Every athlete intends to dominate his opponents, but the truth is that not everyone is on the same game plan. Whether it is due to superior arm strength, route run or football -IQ, some players raise themselves over the rest, which makes everyone who stands against them looks like amateurs.
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College Football 26 models this skill deviation through the use of gaming work. These statistics help to determine how each person reacts to different situations and how effective they are when using certain techniques. In total, there are 55 player statistics in the game; Here is what each of them does.
What are public statistics?
There are a variety of statistics that Apply to all players in your teamregardless of position group. These will give you a good idea of What level of athlete you work withand you can game plan to Play to your squad's strengths.
All statistics have values allocated from 1 to 99.
|
Shortening |
Name |
Description |
|---|---|---|
|
OVR |
Overall rating |
This is mostly one Fast brevity to Tell us if a player is good (The closer to 99 the better). It is important to note that an overall rating is weighed to take into account what position each athlete plays, so a linebacker will not be damaged by having poor throwing accuracy, but will massively take advantage of good meeting power values. |
|
SPD |
Speed |
Determines how fast A player can move. |
|
Bedding |
Strength |
Decides if a player is able to make/shed blocksAnd how effective power movements are. |
|
Agi |
Mobility |
Control how effective a player can avoid/contact. |
|
Acccera |
Acceleration |
Control how Fast a player can reach his top speed while sprinting. |
|
Awr |
Awareness |
Determines how Quick a player will react to the piece develop around them. |
|
Sta |
Endurance |
Control how Long a player can play before you become tired. |
|
Inj |
Damage |
Determines how Probably a player is to be injured. The higher the rating, the better the health of a player plays. |
|
Th |
Toughness |
Control how Quickly a player can return After being sideways of damage. |
What do statistics pass?
The quarter slopes have one The statistics suspension attached to their throwing arm. They control aspects of their game as Accuracy and off-scheduled game-making skill.
|
Shortening |
Name |
Description |
|---|---|---|
|
Thp |
Throw power |
Control how far one Quarterback Can Throw football. |
|
SACK |
Short throw accuracy |
Determines how exactly A quarterback is when short throw. |
|
Mac |
Medium Throw accuracy |
Determines how exactly A quarterback is when To make intermediate throws. |
|
DAC |
Deep throw accuracy |
Determines how exactly A quarterback is when To make deep casts. |
|
TERM |
Throw |
Determines how exactly A quarterback is when Make a throw on the go. |
|
Tup |
Throw under pressure |
Determines how exactly A quarterback is when To make throws in a collapsing pocket. |
|
Bsk |
Break bag |
Controls a Quarterback's probability of outbreak of one Sack experiment. |
|
Pac |
Game action |
Controls how likely defender will be cheated of Game action. |
What are ball bearer statistics?
When the ball is in a recipient's hands, it is up to them to get defenders to miss with some Juke movements. Every ball carrier has A State associated with thatas well as The ability to get open On a passport game.
|
Shortening |
Name |
Description |
|---|---|---|
|
BTK |
Break |
Control how likely a player is to Bounce of contact. |
|
TRK |
Truck |
Determines how Effective truck is against defenders. |
|
COD |
Directional change |
Control how fast a player can change direction. |
|
BCV |
Ball carrier vision |
Control how well players are at avoidance the defense when controlled by the computer. |
|
SFA |
Stiff arm |
Determines how effective a Stiff arm is against defenders. |
|
Spm |
Spin |
Determines how effective a Spin Move is against defenders. |
|
JKM |
Juke Move |
Determines how effective a Juke Move is against defenders. |
|
CAR |
Carrying |
Control how Probably a player to fumble football. The higher ratings, better the Ball security. |
|
CTH |
Catch |
Control how likely a player is to Catch the ball when directed. |
|
SRR |
Short route |
Control how exactly A player is when Run short routes. |
|
Mrr |
Medium road driving |
Control how exactly A player is when Run intermediate routes. |
|
Dr |
Deep route |
Control how exactly A player is When running deep routes. |
|
Quote |
Catch in traffic |
Control how likely a player is to Catch the ball when thrown on and covered of defense. |
|
SPC |
Spectacular catch |
Control how often a player comes Try an aggressive catch and Come down with the ball when covered by several defenders. |
|
Rls |
Drop |
Determines how Quick a player's route will start after The ball is snapped. |
|
JMP |
Jumping |
Determines how high a player Can jump. |
|
ROT |
Return |
Determines how well a player can Return a kick/punt without fumbling. |
What are defensive statistics?
Crime can bring people into play, but Defense wins championships. You want to look for players with High tackle valuestogether with the agility that Cover all parts of the field.
|
Shortening |
Name |
Description |
|---|---|---|
|
Ceiling |
Tackle |
Determines how likely a defender is to complete a tackle. |
|
Ball |
Meeting power |
Determines how powerful a Defenders' hit sticks is. |
|
PMV |
Power movement |
Control how Effective power movements are on To get past opposite blockers. |
|
FMV |
Finesse |
Control how Effective finesse moves are on To get past opposite blockers. |
|
BSH |
Blocking |
Determines how likely a defender is to pour out a block. |
|
Pur |
Pursuit |
Determines how well a defender can Track the movements of the ball carrier. |
|
PRC |
Play recognition |
Determines how well a defender Can Recognize the offensive system and react accordingly. |
|
MCV |
Man coverage |
Control how well a defender Can play coverage. |
|
ZCV |
Zont cover |
Control how well a Defenders can play zont cover. |
|
PRS |
Press |
Determines how successful a defender will be when Jamming recipient on the line. |
What blocks statistics?
The Lineman in the trenches will never get the limelight that skill positions do, but all football fans will say that Games win and are lost at the line of review. Blocking is an important part of all offensive schedule, with Separate statistics for passport and driving games.
|
Shortening |
Name |
Description |
|---|---|---|
|
PBK |
Passport block |
Determines how well a Linemann for Passport protection. |
|
Pbp |
Passport block power |
Control how well a Line field can Rebuff Power moves under the passport protection. |
|
Pbf |
Passport block fish |
Control how well a Line field can Rebuff finesse moves when he is in passport protection. |
|
RBK |
Driving blocks |
Determines how well a Line field Block for driving games. |
|
RBP |
Run block power |
Control how well a Line field can Rebuff Power moves during driving. |
|
Rbf |
Run block finesse |
Control how well a Line field can Rebuff finesse moves during driving. |
|
LBK |
Lead block |
Determines how well a Line field can Make drawblocks. |
|
Ibl |
Impact blocking |
Determines how well a player can Block in the open field. |
What kicks statistics?
Kicks actually have A new state this yearrecognize the presence of the longs button position. But you just really come have to focus on kick power and accuracy When you review your squad's special team.
|
Shortening |
Name |
Description |
|---|---|---|
|
Lsp |
Long snap |
Determines a player's capacity to Perform a long snap. |
|
Kpw |
Spark power |
Determines how far a player can kick the ball. |
|
Cake |
Kicknog accuracy |
Determines how exactly one kick will be. |
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