The strongest superheroes in dispatch

Despite giving the feel of an episodic game that only focuses on choices and cutscenes, from the outside, the actual gameplay of Dispatch is far from it. Yes, players will engage in important choices that can affect the story, but half the time will be spent transmission sequences.

This is Roberts job for the day, where he has to handle The Z team and decide who to send for the call to make it successful. There are many amazing superheroes in it Dispatchbut some are really different from others for quite a few reasons.

5

Phenomaman

The most powerful creature if he is not depressed

Phenomenon is an alien who can feel left out of most conversations, as he has yet to understand what it means to be human. However, this doesn't change the fact that his Superhero ability isn't bad at all. Phenomenon joins the team in the fourth episode when Robert must make a choice between him and Waterboy. If players go with Phenomenon, they will be happy to learn that he has the best starting stats. Having high scores in Force, Mobilityand Combat making him very reliable for quite a few calls, and players may prefer to send him on solo calls as well.

Phenomenon's starting ability is a blessing and a curse for the Z team. This ability makes it so that he has a two second cooldown, allowing him to be available much of the time. This is a good pro; but the downside is that if players fail a call or miss one, Phenomenon will enter a depressed state and rest for 45 seconds. This is not ideal and makes him non-existent for most of the shift.

If players can manage to not fail any calls and send Phenomenon in most calls with other members, they should have a high success rate for each call. Some of hero education can also affect his rest time, along with the rest time of the members he goes on a call with.

4

Compartment

The perfect duo partner

Coupe in shipment 1

  • Recommended upgrade stats: Mobility and intelligence

This merciless mercenary is a former assassin and quite a useful member of the team. There's a big decision revolving around the Coupe at the end of it third section. When it comes to starting stats, she has high Combat, Mobilityand Intelligenceand players should focus on upgrading the latter two since Combat is a stat that many of the other superheroes already have.

Her starting power is activated when there is a call with two or more free slots. Placing her in the first slot gives +1 inch Combat; meanwhile, placing her in the other slot gives +1 inch Mobility. This means her true potential is in these larger conversations, where she can lend support to the other team members. She has a lot of utility because of this and is an ideal duo member, especially if you team her up Punch Up, who is her Synergy Duo.

If players put her on some of hero trainingsshe will win Flight and may also gain the ability to increases these +1 stats to +3! Her second ability allows to retry the call, giving players another shot at the graph.

3

Sonar

Sometimes a bat, sometimes a hybrid?

  • Recommended upgrade stats: Intelligence & Charisma

Sonar is the most intelligent member of the team, that is if he wants to be. He is the most unique hero in Dispatchmainly due to he switches to his bat form, which can change his stats. His starting stats are pretty good, mainly because you need a character that has high Intelligence and Charismaand that's where Sonar comes in. Players can further increase this stat so that when a conversation requiring intelligence comes up, Sonar is the first choice.

His starting ability causes him to turn into a bat after a call. What is affected are his stats, which his Intelligence trades with Combat and his Charisma trades with Vigor until the next call. He can play the role of a tanky fighter in the next call, after which he will return to his hybrid form. His Duo synergy is with Malevola, who can heal Sonar when he is damaged with her ability and makes up for his lack of Combat while Hybrid.

Flight is a great power-up for him, but the most important power-up players need is Talk Sh*t. This ability makes it so Sonar will exit a failed call and try again. With high intelligence and charisma, he can cover most calls during a dispatch sequence that requires this stat on his own and helps as a powerful duo member.

2

Golem

One man army

  • Recommended upgrade stats: Vigor & Charisma

Golem is a large mass of mud and dirt and serves as the team's tank. His starting stats are high Combat, Forceand Surprising Charisma. Players should prioritize maxing out their Vigor and Charisma so he's a well-balanced tank that can both protect allies and hold a proper conversation.

His starting ability is where he really shines. If there is a call where you have two or more slots, the Golem can become stronger when placed in certain slots that give +2 to a certain stat. But the Golem can also lose -1 to another stat, which most of the time doesn't matter too much as players will try to increase the stat required for the call. His Synergy Duo is included Invisigalwhich covers Mobility and the combat side of the partnership, so you can easily cover a large part of the graph.

The Spread thinly is it hero power which the players must work towards. This is because if there are multiple slots and players send him solo, he will expand to fill these slots, increasing his stats by 25% per slot up to 200% when beneficial. This makes him an exceptional choice even when players don't have many members to send in larger calls.

1

Flambée

Too hot to handle!

  • Recommended upgrade stats: Combat and mobility

Flambée is the hero who can control the fire and the character who is always messing with Robert or Mecha man. He has a bit of an important part in the story and is related to one of the big decisions at the end of Section 5. His starting stats are very well balanced, with the highest essence Combat and Mobility. These are the statistics that players should focus on upgradingso he excels as a fighter.

Flambae's starting ability increases his combat and mobility by +1 after he successfully calls. The great thing about this is that this can stack and increase all the way to max; However, if a call fails, the bonus is reset. Flambae is one excellent choice for flight training and makes him reach the place and return much faster.

He also has good hero powers, such as Supernovawhich maxes out his Combat and Mobility and removes his Rest time. But in case of failure, his stats will drop to 1. This power is quite risky to play, but if you are comfortable with successful calls, Flambée will be the strongest tool in your team.


Dispatch Tag Page Cover Art

System

PlayStation-1

PC-1


Released

October 22, 2025

ESRB

Mature 17+ / Blood, crude humor, intense violence, nudity, sexual content, strong language, use of drugs and alcohol

Developer

AdHoc Studio

Publisher

AdHoc Studio


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