10 games that reward you because you are heartless

Being the hero of a game can sometimes be boring. That is why there are games where players can directly control villains. Destroy all people is a good example, since an invading foreigner comes to earth to investigate citizens and cause chaos.

As fun as pure villain games can be, it's a little more interesting to make the main character fall into a gray zone. Maybe players can be good and maybe they can be bad. While a better story can come out of a good campaign, the bad side can stimulate players to be more evil thanks to rewards, and these examples prove it.

Biohock

Steal Adam from Eva

Biohock takes place in an underwater paradise called Rapture that eventually dropped when supernatural powers began to flow freely between citizens. Players discover Rapture after their flights crash in the sea, and among lots of junk and unpleasant citizens they will also discover children called small sisters. Freeing them will lead to rewards later, but reaping them will strengthen the player's supernatural forces. It is cruel, but necessary to get an edge early in battle.

Star Wars: Knights of the Old Republic

The power of lightning

Players will customize their Jedi with memory loss in Star Wars: Knights of the Old Republic. Through dialogue choices, they can earn positive and negative karma, which will affect the skill tree. By playing windy, players can unlock cool Sith forces such as Force Lightning, which is usually cooler than the normal Jedi abilities. It is one of the deepest SITH experiences in a Star Wars Games so far.

notorious

Better powers to be evil

notorious Is the first game in the series playing a regular courier called Cole that gets electrical forces one day. Players can choose to stop villains and rescue citizens, or they can follow everyone to become an evil version of Cole. The worse the players, the redder they will be, which will lead to exclusive evil powers as more explosive grenade -like fees and the ability to empty health settings.

Maintenance

Not in the right way, but it is a way

Maintenance is an indie -rpg designed to undermine tropes, while they still deduct some of the best RPGs of all time. Players can find a way through/around each battle, including managers, to spare them, which will lead to a more enriching end.

But players can also cut through each enemy, as they would do in a standard RPG, which can be easier because players do not have to guess and jump through word -based obstacles. Although it is a darker story it is rewarding to see an evil playthrough of Maintenance at least once.

Lamb cult

Become an unmatched god

Lamb cult is a roguelike crossed with a life swim. Players will be supported by an older God to rise to the top and kill other gods in their name as a leadership. Players can save NPCs in dungeons and then make them citizens. The awesome players are against their flock, the better rewards. Players can even eat NPCs and serve them for everyone to party to become one of the most terrible video game gods of all time.

Vampire

Do not resist your blood loud

Vampire takes place in the early 1900s, where a plague sweeps through London. As a doctor, players must try to treat patients as well as they can, but there is a catch. Players were just transformed into a vampire and have to resist the desire to party on NPCs to remain moral. However, this will make players a weaker vampire, so it is encouraged to drink to become something that even Dracula would crawl on.

Darkwatch

Use your vampire forces for good

Darkwatch is another vampire game, which contains cowboys in the old West. At certain time, players can choose good or evil choices such as performing a key character. Evil choices will unlock evil skills as the ability to make enemies obey. Both skill trees are fun to play with, and the game is short enough for players to try to see them all, with the evil side which is a bit Edgier and thus cooler.

Manhunt

Evil is evil

Manhunt Is one of Rockstars more forgotten series, and also one of their darker. The first game got players to fight through snuff sets, with the task of eliminating enemies or sneaking past them.

Avoiding contact or disposing of enemies in simple ways would not receive players many rewards. But being leaned into murderers and going after brutal kills would make players get a bigger point, which would then lead to more attractive rewards.

Army of Two: The 40th Day

The life of a mercury

Army of Two: The 40th Day is the second game in co-op-focused shooting series about mercenaries. Not every mission has moral choices, but those who often do not have positive rewards except that they can boast to others they played on the high ground. Playing dishonestly often leads to more money to buy and adapt weapons or to unlock new weapons. The better the weapons, the simpler enemies will go down.

Valkyrie -Profil: Plume's Federation

A simpler game if you sacrifice allies


Valkyrie -Profile: Covenant of the Plume Tag Page Cover Art

Valkyrie -Profil: Plume's Federation

System

Super Greyscale 8-bit logo


Published

March 17, 2009

ESRB

t

Developer

Tribe


Valkyrie -Profil: Plume's Federation Is the only item in the series designed as a tactical RPG, and it is a brutal on it. To make it easier, the main character, Wylfred, can use an object called Destiny Plume to drive up an ally. When their series laps are over, that party member will die forever. Offering teammates to move forward is immoral, but also strategic sound to win battles for the best.

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