
Silk spear
Deadly Weaver technology. Throw the needle forward with force enhanced by coiled silk.
Thread Storm
Deadly Weaver technology. Throw the needle into a swirl of silk around itself, buzzing enemies.
Cross stitch
Deflecting technique for a creature spun from thread. Tie silk around the needle to deflect enemy attacks and strike back immediately.
Sharp darts
Deadly Weaver technology. Pierce enemies in a blur of blades and silk.
Rune Rage
Forgot Weaver technology. Sew demolition runes on one's enemies.
Pale nails
Technology taken from the original source of silk. Spinning claws from wire that seek out enemies.
Straight pin
Lightweight throwing tool, designed for quick attacks.
Triple pin
Flat, layered weapon, made to be thrown in a set.
Sting Shard
Deadly trap formed by tightly bound leaves. Once placed, the trap will penetrate enemies that come into contact.
Thanks
Short pins designed to spread along the ground. The sharp spikes will pierce any enemies that step on them.
Long pin
Weighted pin and shaft, shaped to penetrate tough shells.
Curveclaw
Curved reeds used by hunters to bring down flying prey.
Curve sickle
Radial reed bone used by skilled hunters to bring down dangerous prey.
Throw ring
Hardened throwing weapon of the warrior Shakra. Blunt power weapon that bounces between enemies and hard surfaces.
Pimpillo
Cloth bag filled with volatile material. Explodes on collision with enemies or when ignited by its fuse.
Conch cutter
Spiral weapon made from a hardened conch spire. Thrown at an angle, it can ricochet and catch prey inadvertently.
Silkshot I
Ancient weapon of the Weavers, repaired and modified by the Forge Daughter. Uses shell capsules and the wearer's own Silk to fire.
Silkshot II
Ancient Weapons of the Weavers, repaired and modified by the Twelfth Architect. Uses shell capsules and the wearer's own Silk to fire.
Silkshot III
Ancient weapon of the Weavers, repaired to its original form. Uses shell capsules and the wearer's own Silk to fire.
Delver's drill
Rotary tools used to drill into bone and rock. Drives the wielder downwards while the drill spins with destructive force.
Gear
Expanding circular blade driven by a gear motor. Drive forward and cut through enemies.
Cogfly
Winged cog companion that will seek out nearby enemies and attack.
Rosary cannon
Reuse mechanism from the base of a rosary stringing machine. Rosary must be inserted to reload the cannon.
Volt vessel
Convertible orbs that contain electricity. The ships can be thrown as a ball for an explosive discharge or impaled as a spear to release a column of energy.
Flint slate
Abrasive slate made from ground and polished flint. Temporarily overheats the blade of the needle, imbuing each slash with flame and increasing lethality.
Snare Setter
Weaver's tool for setting traps. Adds a silk rune that ignites when enemies come into contact. Uses shell capsules and the driver's own Silk.
Race bridge
Invigorating drink prepared by Flea Caravan. Temporarily increases movement speed and attacks.
Plasma vial
Spear vial containing Plasmium. By injecting the liquid, one can get health beyond its natural limits.
Needle sleeve
Tools designed to extract and store liquids. To penetrate its target, the needle sleeve must first be charged to full tension.
Eye of the Druid
Protective amulet formed from moss berries. When the wearer takes damage, the amulet cries a green elixir that will form into silk.
Druid's Eyes
Powerful protective amulet formed from many moss berries. When the wearer takes damage, the amulet cries a green elixir that will form into silk.
Magma Bell
Wrought iron bell, crafted to counter the intense heat of the Deep Docks. Reduces damage from flames and magma.
Warding Bell
Holy bell inscribed with a patronal hymn. Protects the wearer as they bind their wounds.
Poppy bag
Bag containing a fast-acting poison from the heart of a flower. Applies poison to equipped tools.
Broken mask
Ancient insect skull carved for protection. Protects against critical damage but shatters on impact. If shattered, the mask will be repaired while resting on a bench.
