New FPS game looks like the Metro games if they were extraction shooters

It feels like extraction shooters are everywhere right now, which inadvertently makes it hard for someone new to stand out on the label alone. deep world's Beautiful light seems to understand that, too, because its strongest hook isn't just players struggling to get in and out alive. It's that they do so in a tactical horror FPS where three players enter the world to secure an artifact and then attempt to extract it while other players hunt them down as both armed operatives and monstrous anomalies. On Steam, Beautiful light described as a PvPvPvE tactical first-person extraction shooter for that reason, as it requires a concept that games that ARC Raiders and Marathon knows well and then increases the complexity of what the genre's game loop traditionally reaches for.

But just a look, Beautiful light it basically looks like it takes the unsettling atmosphere of 4A Games' Metro series and then release it in an extraction game. To be honest, it's perfect for a genre that already thrives on suspense – that sense that a loot-filled run could end in a heartbeat – as it has the potential to increase it tenfold and provide an even more thrilling high-stakes experience. It has the gas masks, the military equipment, the destroyed environments and the monsters, but how it uses these things is what makes it stand out.

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The basic idea behind Beautiful light is that players load into raids as three-player groups, search for a mysterious artifact, and then try to make it back alive. That would already be enough to make it an extraction shooter, but the game complicates that setup with rival teams, environmental hazards, and anomalies that can be controlled by other players. The artifact itself also seems to have meaning beyond just being another loot, as the game world treats these items as powerful enough to determine whether a city survives or falls.

Who is that character?

Identify the silhouettes before time runs out.




Who is that character?

Identify the silhouettes before time runs out.

Easy (7.5s) Medium (5.0s) Hard (2.5s) Permadeath (2.5s)

Key Features of Beautiful Light

  • EXTRACTION SHOOTER – Enter enemy zones and escape alive.
  • THREE PLAYER TEAMS – Squad fights, searches and survives together.
  • PLAYER MONSTER – Human-controlled creatures hunt operative groups.
  • OBJECTIVE BASED RAIDS – Missions focus on more than looting.
  • HIGH STAKE DEATH – Failure can cost equipment and progress.
  • HORROR FPS – Tactical battles take place in horrific environments.
  • ASYMMETRIC MULTIPLAYER – Operators and monsters play different roles.
  • IMMERSIVE SURVIVAL – Sound, breathing and tools build tension.

What helps Beautiful light stands out is that its raids seem to have a real center. Deep Worlds has described the game as goal-based, and that should make a difference in practice. Instead of each match being driven entirely by what players can find in containers or take from someone else, the artifact gives the raid a shared destination. That doesn't mean loot suddenly stops mattering, but it does mean that the FPS game has a built-in reason to push teams against the same part of the map. If anything, this only increases the risk of taking what you can carry, as the longer a match lasts, the more likely you are to be picked off by an enemy team.

That should do the operator's side Beautiful light feels like more than a simple race to extract. With six teams of three entering the same field, there's only so long a team can avoid making a decision. It can move towards the artifact early, wait for another group to expose itself, or try to reach extraction before the situation worsens. These choices are basic on paper, but they're exactly the kind of choices that can make an extraction shooter work when the map, objectives, and player count are pulling in the same direction.

Land in and explore a hostile environment filled with lore, obstacles and dangers.

The horror elements seem to be there to make these decisions more difficult. Beautiful light places a clear emphasis on sound, with realistic footsteps, breathing and heartbeats listed among its immersive features, while its gas mask and forearm PDA keep the presentation closer to grounded survival horror than a standard military HUD. That's important because raids like this require more than gunfire to stay tense. If players are listening for movement, watching their route and worrying whether extraction will attract the wrong kind of attention, the horror side of the game does more than change the landscape.

Beautiful Light's anomalies may be its biggest twist on the formula

The anomalies are where Beautiful light begins to stand out the most. Rival squads are expected in an extraction shooter, but monster players give each raid a completely different problem. Operators can go in with a plan, move towards the artifact and try to avoid unnecessary fights, but that plan can change quickly when another player enters the match with the sole purpose of hunting them down.

Rival operators and monstrous anomalies will do everything they can to bring you down.

That's what really makes this idea work. An AI monster can eventually become predictable, even if it's scary the first few times. A monster controlled by another player is different, as it can wait, follow, pressure a weak squad, or appear at the worst possible time. It makes the anomaly role dangerous in a way that AI enemies usually aren't. It gives Beautiful light a threat that can think, react and make a bad situation worse on purpose.

Deep Worlds also seems to treat anomalies as their own side of the game, rather than a little extra mode. Deviant players can earn experience, improve skills, unlock abilities, and even send some income back to the human side. It gives the role more long-term value, which is important because the novelty of playing as a monster would only go so far on its own. If Beautiful light giving that side enough depth, players might have a reason to spend as much time hunting operators as they do trying to survive as one.

It may be the bit that gives Beautiful light a standout in the increasingly crowded extraction shooter genre. The artifact gives troops a reason to move, the extraction format gives death a cost, and the anomalies give the horror side a real role in the matchup. Lots of extraction shooters can make players worry about losing gear, though Beautiful light seem more interested in making players worry about what else is in the raid with them.


Beautiful Light Tag Cover Image

System

PC-1


Released

December 2026

Developer

Deep Worlds SA

Publisher

Deep Worlds SA

Multiplayer

Online Multiplayer

Number of players

Single player


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