
Summary
-
The Orm Eater remake has re -entered franchise interest, but Kojima's absence and uncertainty about future MG games remain.
-
Kojima beat many interrupted concepts: manager at Normandy, an open world increase and a social PSP metal equipment.
-
He also looked at Remakes, such as MSX Originals and an open world shadow Moses with Fox Engine ideas.
Metal Gear Solid Delta: Snake EaterRelease causes many fans to dive deeper into the story of Metal equipment Franchise and Hideo Kojima's history as a developer. The fact that he was not involved in the remake is sorry for some, along with the idea that there may never be a new Metal equipment Play again, or at least not a new one in the way Kojima would handle it.
Konami may surprise fans if Metal Gear Solid Delta: Snake Eater Sells well. At least it is reviewing good, which is positive. So today, let's dive into the games that could have been. Kojima has lost tips on where he wanted the series to go, with vague details, tweets and sometimes even sketches.
The boss goes to Normandy
A sad pitch has gone wrong
One of the coolest ideas for one Metal equipment The game was discussed in a behind the scenes video about what went wrong with Metal Gear Solid: Rising. Following MGS4: Guns of the PatriotsKojima worked on a suggestion for what would be MGS5. It was another prequel, this time about the boss who led his Cobra unit in battle at Normandy during the Second World War.
As a more refresh, the Cobra unit consisted of the manager led the pain, fear, end, rage and grief. This story was discussed in MGS3: Snake EaterSo it made sense to make a game in WW2. It had been the first one Metal equipment Games to contain a head female protagonist, and since it was never done, the series is still missing a female led game.
While this proposal was rejected in favor of proceeding with Metal Gear Solid: RisingThere was another proposal for a prequel as well. Takahiro Omori, an artist in Metal equipment Franchise, tweeted about his idea to make a sandbox game with grief during its younger years. The tweet was deleted, but not before Did You knew that the Gaming Youtube channel took a screenshot and archived it. Years later, it seemed as if Kojima was still not done and dreamed of a game star MGS5: Ground zeros. Many hoped that this proved that Kojima looked around Normandy to resume the lost WW2 game.
And Kojima's follow -up idea
In the same way you knew that gaming video mentioned above, they talked to some developers about the original idea for MGS: Rising. The game would take place in between MGS2: Liberty Sons and MGS4: Guns of the Patriotswhere the raid would enter area 51 on a rescue mission. He would be stopped by a man named Wexler, who would destroy Raiden's body and rebuild him to make him a cybernetic slave known as Black Raiden.
He would eventually shake off the brainwashing and escape to Dr. Madnar, the researcher from Metal equipment and Metal Gear 2: Solid Snakethat did Metal equipment Mechs, who would rebuild him as White Raiden. The game would also be an open world. However, the team could not hack it, so the project was completely restarted by Platinumgames, which was transformed into Metal Gear Rising: Revengeance.
Kojima told Videogams that he beat his team the idea to do Metal Gear Solid: Rising Like a Frank Jaeger, Alias Gray Fox, Game, and if they agreed, he would have directed it. As a more refresher, Gray Fox Solid Snake's Allies were he had to save in Metal equipment Before you become an enemy in Metal Gear 2: Solid Snake. He then returned as a cybernetic ninja in Metal Gear Solid. When his team said no, Kojima did not give up and instead put Platinumgames on the idea of Fox fighting against nanomachine-infused zombies, which they also forwarded.
A social based action PSP game
In a now lost blog written by Kojima, he detailed his proposal for a PSP game that would later change to Metal Gear Solid: Portable Ops. He called it Mind no metal equipmentor Everyone's metal equipment. Fans of that title can also think about Hot pictures golfas called Minna No Golfor Everybody's GolfIn Japan for a long time.
Golf games aside, in the same way you knew that game video, they translated and summarized Kojima's idea behind the game. Players would turn on the PSP game and be alone in the world. By meeting people in the real world, they could fill their game and assume their roles. If they died, they were gone for good, which resembled an idea Kojima had for decades about a game that no longer worked when players died.
Everyone's metal equipment Was still action -based, but he did not go in detail about the said action, as the social elements were the focus of the blog. MGS: Portable Ops Fans will know that although Kojima did not work strongly on the restarted project, some of his ideas did, like recruiting other players to fill his game via PSP's ad hoc and wifi functions.
Kojima's desired remakes
Three games waiting in the wings
Kojima has said that he is not a fan of gaming recordings, and yet for three years he raised ideas he had about them. Around E3 2013, Kojima expressed interest in Metal Gear Solid Get reworking with Fox Engine, the same engine used for MGS5: The Phantom Pain. This tweet was archived in it you knew gaming video.
At Gamescom 2014 he did an interview with Geoff Keighley and touched Metal Gear Solid To be a good remake -candidate again. Finally, at the Taipei Game Show in 2015, Kojima developed further about how he would like the game to contain an open world version of Shadow Moses, the site of Metal Gear Solid.
Feeling enough, before the Spelcom interview in 2014, interviewed Geoff Keighley Kojima in London, and it was here that he discussed the desire to redo the MSX games, Metal equipment and Metal Gear 2: Solid SnakeTo get rid of inconsistencies with how MGS5: The Phantom Pain stopped. Without spoilers, fans know exactly how good MGS5: The Phantom Pain would lead to Metal equipment Perfect as a new recording. It would also have answered why David Hayter did not vote Venom Snake.