Everyone has had dreams that feel a little too much like real life, and that's the kind of vibe I got to jump in DeathThe latest psychological horror game from Surgent Studios. After making waves with Tales of Kenzera: ZauThe developer apparently took a hard left -wing to something much darker, very stranger and deep meta. You play as an actor named Chase Lowry (Neil Newbon) who wakes up in a Hollywood mansion after a party has gone wrong. His friend Vinny Monroe (Ben Starr) is missing, and the only clues are on damaged video files spread throughout the mansion. It is some haunted house, part of film school fever dream, and it is a story worth witnessing, discovering and being an integral part of.
As both a horror game and an escape room -enthusiast, Death Had my number in the moment I looked at it. The condition is simple on the surface: find your missing friend in a scary mansion. But when the game starts, it quickly becomes clear that it happens more than it wants you to see initially. There is no tutorial, no warm welcome and no real sense of security.
Family
Dead Take Development Team talking how their real actor experiences inspired the game
Dead takes the creative director Abubakar Salim and actor Neil Newbon discusses how they drew from their own actor experiences to create an effective history.
Dead Take's story and attitude are familiar but still haunting
Right out of the gate it is important that I mention how short of an experience Death Really it is, with my 100% completion time of about 4 hours. However, the reason I mention it is to emphasize how little I can reveal about the game's story without destroying anything, because it is essentially the subject that Deathimpeccable style relies on. That being said, I am willing to bet it can take players up to 6 to 7 hours, depending on how skilled they are at Escape Room games, how fast they move through the manor and how much they are willing to reveal on the page.
Dead takes excellent in atmospheric fear
Death is one of these stories and settings that have mostly seen in psychological horror or thriller films, and, temporarily, its story revolves around the emotional complexity and business-oriented shade in the film industry that is not clearly seen until you are right in the thick. The mystery starts with you, Chase Lowry, mainly breaks in a mansion to find your friend Vinny Monroe, who does not respond to your texts. From there the story develops as you collect Flash units containing videos of DeathDifferent characters, most of whom are interviews and audition rolls.
While jumping horror is really welcome in a horror game, the genre is undoubtedly more effective when it relies on atmosphere instead. Luckily this is the case with DeathAlthough it has occasional hungs here and there to keep you on your toes. Atmosphere is where this one really shines, and it is almost immediately clear in its lighting, tone and surrounding sound.
After its slightly high introduction, Death Is strangely quiet, when players stand outside the manor and look for a way in. But as you enter the manor and move through it, a haunting, low -frequency begins to occupy the soundscape, and it is almost enough to make you stay dead in your tracks and wonder if you actually want to take the next step forward or open that door in front of you. This continues all the time DeathThe story, with the music and the surrounding noise repeatedly either changed or disappears completely, which makes it best played with headphones, the lamps and with no one else at home.
The mansion itself is dark and a little suffocating sometimes, with flickering light and strange sounds that recover at a distance. As it is with most Escape Room games is to explore the house all part of the experience, but it is also a great variable in how Death builds its atmosphere. Players can go into a room just for the doors to slap behind them, or they can return to an area they once visited, just to discover that the mannequin that used to be there is now away for some reason. This effectively transforms the mansion into one of Deathmain characters, which is important for all experiences of escape rooms.
In order to replenish everything, Death Looks fantastic and Surgent Studio's attention to detail is very clear. The lighting, structures and overall design of the manor and its outskirts is visually striking to make someone feel that they have been dropped into another version of reality. All actors are shown in live-action, while everything else is virtual, but the boundary between what is real and what is not often blurred, no doubt thanks to Unreal Engine 5.
Dead Take's predictable story develops in a unique way
It is worth mentioning that DeathThe story is quite predictable, but it does not make it less convincing to experience. Many will have the “big twist” calculated at least halfway through the game, although there are still plenty of page stories that you can miss if you are not thorough in your exploration. What is doing DeathThe story and its many layers so unique is how it develops. Although it is expected that a horror Escape Room game's story would gradually be joined, it is DeathExecution that separates it.
At some point in history, players discover a screening room with a projector in need of repair. After fixing the said projector, they can then connect the lightning -driven devices that they find to play videos and watch them in the screening room. This is the primary way in which the story discovers, as opposed to players only finding notes and relying on environmental history about a traditional escape room game.
