Reckoning Zombie Intel -Places – Black Ops 6

Black Ops 6 Have released the last Zombies map, the bill and within the map there are plenty of secrets to reveal. Most of these secrets are fun Easter eggs, but there are others for the collectors out there with the classic Zombie Intel system for further Lore. There are 13 audio logs, 7 documents and 5 artifacts in the bill, and we have compiled all zombie intel in reckoning Below to make the hunt too easy.

All audio logs in reckoning (13/13)

Audio Log # 1 – Mom genes

Audio Log # 1 - Mom genes

Activate the secret room above the T1 mutant research test area by solving the periodic table puzzle for Gorgofex Easter eggs. This can be done by looking at the static terminals in T1 Mutant Research Lab by Deadshot Daiquri and the terminal of Richtofen's family in T1 Mutant Research Test Area, and then combine the first letter in each word to find the element on the periodic table to use the atomic mentioned elements as a password. In the southeastern corner of the T1 Bioweaan laboratory, players can grab this audio log.

Audio log #2 – play to win

Audio log #2 - play to win

From Spawn, the head to the left to the elevator leading to the T1 quantity computer and then opens the door to enter the T1 Quantum Computing Lab. Inside the T1 Quantum Computing Lab, look at the southeastern corner to find a bunch of computers and a chair that has this audio log.

Audio log # 3 – the things i've seen pt 1

Audio log # 3 - the things i've seen pt 1

Inside the T1 Mutant Research Test Area, players can find this audio log that sits on a box right on the shooting range on South Side, before going to the starting plate to the T2 Android device.

Audio log #4 – the things I've seen pt 2

Audio log #4 - the things I've seen pt 2

Reach the T1 director's office from T2 Dark Entity Connecting Launchpad, and then, once at Richtofen's office, you look at the wooden shelves on the southwest wall. To the right of the coffee machine, players will be able to discover this audio log.

Audio Log #5 – Reactive PT 1

Audio Log #5 - Reactive PT 1

Reach T1 Executive Suite by using Launchpad at the T2 Dark Entity Connecting area and then enter the room which has TSarkov 7.62 Wall Buy. To the left of this wall buy, and on the shelf with the TV on the wall, this audio log is.

Audio log #6 – reactive PT 2

Audio log #6 - reactive PT 2

Go into the package room in T2 Sublevel 10 from the portal at the director's office and look at the northern wall. Players will be able to see a crashed lift shaft. Approach the lift shaft, and when anti-gravity is activated, jump up and interact with the top of the elevator to grab this audio log.

Audio log #7 – reactive PT 3

Audio log #7 - reactive PT 3

Go into the T2 Android unit, where on the northeastern wall there are a bunch of shelves. This is in the same room as the Android transport band, and within the right shelf, others up, is the audio log.

Audio log #8 – big voice from Beyond

Audio log #8 - big voice from Beyond

Players must complete the most important Easter egg ladder and reach the last boss match, either against Sam or Richtofen, to reach the T3 roof. When players are on the T3 roof under Bosskampen, they can go to the southwest wall where there is a workstation that keeps the big voice beyond the recording. This is the only Zombie Intel in the bill that requires players essentially to complete the head Easter.

Audio Log #9 – The Forespoken

Audio Log #9 - The Forespoken

Inside the T2 dark unit's enclosure, players can go to the right of Stamin-Up and look at the right side of Forsakes containment box. On the southeast side, players can find a forklift, where on the seat is the audio log.

Audio Log #10 – Dysphoria

Audio Log #10 - Dysphoria

Unlock the secret T2 Teleportation Lab room by acquiring the syringe from the centrifuge of Mangler in T1 Mutant Research Lab, then go to the packaging room and enter the particle accelerator to become an ORB. In this orb form, enter the liquid zombie and then interact with it for the blood test. Take back the blood test to the centrifuge and kill the Mangler for the Fowler-Mutant injection, then go to the T2 Dark Entity Inspectorate at the southeastern wall upstairs, where you can interact with an ID scanner and activate the Fowler-Mutant injection to open the secret room. Inside, at a terminal in the northwestern area, is this audio log.