Multi binder
Elaborate etched Weaver spider, usable only by silk practitioners. Extends the bond, but increases its healing effect.
Weavelight
Shiny Weaver-made appliances. Its core emits a faint glow. Increases the speed of Silk regeneration.
Sawtooth circle
Flexible belt of serrated metal teeth, which can be attached to the helm of a cape. Expanding the mantle will spin the blades, damaging surrounding enemies.
Injector band
Brace of surgical pins from Whiteward. Used to powerfully insert Silk deep inside an insect's shell. Increases binding speed.
Spool extender
Silk storage tool from the Citadel, modeled after an artifact from the Weavers. Allows storage of additional silk beyond one's natural abilities.
Spare binder
Ornate artifact of the Citadel, capable of holding a volume's worth of silk. Used when healing is needed and one's natural resources are running low. The backup bind will reset when you rest at a bench.
Claw Mirror
Theatrical tool for a vanity bug. When you bind, emit a blinding flash that damages surrounding enemies.
Claw mirrors
Twin theatrical tools of a vanity bug. When you bind, it emits a searing explosion that damages surrounding enemies.
Memory crystal
Reflective stone with mnemonic properties. When taking damage, a memory is formed by the bearer of the crystal. The memory will shatter into sharp spines if an enemy comes into contact.
Snitch Pick
Hooked tool for powerful retrieval of prey from insects and shells. Spear into enemies to steal rosaries and shell shards, while dealing additional damage.
Volt filament
Charged organ from a defeated Voltvyrm. Can be wrapped around the thread, giving Silk Skills an electrical charge.
Quick Sling
Tensioned drag mechanism built of reeds and bones, intended for mounting on an insect's limb. Doubles the number of thrown tools.
Purity wreath
Flimsy tape woven from reeds and leaves, made to repel muck maggots. If the wreath breaks, it will be repaired while resting on a bench.
Longclaw
Talisman created from the claws of a large predator. Increases range of needle attacks.
Wispfire lantern
Broken iron lantern containing smoldering whip fire. Wisps will spawn from the lantern and burn enemies, at the expense of Silk.
Egg of Flealia
Icon of the mythical flea, inherited from old caravans. A symbol of protection and kinship. Reduces the cost of Silk Skills while at full health.
Pin Badge
Emblem of the Order of Pinstress, the ancient blade masters of Pharloom. Decreases the charge time of Needle Strike.
Compass
Intricate tracking device, carved from shell. When equipped, the wearer's location will be marked on the map.
Shard pendant
Crude ornament worn by collectors and artisans. Allows one to collect more shell shards from defeated creatures.
Magnetic brooch
Holy stone inscribed with a prayer for rosary. Any loose beads will be drawn towards the wearer.
Weighted belt
Heavy band favored by those with an unsteady step. The wearer will recoil less when hitting enemies and won't be thrown as far when taking damage.
Barbed bracelet
Wicked bracelet worn by those who believe they have not been duly punished. Increases damage taken, but also increases needle damage.
Dead Bug's Purse
Discarded purse of a fallen pilgrim. Allows wearer to retain some rosaries upon defeat.
Shell bag
Quick access container formed from an old shell. Increases the amount of tools produced.
Magnetic dice
Toys carved from magnetic material. Used in simple games and believed to bring good luck to the wearer.
Care brace
Artificial spine that tightens tightly around the shell. Enhances the wearer's innate flexibility, allowing for quick retreat.
Grip of the Ascendant
Gilded piton that allows you to stay in place on a wall.
Spider strings
Sophisticated Weaver device. Resonates with music played to enhance and enhance a performance. Extends and strengthens the effects of Needolin.
Silkspeed anklets
Weaver-made experimental anklets. Draws on the wearer's own silk to increase sprint speed.
Mark of the Thief
Symbol worn to identify oneself to other thieves. Gain extra rosaries from defeated enemies, but lose some rosaries by taking damage.