Hyrule Warriors: Age of Jail is really one of the more interesting titles in Nintendo's spate of upcoming first party release. The game, as follows the original Hire warrior and Hyrule Warriors: Age of Calamityis a continuation of Zelda-MA Warrior Games developed in collaboration with Koei Tecmo, the company behind the productive and explosive Dynastic warrior franchise.
A lot like Samurai warrior and Fire Emblem WarriorsThe Hire warrior Games are spin-offs of the traditional one-vs-1,000 games that characterize Koei Tecmo's iconic warfranch franchise, which utilizes the specifications for their source material to their advantage. In other words, rather than fighting hordes by Chinese soldiers with spears and launches, Hire warrior Players meet hordes of Bokoblins with weapons, forces and tools specific to Zelda franchise. But Hyrule Warriors: Age of Jail is much more than a clean Dynastic warrior and Zelda Mash-up: It will act as a prequel to The tears of the kingdomJust like how Accident is a prequel to Wild breath. This narrative framing is interesting and can give some amazing results, but it is also a bit disappointing for those who hope for a continuation of the original Hire warrior“Prerequisite, which was definitely more ambitious.
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Zelda: Tears from Kingdom's best capacity is a joke sign for Hyrule Warriors: Age of prison
If Hyrule Warriors: Age of Prison is something that age of disaster, it may include a radical spin on tears from the best mechanics of the kingdom.
Hyrule Warriors should return to their irreverta crossover roots after the age of prison
While Accident have only a handful of key people from Wild breath as playable characters, and Prison can be expected to do the same thing, the first Hire warrior Took a much less restrictive approach, with just under thirty playable characters in their list. This was possible because of Hire warrior'narrative premise, which saw several distinctive Zelda Timelines cross with each other.
In the first Hire warriorPlayers could check the usual suspects, such as Link and Zelda, but also a number of fan favorites from other games, such as Midna from The twilight princess and ruto from Ocarina of time. This type of ambitious crossover -content had never been seen before in Zelda Series, and haven't really seen since, which is a bit disappointing. After all, the broader design philosophy for Warrior Formula is defined by relentless, aggressive action and boundless creativity; It is not a design template built around restraint, it is safe. As Hire warrior Goes forward, beyond PrisonThis non-holder-barred attitude should come back into the battle.
In addition to characters from previous items, Hire warrior also have places from older Zelda Games, like Lorule from A link to the past.
Hyrule Warriors may stay back with his prequel strategy
In a way it is quite smart for Nintendo to position the previous two Hire warrior games like prequels for Cure and Tok. These are games whose stories involve a number of distinct, key people, so what better way to show their impact than making a game where players fill their shoes? Build these games around the large -scale, frenetic battles of Dynastic warrior Formula also helps them feel distinct, as this formula is about as far away Zelda As you can get.
But with Cure/Tok Saga ends, it might be best for Hire warrior to swing back to its older format, with characters and concepts from several Zelda Timelines rather than limit themselves to a single chronology. Since the main mechanical attraction for these maintenance is the option to check different Zelda NPCS, it is simply sensible to include as many characters as possible, even if it means losing a strong connection to a single item in the series.