Baldur's Gate 3 is an RPG that combines the exploratory nature of Dungeons & Dragons with turn-based strategic combat popular in the CRPG genre. Like most RPGs, Sword Coast's fantasy world has a variety of classes for players to try out, with their specific weapons to specialize in.
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New weapons can be found as you explore, in chests or other loot, as rewards for quests, or drops from enemies. But with so many interesting weapon choices, like blades and axes, it's hard to decide what really is the best weapon to equip on either custom or Origin characters.
Updated March 3, 2026 by Anastasia Maillot: As Larian Studios moves on to greener pastures to bring us another gloriously brutal looking Divinity game, now is a good time to dive back into Baldur's Gate 3 – or dive in for the first time if you haven't yet. This list of melee weapons has been updated with three new endgame weapons that are good choices for anyone looking to take it easy in Honor Mode, in particular. Also, the ranking has been shuffled around a bit, with truly powerful items found at the end.
32
Nature's snare
Found inside a locked chest in the underground passage
- State: 1d8 (two-handed), 1d6 (one-handed), fly trap ability
While this quarterstaff doesn't deal much damage, hitting enemies for a weak 1d8, its main strengths come from its weapon skills. Characters proficient in two-handed melee weapons will have a chance to cast Fly Trap when they manage to hit an enemy.
Fly Trap will trap an enemy in its tracks as long as it is not a plant or beast. This will stop the enemy from attacking allies if they are ranged, and so they will have to try to break away before they can move again.
31
Pale oak
The protagonist must be a druid and spare Kagha's life
- Statistics: 1d8 (two-handed), 1d6 (one-handed), the abilities of Faithwarden's Vines and Faithwarden's Stride
Pale Oak is another Quarterstaff that may seem average at first, but it actually has two incredible abilities that a Druid might be tempted to use. The first is Faithwarden's Vines, which makes the terrain difficult to traverse, with it possibly also snaring enemies, and the next is Faithwarden's Stride, which makes the player no longer affected by snaring effects from druids.
Baldur's Gate 3: Best One-Handed Weapon
If players want a better chance of fighting off the hordes of Absolute in Baldur's Gate 3, then look for these one-handed weapons.
Unlike other weapons mentioned, the Pale Oak can only be obtained by a player who has created a Druid. This is because the player must be able to become believable, so that they can help Kagha. While players may already have disliked Kagha when they first met her, they must research this druid, persuade her, and then spare her life in order to obtain the Pale Oak.
30
Sickle Of BOOOAL
Bought or looted from Pool Drip The Zealous
- Statistics: 2d4, BOOOAL's blessing ability
Although this common agricultural tool may look rather unassuming
Sickle Of Boooalwhich is a weapon that some players may be interested in. Many of its stats are incredibly average; but it also comes with the buff of Boooal's Benediction, which gives the player an advantage when attacking bleeding targets.
Although players have the chance to defeat Boooal, who is a horrible little Redcap, players can find the Sickle of Boooal by defeating Pooldripp the Zealous. He can be found in Festering Cove in The Underdark as the leader of this strange, murderous cult.
29
Sussur Dagger
Complete the Masterwork Weapon Quest
-
State: 1d4 + 1, jar
Quiet
the goals
As one of the best daggers in the game is
Sussur Dagger deserves a mention. It can only deal 1d4 of piercing damage plus one due to its weapon enchantment, but its weapon skill silences enemies, which is something for players to consider.
Similar to the silence spell, an enemy hit by this weapon will be unable to cast spells that have a verbal element. That makes it a good weapon to use against wizards, warlocks, warlocks, or other casting classes.
28
Sussur Greatsword
Complete the Masterwork Quest
- Statistics: 2d6 + 1, silences enemies on hit
Like the Dagger of Sussur, that
Sussur Greatsword does everything the dagger does but better, as it can hit an enemy for 2d6 slashing damage with an additional plus one due to its weapon enchantment. As long as the user is proficient with weapons of war.
Again, the weapon skill on this blade can silence an enemy, meaning they can't cast spells that have verbal elements to them. This is a weapon to bring out when you are primarily facing spells.
27
Clown Hammer
Plundered From Dribbles The Clown In The Circus Of The Last Days
- Statistics: One-handed damage, 1d8 + 2 (3~10), Two-handed damage, 1d10 + 2 (3~12), ability Grim Irony
It's a fun twist on the usual Warhammer design, and the only downside is that it's not available until Act 3. When the adventuring party arrives in Rivington, they come across the Circus of Last Days, where they can gather around and watch a show by Dribbles the Clown.
This isn't exactly Dribbles though. It's a doppelgänger, and it may not be the first the party has encountered in Act 3. Once players defeat them, they drop this hammer and everyone's favorite quest, “Dribbles the Clown”, can begin.
26
Sorrow
Inside the hidden vault in the Druid Grove
- Statistics: 1d10 + 1, ability Sorrowful Lash (Thorn Whip)
Although a glaive is like a double-edged sword, its power comes with consequences. The base hit in Sorrow is a decent 1d10+1 of slashing damage that is sure to knock the wind out of any enemy it lands on. Sorrow is also given the skill to
Ensnaring Strikemeaning any enemies it hits have a chance to be stuck in place.
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However, this is where the question begins; the user of Sorrow feels guilty after each hit, causing them to take a point of psychic damage. In smaller battles this may not be a problem. But the longer the fight, the more noticeable this damage will appear.
25
The Light of Creation
Released by Bernard In The Arcane Tower
- Statistics: 1d10 + 1 (+ 1d6 lightning damage)
Although a simple halberd, the
The Light of Creation is one of BG3s best weapon for those still in the first act. It doesn't come with any impressive features other than allowing the player to hit an enemy for an additional 1d6 of lightning damage. However, anyone who is not a construct can be stunned when hit by this weapon.
Players may have difficulty obtaining this halberd due to having to kill the construct Bernard in the first act of Baldur's Gate 3. If he gets the answer right, Bernard will leave the player, but the only way to get that halberd is to kill him.
24
Deep Delver
Plundered from Elder Brithvar in Grymforge
- State: 1d8, the Deep Delver and Dig Deep abilities
As a choice of war, this weapon already has a brutal score with it. The
Deep Delver deals 1d8 of piercing damage. Proficiencies in this weapon can also increase the brutality of the player's hits, as they paralyze and weaken enemies.
Baldur's Gate 3: The Best Two-Handed Weapons
For a heavier offense, here are which two-handed weapons are the strongest in Baldur's Gate 3.
Unlike other war picks, this ancestral weapon has a skill called Dig Deep that has the power to give Shattered a hit. This status effect means that when the enemy is hit again, a player can deal an additional 1d4 piercing damage.
23
Stillmaker
Found inside the cave during Wyrm's Crossing
Rogues don't have to use daggers, but there are plenty of impressive options, with some of the best weapons in them BG3 to be Stillmaker. As the name of this dagger suggests, players using this dagger can make their target completely still, as each hit has a chance to stick.
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Once paralyzed, the target is open to any hit that is critical, which is especially useful when wielding this double-swing dagger. With another awesome melee weapon, it will certainly increase the total damage to the target and kill them quickly.