These videos are there talents such as Ben Starr, Neil Newbon, Jane Perry and Laura Bailey get a chance to show off – and show off, they do. Not a performance in Death Is convincing, with Ben Starr without a doubt to raise the limelight as Vinny Monroe and be both exciting as a character and mysteriously scary sometimes. Neil Newbon, who plays Chase Lowry, the character of the player, also shines in these moments, which gives players a deeper look at the emotions and personality in the character they play, who never say a word, except on the screen.
What makes the whole process even more engaging is how these videos gather to form the whole story. When a Flash device is connected, players unlock a new video that is usually either an interview or audition, but DeathSplicing system adds a completely different layer to it. Some flash devices can be jointed together in the projector room to offer new perspectives on characters and deeper stories. But the system works the same way the rest of DeathPuzzle does this, by giving players subtle clues about which images can be jointed to form new clips.
It is not only an interesting way to keep players directly involved in all aspects of the story, but it also serves as a more fulfilling way to discover every substance, as opposed to simply focusing on the main story. DeathPage stories require more thorough exploration and puzzle solution from players, but they are worth doing in the end for the context they add to the overall story.
Family
“Hollywood is terrible” Abubakar Salim speaks mixing and horror in the dead
Dead Take Creative Director Abubakar Salim discusses how the game mixes the sumptuous luxury of Hollywood with the horror genre.
Dead Turn Turn the idea of an escape room on the head
Dead Take has an unconventional attitude to the Escape Room concept
One of DeathMost interesting qualities are how it takes the idea of an escape room and turns it on the head. While most Escape Room games see players trying to get out, Death Want players to go deeper in. In a way, it is traditional in the sense that you cannot leave, as there is no way to actually drive away from the manor. However, the puzzles you have the task of solving are not for the purpose of coming out, but to enter and solve the mystery at the center.
There is a certain tension that comes with this approach as well with Death Being a psychological horror game. That question remains if you really want to unlock that door in front of you because of the mystery with everything and the potential jumping fear or the pictures that are not easily erased from memory. Rather than trying to get away from the danger, Death Want you to persecute it, even if you do it in fear of what can wait for you around the corner. I personally found that the excitement met, because events would often occur in the game that I did not expect, which left me panic, the heart thumping, frustrating was looking for a way to end the horror.
Most of Dead Take's puzzles are simple but rewarding
Of course, no escape room game would be effective without any puzzles to solve, and Death Really have many of them. However, many of them are quite easy to solve. That said, DeathThe story is the star of the show, and if puzzles were too demanding, it may have put the story on the rear burner or made it less fun.
All DeathPuzzle requires is a decent memory and thorough exploration. I started the game by exploring every inch of the mansion that was available to me and taking mental notes about everything I saw. From there it will be to solve their puzzles other nature, with immediate conceptions to pictures, notes and places. Not every solution was as simple as the last, but most of them did not provoke extensive thoughts.
There is an aspect to solve these puzzles, which, however, is extremely rewarding, and which is again returned to the story, the game's atmosphere and the discovery of the mansion's many rooms. What originally seems to be a fairly manageable map eventually grows into something much larger, with lots of hidden areas that have not easily stumbled on. Death Also use a unique tactic to ensure players that they make progress, often with high strokes on a nearby door or even the sound of heavy breathing behind them. These moments, if nothing else, made the puzzle all the more gratifying.
Family
Dead Take “feels like genuine to the actors' world as possible,” says creative director
Game Rant speaks to Dead Take's creative director about the real, authentic experience that constitutes its psychological backbone.
Dead take review – Final thoughts
Death Maybe not a long game, but it's one that gets stuck. Even a predictable twist does not make the story less interesting to divide. How the game slowly feeds new information through videos, puzzles and subtle environmental shifts is engrossing and the performances sell the whole thing.
Death I clearly want players to focus on revealing their story, and the manor is built in a way that makes exploration feel rewarding even without much resistance. The atmosphere makes very heavy lifting, with sound and lighting that creates an ever -present feeling of tension that kept me leaning forward all the time. Death Maybe not breaking the Escape Room genre wide open, but it finds a creative way to pull players into their world, and it's worth looking at the end.
Death
Reviewed on PC

- Publisher
-
Pocketpair Publishing
- Incredible atmosphere
- Unique narrative delivery
- Strong performances
- Rewarding exploration
- Predictable main history
- Difficulties with low puzzles
Death Emissions on July 31, 2025 for PC. Game Rant was provided a code for this review.
