Summary
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Battlefield games strive to rediscover their identity by focusing on player feedback and returning to a modern environment.
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Features such as departures of dog tag, engaging campaigns and prepared balance of movement are hopeful returns for the series.
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Fans hopes for a return to main bases, dynamic maps, unique fractions and soldier adaptation that satisfy play styles.
The Battlefield series has had its ups and downs. From Battlefield 3 to Battlefield 1, the series had strong player numbers, a balanced system and it knew its identity. But with Battlefield 5 and especially Battlefield 2042, the series seemed to experience an identity crisis. That said, Dice and the Battlefield team work clearly hard to rediscover and regain that identity.
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When a Battlefield game goes from Vietnam, to the future of the distance, then back to the Second World War, the game and weapons change with The Times.
In a trailer, EA and Dice announced that they will carry out playtests through Battlefield Labs to collect better player feedback. They also revealed that some EA studios will come together to create Battlefield Studios and aim to create a better future for the series. With the series that makes a comeback, here are some features that we hope to see Return.
Just the battlefield things
Takedown was a feature that was introduced in the series in Battlefield 3. To perform a take -off, keep the Melee button, and then an animation will play where your character takes down the enemy soldier and steals his dog brand. In Battlefield 4, a counter -attack was also introduced.
After Battlefield 4, the removals were extended to other weapons besides combat knives. 2042 is the removal animations in the third person. Third person's removals, however, have been criticized by some players, as it takes too much time and makes you a simple goal. While you get the other player's dog tag for your layer, the dog tags are not displayed in the animation. If the next battlefield is set in a modern environment, it would be the perfect scenario to take back dog tag.
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Campaigns
Further fun
Although it is not as popular as the multiplayer aspect, Battlefield games have also had fantastic campaigns. Battlefield 2042 did not include a campaign; The Chinematics tried to tell a little about the story, but it just didn't work very well.
Not all battlefield campaigns were perfect, but that doesn't mean they should have stopped trying. Some of the stories contained memorable characters such as The Troublemakers from B Company, Irish and Tombstone Squad or Heroes of the Battlefield 1 and Battlefield 5 Stories. Campaigns also give players not only more content for what they pay for, but also add context and Lore to the multiplayer maps.
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Modern environment
Back to the basics
It has been more than ten years since a Battlefield game had a modern environment. The latest games in the series were set either in the previous century or a couple of decades into the future.
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Thankfully, the official concept art and the teaser trailer from Dice confirm that the next game will be canceled in a time near our current date. The soldiers and setting shown in the trailer for Battlefield Labs clearly draw inspiration from the look and aesthetics at Battlefield 3.
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Battlefield 5's movement
Perfect balance
When Battlefield 2042 was launched, many players were surprised to see an movement system completely different from Battlefield 5. 2042's movement leaned more to fast, arcade style games, rather than the balance between arcade and realism that the series had before. If that was not enough, they have also added the double sprint seen in titles like Call of Duty.
Battlefield 5 had the perfect balance between the pace and the soldier reaction. You can also sprint while squatting, which was not a function in 2042. The animations were also very cinematic. For example, if you jumped from a high place, your soldier would perform a roll when you landed. Hopefully we will see more unique and innovative movement in the next game.
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Main bases
A safe place
One of the most fun feelings in previous Battlefield games was the beginning of a match. Everyone started at their main base, which was full of cars, thoughts, helicopters and jet aircraft. Then the team would run to their preferred vehicle. Seeing all your teammates and troops lifting into the air and flying towards a goal was a core moment in Battlefield game.
In Battlefield 2042, teams have a main spawn rather than bases. The main spawns are only empty spaces on the map, and to take a vehicle you have to play in one. This removes the fun and the feeling of a main base. A main base should not only be a place for the team to play, but also to regroup, raise and have a better chance of winning the fight.
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Dynamic maps
Infinite replayability
Dynamic maps should not only include good destruction and realistic weather, but also thought -provoking design. A good battlefield map has two main bases on each side and one section full of buildings or other obstacles in the middle. This cartilageout makes it fun for all types of players: pilot, snike shooter, infantry, thoughts, etc.
Operation Firestorm from Battlefield 3 is the best example of a dynamic battlefield map. You can snap from the hills, have a good thing to fly a jet or enjoy a fun fire fight on the snacks. The map also has a large atmosphere that fits the series, with fires and smoke that covers the area.
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Different fractions
Better visibility
Another issue that was introduced during 2042's specialist system was that both teams had the same soldiers/specialists. Separating friends from enemies became such a problem that dice had to implement incandescent sticks to identify each team.
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The problem with these incandescent sticks is that they highlight a player's place even from far -reaching. It is impossible to play as a snike shooter, and you are also a simple goal as an infantry. Previous Battlefield games did not have this problem because both teams were different fractions. Their uniforms were completely different, which made it easy to identify teammates.
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Battlefield 5's soldier adaptation
More options
For a game set in World War II, Battlefield 5 offers many fantastic adaptation and personalization options for your soldier. You can change your soldier's look, helmet, face color, upper body and leg clothing. This enabled a lot of adaptation, and you can adjust it to your play style.
However, this changed in 2042 to a system that is more focused on skins for the specialists, rather than meeting the players' play styles. Focus 2042 was not on how each uniform paragraph could help you on the battlefield; Instead, it was what the cool specialists looked.
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Better progression system
Player motivation
In addition to the introduction of other influential functions that the specialist system introduced Battlefield 2042, Battle Passes. Battle Passes is content that you can earn before the expiry date, after which they are gone forever, or you can pay for them later in the store.
A Battle Pass removes content that you can earn by equalizing your soldier or profile. In this way, it gives players more motivation to continue playing and leveling up their soldier, who will be with them forever, instead of being limited in time as the battle passes. There are better ways for the company to make money on their content, such as The Bunds in the Battlefield 5 store, which included a large amount of content at the same time as it was available permanently.
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Class system, not specialists
Unique playing styles
One of the most disappointing features Battlefield 2042 introduced was the specialist system and replaced the class system. The specialist system clearly took inspiration from Hero-Shooter games, where players control more of a “hero” character rather than a common soldier.
This system also removed the restriction of weapons located to each class, resulting in matches with significant balance problems. For example, there were sneak shooting specialists with rocket shooters or engineers with a sneak shooter. Fortunately, Dice made some changes and corrections to this and confirmed that it will not use the specialist system again for future titles.
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