Audio Log #11 – Miracle Worker

Audio Log #11 - Miracle Worker

From spawn, go down to the main reception counter in T1 project Janus reception. Behind the desk on the left surface, players can grab the audio log.

Audio Log #12 – whistle

Audio Log #12 - whistle

For this audio log, Your operator must be a weaver. When you play counting as a weaver, enter the T1 mutant research test area where Richtofen's family is in a gigantic cloning tax. Doing so after round 13 (or round 20) will trigger a sound line from SAM player can now interact with a terminal at the west wall to play in this audio log.

Audio log #13 – ???

This audio log remains unfounded, whereby the only clue is “safe and healthy”. It is theoretized that you need the upgrade of Mister Peek's field, which is currently not in the game.

All documents in Reckoning (7/7)

Document # 1 – I'm a real girl

Document # 1 - I'm a real girl

Inside the T1 project Janus reception and T1 Executive Suite, players can find a bunch of garbage. Interact with the trash until you get loot drops from 4 of them. After four successful looting, go to the trash at South Wall of Spawn, which now glows gold, to find this document inside.

Document No. 2 – Month Employees

Document No. 2 - Month Employees

Inside the T1 director's office, players can find a projector showing drawings on a wall. Jump and interact with the projector to release this document.

Document # 3 – Department Manager

Document # 3 - Department Manager

Go into T1 Mutant Research Lab and look down into the hole in the ground. Jump into the hole and parachute, while you immediately drive to the right to find a ledge containing a dark ether plant. Hug this wall when you parachute to collect this document.

Document 4 – Mangler Matrix

Document 4 - Mangler Matrix

In T1 Mutant Research Lab, take the crumbled stairs up to the platform where a bunch of sour zombies are found in barrels. Follow this walkway to the end and look under the lab equipment at the northeastern wall to find a pile of paper. Slide these papers to reveal this document.

Document #5 – Security measures

Document #5 - Security measures

At the northwestern wall of T2 Android Assembly, players will find 3 disabled command Klaus -bots in a line. The rear Klaus holds a portfolio, which can be shot to release this document.

Document # 6 – ???

This document's only clue is “safe and healthy” and has not currently been resolved. We believe it is for Mister Peek's Field upgrade, which is currently not in the game.

Document #7 – ???

This document's only clue is “pole vault” and has not currently been resolved. We will update with the answer as soon as we find it.

All artifacts in reckoning (5/5)

Artefact No. 1 – Knick Knack

Artefact No. 1 - Knick Knack

Go into the T1 director's office and interact with Snowglobe on the desk, which will give players this artifact and the road to Sublevel 10 for Pack-A-punch.

Artefact #2 – Klaus arm

Artefact #2 - Klaus arm

On a special Max Ammo round, slide the arm on a command clause and then kill them for their arm to release. Just pick up your arm to get this artifact.

Artefact #3 – Gorgofex

Gorgofex is mine

Acquire Gorgofex, calculator's underflow. This detailed guide helps players through the long steps.

Artefact #4 – Mushroom Head

With Gorgofex you use a charged shot on the Northern Wall in the T1 quantity computer. The right place to shoot is at the open window, which contains a zombie, a white ceiling light and a dark ether plant. This will release the fungal head, which can be picked up.

Artefact #5 – Wish you were here

Artefact #5 - Wish you were here

Inside the T2 Dark Entity Connectment Room, use the Caster Turret trap closest to Stamin-Up, on the left side of the open doors. Then get it to meet a zombie by standing by the pile of debris next to an electric pillar at South Terminal for this artifact to show up.


Call of Duty: Black Ops 6 Tag Page Cover Art

Call of Duty: Black Ops 6

9/10

Published

October 25, 2024

ESRB

Mature 17+ // blood and gore, intense violence, suggestive themes, strong language, use of drugs

Engine

IW 9.0



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