the sharpest new addition to Fire Ring by far.
It's no secret to fans of the Soulsborne games that the most vocal players in the community treat a specific playstyle, consisting of easy rolls, no summons, and no ranged abilities, as the de facto baseline. It's been that way for years, but because of that, heavy armor builds, with their focus on balance and complete indifference to avoiding rolls, have always occupied an uncomfortable middle ground somewhere between tolerated and quietly judged. Now, with the upcoming Elden Ring update, the Heavy Knight will emerge as the champion of the contested ground: a starting class with the highest stamina stat in the game, making the unpleasant statement that brute force was never the lesser path.

4 Elden Ring dragons that make House Of The Dragon's Beasts look weak
House of the Dragon's Vhagar and Caraxes are incredibly scary, as long as they're not standing next to the Fire Ring's dragons.
The Unofficial Fromsoft Game Rulebook
For context, this unofficial The soul bearer the playbook didn't emerge from any statement on the development side—it was compiled collaboratively, argument by argument, across forums and comment sections over more than a decade of online discourse. The gist of it goes something like this:
-
No Spirit Ashes or co-op summoning
-
No Mimic Tear
-
No cheese
From that angle, the correct way to experience a FromSoftware boss is to “git god”, stand in front of it alone, learn each phase and earn the kill through raw repetition. That's perfectly reasonable logic in isolation, but as with any kind of overarching fandom “law” it has a way of expanding until it covers builds, leveling decisions, and what constitutes an “honest” kill a bit overzealous.
Place the brackets in the correct order.
Start

Place the brackets in the correct order.
Light (5)Medium (7)Hard (10)
And as a result, heavy armored buildings have sat awkwardly in that framework for a long time. Staying under fifty percent gear load became a soft community standard—a signal of proper engagement with the escape-and-punish rhythm that defines FromSoftware's combat mechanics at its most famous, and a way to show you'd internalized what the game “really” asked of you. Anything above that threshold was labeled “fat rolling,” a term that sort of contains its judgment in its name, and players who chose full plate over agility were routinely characterized as unwilling to learn the franchise's language of play.
Of course, at its worst, this kind of mindless condescension extends in all directions. Fire Rings magic users were told they were bypassing the series' complex combat, shield users were called passive and disengaged, and anyone who used the co-op system to handle a brutal boss encounter had their victory dismissed as less than deserved. There is an elaborate, exciting system for voiding wins in all suits; heavy armor just occupies one of the more permanent slots – not rule-breaking enough to be controversial, but passively judged by the players who read keeping fast as being honest.
The funny thing is that FromSoftware never really coded these strictures into the games themselves—Havel the Rock loses his armor in the original Dark souls for a reason. Poise mechanics have been the subject of dedicated balance sessions, and colossal weapons have received entire patch cycles of attention reflecting the player base that actually uses them. The developers have literally shipped over a decade of content that treats heavy, aggressive, slow-rolling combat as a fully realized design priority—and then watched as part of its community built an unofficial standard and defended it with the trust of people backed by some divine legal text that was never actually written.
Elden Ring Tank Builds Get their starting class
Now the Heavy Knight arrives at character creation with the highest starting stamina among Fire Rings other starting classes, a formidable Vigor count, and a new curved greatsword that makes an instantly interesting case for itself. Previously, a solid Curved Greatsword this early in a run required beating Bloodhound Knight Darriwil, but Heavy Knight bypasses that gate entirely. It's not much of an edge, it makes sense for a class that carries no shield – just armor, a weapon and an expectation of forward movement, at least according to the Heavy Knight's official description:
A knight in bulky steel armor that can cut through enemies with a large size essence.
That specificity is key here as well, as the operative phrase in the description for Fire Ring's Heavy Knight, “punching through enemies,” suggests that blunt, forward aggression is the main course, rather than a consolation for players who can't master evasion. From the jump, the class presents itself as the perfect fit for players who “never cared for the roll-and-punish meta and are just fine without it, thank you.” It makes its own argument, and as funny as it is, it's also pretty good.
The Idus Knight and its more subtle Dex-Faith focus
But in the end, the Heavy Knight isn't the only new class coming along The Ring of Fire Tarnished Edition. Alongside new armor, weapons and customization options for Torrent, the Idus Knight – a lighter, more dexterity-focused option with faster weapons and flexible armor – rounds out the class list in a rather deliberate way. It seems like Fire Ring makes its way onto the Switch, FromSoftware fills two gaps in the build spectrum at once.
Of course, these classes' stat distributions also inform their role. Heavy Knight is optimized specifically for melee – Mind, Intelligence, and Belief are all extremely low – and that optimization creates a meaningful shortcut: players can hit the power and strength thresholds for heavy armor mid and late. Fire Ring significantly earlier than with any existing class. Idus Knight, meanwhile, has clearly higher faith than the other dex-centric classes, though it comes at the cost of being closer to a jack of all trades as well.
Note: Heavy Knight also comes with the highest starting poise in the roster, meaning the stance-breaking aggression that heavy builds typically unlock mid-game is available as a Fire Ring run's opening premise instead.
At the end of the day, The Ring of Fire Tarnished Edition positioning these two new classes as meaningful updates to a roster that had little room to grow. Given what few details fans know about the breadth of the new content this early, The Heavy Knight remains the key detail. But as Nintendo Switch 2 fans get a great game, and existing players on all platforms are offered (still mysteriously priced) Soiled packagingThe takeaway should be simple: if you have paid for Fire Ringplay it how you want; Short of being tossed back into a place of grace by Melania, Radhan, or a sleepwalker like Godfrey, literally no one can stop you.

- Released
-
August 28, 2026
- ESRB
-
Mature 17+ / Blood and Gore, Language, Suggestive themes, Violence
