Summary
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Warner Bros. Cancel his Wonder Woman game and turned off developer Monolith Productions earlier today, which led to many questions regarding the company's nemesis system patent.
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Unfortunately, it seems that it will not be affected unless Warner Bros. stops paying the associated fees for the patent, which will expire in 2036.
Earlier today we got the sad news that Warner Bros. Has decided to both cancel the Wonder Woman game in the development and turn off the studio behind it, Monolith Productions. While the closure of the studio was quite surprising, the fate of the Wonder Woman game itself was itself, as there have been many reports since it revealed all the way back in 2021 on troubled development.
We didn't know much about the game before it was scrapped, but we knew it would use the Nemesis system, the groundbreaking feature that first appeared in Middle-Earth: Shadow of Mordor. It was a fun system that many developers could have implemented in their own games with fun tweaks and changes, if it wasn't for the fact that Warner Bros. Patented the whole thing.
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With the cancellation of Wonder Woman and the subsequent suspension of Monolith, there were questions if we would see the Nemesis system ever again, and if other developers could take the system and use it in their games. Unfortunately, although it is unlikely that we will ever see another game with the system included, Warner Bros. Still a firm grip on it.
Wonder Woman cancellation will not affect Warner Bros. Nemesis system patent
First pointed out by Venture Beat, if Warner Bros. would hold up the associated fees for the patent, even now that Monolith Productions closes their doors, it could hold the patent for the Nemesis system by 2036. You can see Monolith for yourself in the patent that was returned in 2016, which has an adjusted expiry date August 11, 2036.
By how long games take to develop today, it means that we probably only get a single game that includes the Nemesis system before that expiry date arrives, and it is only about a studio under Warner Bros. Decides to implement it. The company could only sit on the patent over the coming decade and do nothing with it, which is a damn shame for such a revolutionary system. The fingers crossed Rocksteady's rumored that the Batman game uses it in some way.
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