Valve cites Labubus as official response to New York Loot Box lawsuit

In a rare move, Valve responded to the New York Attorney General's latest lawsuit against the company. The lawsuit alleges that Valve promotes illegal gambling through its games. The games mentioned in the lawsuit include Couter Strike 2, Dota 2and Team Fortress 2.

The lawsuit against Valve alleging illegal gaming was filed by Letitia James of the New York District Attorney's Office on February 25. In its complaint, the state of New York alleges that Valve's loot box system constitutes illegal gambling under New York law, comparing the system to slot machines. According to the filing, the mechanic mirrors gambling as players spend money in exchange for virtual goods without knowing what they will receive. The case seeks to prevent Valve from continuing the practice in New York and could potentially result in financial compensation paid by the video game developer.

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Valve Responds to New York Attorney General's Subpoena

On March 11, Valve responded to the NYAG's lawsuit with a post on Steam. In its statement, the video game developer rejected the claim that its in-game mystery boxes are a form of gambling. Instead, Valve likened them to how traditional collectibles involving randomness work in the real world. Specifically, Valve drew comparisons between its mystery boxes and baseball, Pokémonand Magic the Gathering card and even pointed at Labubu. Valve also emphasized that its games remain fully playable without purchasing its in-game loot boxes and that the items obtained from them are purely cosmetic rather than game-changing. The developer expressed disappointment in the lawsuit, having worked closely with the NYAG to follow its investigation. This is just one of four lawsuits Valve is facing that have been filed recently.

“You may have seen the New York Attorney General recently filed a lawsuit against Valve alleging that mystery boxes (such as crates, cases, and chests) in some of our games violate New York gaming laws. We don't believe they do, and were disappointed to see the NYAG make that claim after working to educate them about our virtual items since we first spoke to us at mystery20es. about litigation, but we felt we should explain situation for you,” Valve wrote in its post.

The Attorney General's filings take a different view of how Valve's mystery box system works. According to the NYAG's complaint, even if the items are designed to change only cosmetic game features, the state claims they can still have economic value because they can be sold through the Steam Community Market or other third-party trading sites.

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Because players pay for a chance to receive random items — most worth little, others worth thousands when traded — the state argues that Valve's loot boxes meet its legal definition of gambling. Valve argues that the claim by the New York Attorney General that these digital assets should not be transferable between players has no merit, again comparing its digital assets to how real trading cards and other physical collectibles work. Valve is currently facing another lawsuit revolving around its loot boxes in Washington.

“We believe that the portability of a digital game item is good for consumers — it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way that an owner can sell or trade a tangible item like a Pokemon or a baseball card,” Valve wrote.

Counter-Strike Global Offensive Screenshot 2

The disagreement highlights a debate that has been going on in the gaming industry for several years. Game developers often describe loot boxes as a digital version of long-standing collectibles such as trading cards or other surprise-based collectibles. Critics typically argue that digital marketplaces and easy access to children create a different environment because goods can be traded directly and sometimes reach significant resale prices. This concern has already prompted regulatory action in parts of Europe, with countries such as Belgium and the Netherlands restricting or outright banning certain loot box systems. Valve recently won another lawsuit, so maybe the courts will rule in its favor one more time.

Ultimately, it will be left to the courts to decide which entity's position is correct. One side sees loot boxes as a harmless way for consumers to interact with items they buy, while the other sees them as an illegal gaming practice that should be regulated or removed. The outcome of the case could help determine how similar schemes are treated in the US going forward, and have lasting implications for companies like Epic Games and Activision Blizzard that also use loot box reward systems.

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