Most classic first-person series use hand-crafted maps between campaigns and multiplayer sessions. For example, Call of Duty: Black Ops 7 may have some randomization when it comes to regular multiplayer matches or the zombie mode, as things may change between players, but the maps will always be the same. Players can play them endlessly, but things can start to feel stale over and over again.
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For anyone who wants to play a shooter and wants some random maps to make each match feel different, the following example should suffice. Find out why Mullet Madjack, Post invalid, Deadzone: Rogueand many other first-person shooters made the list.
|
Game title |
What kind of game is it? |
How does randomization work? |
|---|---|---|
|
Starfield |
Open world space sim RPG |
Some planets are completely randomized. |
|
Mullet Madjack |
Roguelike shooter, cyberpunk |
Enemy and item layouts change between runs. |
|
Wild bastards |
Roguelike shooter, space western |
Maps change between runs. |
Rearrange the cases in the correct US release order.
Start

Rearrange the cases in the correct US release order.
Light (5)Medium (7)Hard (10)
Starfield
No Man's Fallout
Starfield is a mix of procedurally generated planets and those hand-crafted by Bethesda. The game uses an internal engine to determine whether the players should have structures on them or just be empty, environment-rich planets. It's not as randomized as No Man's Skybut Starfield is an RPG first, so there needed to be more design behind the game structure.
There are quests, companions, and some of the best shooting in a Bethesda game to date, plus those looking to explore hundreds of planets, some random, some homemade, will be pleased with what this game has to offer.
RoboQuest
Explore, explode, repeat
RoboQuest is a rogue shooter with a robot sent on a scouting mission for his convoy. If the robot breaks, it will be salvaged and sent back to camp to be repaired. Players will go through randomized maps and fight other robots with random weapons they find, like a freeze gun, and there are both permanent and temporary upgrades that players can get.
They'll start in a canyon biome that randomizes itself between runs, but other biomes will be unlocked later, like more desolate areas or those filled with water and fresh vegetation.
Mullet Madjack
Cyberpunk anime
Mullet Madjack is a roguelike shooter that does its best to be like an 80s and 90s cyberpunk anime aesthetically. On missions, players must keep their adrenaline up or they will die, and the more creative the kills, the better points for keeping the heart rate up.
Maps will be randomized, and most rooms will generally give players something more than enemies to contend with. Vending machines, electric traps, fans and more can all be used to kick, push, slash or shoot enemies for extra bloody damage.
Wild bastards
A Robo Space Western
Wild bastards is a space western with a group of outlaws that players can collect more of the more they play. Before a mission they can decide who they want to take with them, and then on a mission map they can choose areas they want to visit between the main objectives, all of which are randomized.
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Each area players visit will be small and filled with either secrets or enemies. It's risky to explore more than necessary, but as a roguelike shooter, players know that upgrades can mean life or death. With a great cast of heroes, each with a unique ability and a cool space western aesthetic, shooter fans won't want to miss out Wild bastards.
Change: Mooncrash
A Roguelike Excursion
Change: Mooncrash is a DLC add-on separate from the main campaign, taking place on a moon base that randomizes its layout between runs, as the DLC is a roguelike. Players will be given different characters, quests to go through and blueprints to find to make better gear for the next run.
As part of the DLC, fans who dropped out Change can enjoy this add more when it gets straight to the point, the shooting and adds even more horror elements without ever slowing down. There are also bits outside on the moon for a fun diversion.
Abyss
Bioshockingly good
Abyss is a roguelike shooter that will appeal BioShock fans because it takes place in an underwater dungeon under development. The weapons look appropriately like they came from Rapture, and they can be upgraded over time, along with the character, as there are permanent upgrades and temporary ones that players can find or get with gold on a run.
The first biome is a bit boring as a series of cave rooms that are randomized, but the further players get, the more imaginative things will get. There's also four-player co-op to make the replay value even greater.
Deep Rock Galactic
The space dwarves also dig
Deep Rock Galactic is one of the most fun shooters to play with friends, it's just as fun to break in as it is to fight enemies in. Players can choose a class, like Scout, and customize their character from looks to their loadout to what skills they have, all of which can be expanded over time.
As players restart each mission, the mines will regenerate with the goal in each outing getting as much loot as possible for their company before being swarmed by the bug-like aliens. The changing degree of enemies and camaraderie players can have with teammates almost does Deep Rock Galactic feels like a dwarf based RPG version of Left 4 Deadand that's good.
Deadzone: Rogue
Push them up first
Deadzone: Rogue is a newer roguelike shooter that boasts sick visuals and solid gunplay that rivals staples like Fate. Players begin in an amnesiac spaceship, and unlike most roguelikes, the player character will actually tell you what they feel after a battle or after receiving some data.
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This adds to the experience, along with going through new versions of the ship as it changes, constantly trying to find upgrades for their character over time. Whether alone or in co-op, Deadzone: Rogue definitely feels best to play between actual freedom of movement and all the weapons players can get.
Violence again
Don't be fooled by the fur
Violence again is a cuter roguelike shooter with pet animals that players can choose to hang out with. Aesthetically, it looks something like Borderlandsthanks to the colorful pictures, or RoboQuestbecause it is more child-friendly. Enemies will explode from all sorts of magic-based skills and weapons, from weapons that look like they're made of dynamite to crossbows to fiery daggers.
The maps don't change as much as other roguelikes, but enemies will always be a surprise, along with weapon and upgrade placements, making it a good game to recommend for fans who want to continue playing a shooter solo or with friends.
Post invalid
As strange as things can get
Post invalid has some of the coolest visuals for an indie rogue-like shooter, looking like a pixelated version of a 90s Nickelodeon cartoon. It's another example of a fast-paced shooter that's similar Mullet Madjackwhich puts players on a constant offensive loop as they have an idol in one hand that will drain when players stand still or get hit, and a gun in the other.
Killing enemies will recharge it, so they can never slow down. A run can be as fast as something like this Hotline Miamibut thankfully enemies fall quickly, and restarting a match is easy, albeit nauseating, as players can start to feel the whiplash from the design.
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