Ubisoft game with the best art style

Summary

  • Ubisoft game like Eagle Flight and I am a live showcase unique art styles to improve gameplay images.

  • Games like XIII and Blood Dragon use comic book and neonesthetics to stick out and complement the game.

  • Prince of Persia: The Lost Crown and Child of Light praises anime and Studio Ghibli through captivating art styles.

While the game and the story of all video games are obviously the most important aspects to focus on for a developer is another area that can help to catch the eyes of a new edition art style. Players are too familiar with the ultra-realistic and grounded aesthetics that many AAA developers will decide to join nowadays, and although this really applies to Ubisoft, they are also not shy to experiment with other unique art directions to do the visual their game pop.

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Sure, Ubisoft may be best known for its wonderful open worlds designed to be as realistic as possible, but it tends to be with their smaller budget titles where they become a little more ambitious with their art orientation. That being said, it's time to look at the Ubisoft games that provide a unique style and aesthetics for players to admire while enjoying the nuclear game.

8

Eagle flights

A forgotten VR game with a captivating visual style

  • Published: October 18, 2016
  • Platform (s): PC, PlayStation 4
  • Developer: Ubisoft
  • Genre: Simulation, racing

For anyone who, of course, forgot about Eagle flightsThis is Ubisoft's very first VR game, which allows players to get to heaven as they float through the beautiful city of Paris. But while a lot of work went to ensure that Paris layout is similar to real life as possible, the city itself has been decorated with a Cel-shaded art style, which allows the buildings and even Eagles themselves, to show up more cartoon and stylized.

Speaking of Eagles, during a match, each of them will have black contours that cover their bodies, not only to help them prominent from the background, but also so that players can discover other players at a distance quickly and easily. Eagle Flight's Games may have been a little unhappy, but the art direction more than helps to compensate for it.

7

XIII

Players feel they are part of a gore-filled comic book as they play through XIII

XIII TAG SIDE COVER ART

XIII

Action

First personal shooting

System

Playstation-1 Xbox-1

In order for an FPS game to stand out, it must have something for what is different from what players have already become accustomed to and in the case of XIIIThis applies to the art style. XIII Presents as a comic book, so if players are going to shoot an enemy, for example, not only they will see onomatopoetic phrases appear on the screen, but it will even be comic books at the top if it is an extra spotted death.

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In addition, the lighting and details of the environments and weapons have also been tailored to a more comic book, which makes an incredibly unique FPS experience. If something, the snappy art style masks how the gory game really is, which is proof of how effective it has been incorporated into the experience.

6

I live

The dark and sad direction of the game's visual helps to convey a sense of hopelessness

I am alive hold of cover art

Attempted action

Survival

System

Playstation-1 Xbox-1

Just as the name implies, I live is a game about trying to survive in a post-apocalyptic world against all odds. While this type of attitude and story has already been explored a million times before, what does I live So unique is the visual. The game uses a gray overlay that is complemented by light white and dark brown, giving it this feeling of fear and hopelessness to convey the tragic state of the world players are in.

As a result, the game has mainly no bright colors, which ensures that the gloomy tone remains consistent throughout Playthrough. I live is an excellent example of how a game does not have to be too over-the-top or flashy with their images to stand out; Sometimes all that are required are playing with the colors to invoke emotions from the player.

5

Far Cry 3: Blood Dragon

Ubisoft took Far Cry 3's game and gave it a splash on the neon of the 80s

While many of Crying Games will try to look as realistic and credible as possible, Blood dragonthe detached expansion to Father Cry 3is a striking exception. To be strongly inspired by action films in the 1980s, Blood dragon Borrows the light neonesthetics from that period and splashes it over the game's environments, enemies and even the weapons.

As a result, the players' eyes will constantly be drawn to the bright glowing colors that surround them while participating in intense weapon matches, which makes a purely wonderful game to look at. While Ubisoft later experimented with a lighter art direction in FAR CR 4: New DawnThe Blood dragon is the one that many fans look back on when they focus only on pictures.

4

Prince of Persia: The Lost Crown

The lost crown is vigorously leaning into its anime -inspired art style

Prince of Persia: The Lost Crown Tag Page Cover Art

Published

January 18, 2024

OpenCritic Rating

Powerful

Ubisoft made it clear on the reason Prince of Persia: The Lost Crown That they would go with a very stylistic anime-like aesthetic for the latest post in this iconic series, and it is fair to say that it is really a wonder to look at. While the world itself is already imprisoning visually, where this style really goes in high gears is under the battle sections, where players can cut and dice their opponents into pieces in explosions of blues and purple.

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During the prince's finishing, for example, the background will change completely to strengthen the strength and intensity of the moment, and this occurs at many points throughout the game. Ubisoft decided to leave behind the previous games to go for something a little more creative and memorable for the latest Prince of Persia Entry, and it paid more than paid for the game's positive reception.

3

Light child

Child of Light takes some notes from Studio Ghiblis book

Children of light tag side cover art

Published

April 30, 2014

OpenCritic Rating

Strong

Although it was certainly not so much hype that led to the release of Light childThe game ended with blowing many players with its impressive RPG mechanics, tricky game segments and breathtaking art style. It has been said that the game's design team took inspiration from Studio Ghibli, which is very clear to see through characters and environments and commitment to create them all by hand.

The game also has some surprisingly beautiful backgrounds, which tend to look like oil paintings that are covered in a medley with bright colors and shadows to help them stand out. In all honesty, it can be difficult to stay focused on the game itself, given how much of a viewer Light child is visual.

2

Rayman Origins

Snap 2D cartoon art style to bring their characters into life

Rayman Origins Tag Page Cover Art

Published

November 15, 2011

Most people associate Rayman With the 3D space, given that this was where he began, but because of how exuberant and animated the characters are, many fans agree that they feel much more expressive with the art style seen in Origin. While the game uses a classic 2D template, the art direction is also extremely energetic and lively, with characters that can create all kinds of strange and crazy poses and expressions, as if they were thrown into a cartoon on Saturday morning.

Apart from the characters themselves, the color palette used for the game also adds to its beauty. For a moment, Rayman and Globox will venture through a light green forest decorated with pink flowers and a clear blue sky, while the next will ski down an icy tundra, or even navigate in a dark and sad castle. Obviously, this jerking art direction helps to add so much variation to the overall experience.

1

Red steel 2

A Gory Cel-shaded tension where players take the role of a futuristic samurai

Red Steel 2 Tag Page Cover Art

Red steel 2

First personal shooting

Hit them

System

Super Greyscale 8-bit logo

While it felt like Ubisoft played it safely with the first Red steelNot only in terms of games but also the attitude and aesthetics, they decided to let their creativity run for the sequel. The game is not only based in a futuristic environment obsessed with Samurai and cowboys, but the art style has also been completely reworked, with the CEL shading that allows each enemy to dive out of the screen as they show up to fight against the player.

This new aesthetics also allows the player's weapon to be as eye -catching as possible when used, such as the gigantic thick lines that appear after a sword slash, or the comic explosions that come out of a machine gun when kicked. It helps to make each attack feel a little extra powerful, which is extremely important in a game as action -filled as this.

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