The prison is the first chapter of Little nightmaresand Six must navigate the area to escape and move on to the next location. You can earn a hidden achievement in Chapter 1, as well as start other achievements that will be completed in later chapters if players are aware enough. Here is a complete review of the first chapter of Little nightmares.
6 games where you play as a child
Playing as a child in games offers interesting opportunities for both storytelling and play.
The prison walkthrough in little nightmares
After waking up from a nightmare, go straight from the suitcase and light one lantern.
Open the hatch and go through the vents to climb a tall flight of stairs. Go into the nearby corner to find one statue. Pick it up and throw the statue to destroy it.
Crouch through the opening and walk over to the bed. Jump on it six or more times to unlock Very run performance.
Jump through the window and pull the chair under the long legs next to the door. Climb the chair and cling to the handle to open the door.
Go to the other side and open a refrigerator to reveal one Nome.
Follow it through the small hole on the right and light it second lantern. Next, hug Nome to start the Little Lost Things Trophy.
Climb the fridge shelves and run across the platform to avoid the leeches.
Before climbing into the box, go to the right corner closest to the camera and turn it on third lantern.
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Use the crate to jump and pull the lever, opening the nearby door.
Jump across the platforms and pull the lowest plank to crouch your way through.
The planks under Six will break in the next room, but don't panic, because that's what's supposed to happen. Use a combination of zigzagging and jumping around to get away from the leeches and hit the plank at the end of the path.
Jump to the other platform and light it fourth lantern.
Climb the ladder and walk carefully over the plank, as you may fall and die. Continue up until you reach a lever. Pull it to fully open the door on the other one.
Drop it and quickly run to the door, then slide through as it closes as you run.
Crouch through the hole and move on to climb a makeshift rope into a higher window as the caretaker is seen pulling something above.
Turn on fifth lantern in the left corner of the room before proceeding.
Close the door after entering the next room and pull the box full of tissues to pull the lever, turning off the electrified bars.
Quickly run across the playground and get out safely. Across the hall, an eye that could petrify Six if caught. You can use the items to avoid it or run in the back out of sight.
Climb up the crates and light them sixth lamp.
Climb up using the bars of the cages, then drop right to go through a cage where a Nome was running.
Hug about other Nome in chapter 1 and lit seventh lantern.
Climb the cages again and go left first to find a creepy room with black spots. Destroy second statue.
Continue right to reach a nursery and hide under a bed. The janitor appears soon after and walks around the nursery.
While crouching, sneak to the right side and quickly climb the cages, then jump onto the ledge to crouch through a window.
Soon after emerging from the vents, Six's hunger becomes unbearable. Approach the kid in the cafeteria and eat the bread they offer.
Cross the bridge only to be blocked by electrified barriers. Climb the nearby cages to the top to ignite eighth lantern.
Wait for the box to swing to the right and jump on it. Climb the chains and jump to the right side.
Go up the cages and pull the lever to pull the box up. Move the lower lever to the right until the box hits the platform, then move to the left.
Quickly jump on the crate and wait for it to reach the left side. Climb the chain and jump to the left side.
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Pull out the box on the far left and the one above it. Use them to climb higher and jump to the right side. Pull the lever to turn off the power completely.
Go through the bars and light it ninth lantern. Then unlock Nome's cage and follow it to the previous room to hug it.
Push the weights through the hole and jump to hold on to the rope. Don't let go until the last second, as Six can die from fall damage.
The next room full of leaking shower heads is now full of leeches, so jump around to avoid them.
Go through the previously electrified bars to eventually reach another petrifying eye. Use the objects' shadow to hide and follow the moving cart's shadow at the end to reach the other side safely.
As soon as Six jumps onto the bridge, it will begin to close. Quickly go to the other side and jump on the box to reach the higher platform.
Go through the gate surrounded by a couple of Nomes to complete the first chapter of the Little nightmaresThe prison.
- Released
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April 28, 2017
- ESRB
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T For teen due to blood, violence
- Developer
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Tarsier Studios
