Helldivers 2 enemy guide: weaknesses, types and places

Cleaning

Helldivers 2 Termid Scavenger

These are the smallest of the Termid enemies and are easy to kill with one to two bullets.

Found throughout bugs missions from trivial (1) difficulties in super Helldive.

Durable

Helldivers 2 Poucer

These are as smaller versions of the larger hunters. Easily killed as scavengers of small trips fire, but worth prioritizing because of their aggressive jump tactics.

Available on bug assignments from simple (2) difficulties and higher.

Gallpit

Helldivers 2 Gaul Pitter

Gallowers spit small globe on Helldivers, but they are otherwise as vulnerable as scavengers and stouncers. They easily killed with small arms, they explode on death to hurt something around them.

Gallows sticks will appear on trivial (1) difficulties and higher.

Hunter

Helldivers 2 Hunter

Hunters are slightly larger than their weaker bumps, can jump long distance and deal with deadly melee injuries. It is possible to push them down with light penetration.

Shown in different locations on bug assignments as part of a swarm from medium (3) difficulties and higher.

Warrior

Helldivers 2 Warrior Terminid

These annoying bugs can take a few more shots than the smaller scavenger, but they can still be quickly shipped with some clean head shot or a steady stream of small arm fire.

Gall warrior variant: These warriors have a little green gall color for them, and they will explode with bile when killed.

Alpha warrior variant: A variant with a larger health pool created by the Alpha commander.

Warriors will encounter bug assignments from trivial (1) difficulties and up, which constitutes the “standard” enemy unit of the fraction. Be able to be spawned by tribal commanders.

Häckvakt

Helldivers 2 Hive Guard

Hive guards are tougher to take down than regular bugs, as they sport medium -sized armor on their heads and front legs (the dark parts). When they are pushed on, they often scrub up and cover the rest of their vulnerable parts (the pale skin). Medium penetrating weapons can chew through their armored sections, but light pencil is sufficient to get them down as they land shots on their pale skin.

Hive -guards are starting to emerge on simple (2) difficulties and higher, mixing with other common forward units on the battlefield. Be able to be spawned by tribal commanders.

Stalcare

Helldivers 2 Stalker

These abominable enemies become invisible and are excellent pastries, which can ragdoll Helldivers with their buzzing tongue attacks (after which they rapidly rush forward to kill). Weapons with stagger, like most shotguns, are excellent for keeping these enemies in the fourth.

Available throughout bugs on challenging (4) difficulties and higher. Usually spawn stalkers from Stalker Lairs, although their predator stem variants may be part of the general enemy pool on a particular assignment. When you come across, try to track them to the nest to destroy it and prevent them from being spawned.

Gall spewer / nursing spewer

Helldivers 2 bile spray

Helldivers 2 Nursing Spewer

These big, heavy bugs move slowly and spit deadly gall jets on the players. Their face is an important weak place, although their green (bile spray) or orange (breastfeeding spewer) bags can also be popped into damage to enemies.

On extreme (6) difficulties and higher, they get the ability to remove bombs from reach.

Available throughout bugs from medium (3) difficulties and higher. Galle Spewers shows up only during night assignments, and breastfeeding spy shows up only during day assignments.

Charger

Helldivers 2 chargers

Chargers can easily break up Helldiver formations with their dangerous recharge capacity and handle high power damage. Dedicated antitan weapons such as the recoil -free rifle or quasar cannon can kill them with a single head shot. Otherwise, their exposed tail is just lightly armored. They are vulnerable to stunning and gas effects.

Spore loader variant: emits Spormoln and reduces visibility nearby. Once the spore effect is defeated.

Behemoth variant: A more heavier armor version of the charger, it can still be killed with dedicated antitan weapons, but it can take more hits from smaller weapons (Flamethrower, Arc Thrower) due to an increased health pool.

Found on medium -sized (3) difficulty assignment as a dedicated target; Chargers (and their variants) occur at higher difficulties more often among the general terminan pool.

Paming manager

Helldivers 2 Brood Commander

These great creatures are easily armored, so they can be damaged by all weapons. They can call warriors and beehives, so they should be prioritized. It is best to push them at a distance and strive for their heads, because when they die (head away), they will charge forward, cut and kill, before underwent for their wounds.

Alpha Commander Variant: This variant is essentially the same as a trunk manager but with a larger health pool and can play Alpha Warriors (variants of warriors with greater health).

Brood commanders can be shown as early as trivial (1) difficulties as a mission target. They occur more often in higher difficulties, which are available as part of regular termid patrols and outposts.

Galntitan

Helldivers 2 Bile Titan

Gallitans are one of the most formidable termids. They can crush Helldivers with their legs, and their gall attack can melt Helldivers in moments. Use powerful stratagem and antitan weapons to bring them down. A well-placed Eagle 500 kg bomb or a headshot with a quasar cannon, a recoilless rifle or EAT-17 can eliminate them. Watching like Rocket or Autocannon Sentry can also send quickly.

If you pop their gallbag, they lose the ability to spit the bile, but they become more aggressive, so fair warning.

Gallitans can arise on challenging (4) difficulties as an assignment target, and the spawn normally from extreme (6) difficulties and higher. At Suicide Mission (7) difficulty and higher, Bile Titan -Bon can appear in Termid Heavy/Mega Bon. Galle Titan Bug Holes cannot be closed by grenades as regular bug holes, which requires more power to be closed.

Screamers

Helldivers 2 Shrieker

Shriekers are weak flying terminates that usually encounter small groups. They will usually float on medium -sized areas and turn down to cause debris. They can easily be killed with light pencil weapons, but if they are not unchecked, they can become a real inconvenience. If killed, their body can still deal with any damage to the impact, so watch out for falling screams.

Strikers on challenging (4) difficulties and higher, are usually screamed to be spawned from Shrire Nest Side goals, where they will continue to play until the nest is destroyed. They can also be found roaming independently of planets with the Shrire Patrol effect active.

Impulse

Helldivers 2 Impaler icon

Impalers is one of the most dangerous enemies on the bug front. They are heavily armored, and they attack by rooting in place and running their deadly tentacles in the ground to break up to 150 meters away to attack Helldivers. Shooting the impaler tentacles can harm them, but it is most waste of ammunition. When they are anchored in place, they are vulnerable; Their armored plating reports to reveal their fleshy “face” under. Holding firearms will gradually damage this fleshy exposed area, but a well -placed antitan attack just above their eyes, which from the recoil rifle, can kill them in a shot.

Impalers can appear on hard (5) difficulties and higher.

DRAKEROACH

Helldivers 2 Dragonroach

Dragonroach, also known as 'Bile Dragon', is essentially a flying bile titanium. They spit gallstreams in Flyby and float attack patterns. Their main weakness is their face, just like a gallntit, with a quasar cannon or EAT-17 that can kill them with a direct head shot. An Orbital Railcannon strike will also kill them in a hit. They can take a surprising amount of damage from weaker weapons and cause real chaos on the battlefield. Prioritize this goal with dedicated antitank firepower if possible.

Dragonroaches can play on hard (5) difficulties or higher and act as a patrol device.

Downloader

Helldivers 2 Hive Lord

Hive Lords is a huge forward enemy, meant more as a danger to avoid rather than one to put on directly. It can be killed, but it is required so dedicated, long -term injury with overwhelming firepower that it is rarely worth the effort. Attacks with Eagle Strafing runs, 500 kg of bombs, eats, portable hell bombs, Orbital 380 barrage – everything you have – over a long, long -term effort.

Hive Lords can be shown on suicide (7) difficulties or higher and only as a specified assignment modifier. From their release, they are only present at gloom -infected termid planets.

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