Some RPG games are always worth recommending to players who are new to the genre. Most of the time, someone Pokémon The game is easy to pick up and understand, along with some mods Final Fantasy and Dragon Quest remasters/remakes that include difficulty levels and cheats that help beginners through all situations.
10 classic RPGs with turn-based combat that still feel modern
Your modern taste will be in for a pleasant surprise if you give these classic RPGs a chance to get you fired up.
These examples aren't too surprising, but the following titles, while they may look intimidating, actually have a user-friendly appeal. Clair Obscur: Expedition 33, Disgaea 6: Defiance of Destinyand Live A Live are just three examples, but there are so many others. So anyone looking to get into some turn-based RPGs should give these games a shot.
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The Banner Saga
Oregon Trail, but with monsters
The Banner Saga is a challenging game that will test players' morale because the story is so dark and every decision matters. That said, the battle and party system is also not that complicated compared to other RPGs. It is a tactical game where players will travel with their caravan all over the world, looking for a suitable new home, and sometimes there will be fights.
There's no grand leveling system that players have to remember or spend hours on, as they can just enjoy the grid-based tactics for what they are. The only thing that can mess with players' heads is having to make the decisions at turning points, like how to deal with low food rations.
Battle Chasers: Nightwar
A well-balanced tribute
Battle Chasers: Nightwar is based on a series from the late 90s and early 2000s, made by a team that previously worked with Darksiders series. The art style should look familiar, except this game is a turn-based RPG in the classic sense. There are dungeons, a world map, and while the combat system looks complicated on the surface, it's pretty basic, so anyone can learn.
Players can have three party members in battle, each with basic attacks and abilities that cost points built up over time. This is certainly not a kid-friendly game, but it is an RPG that is more concerned with its story and lore than its combat system, which is why it's easy to pick up and play.
Clair Obscur: Expedition 33
A modern classic
Clair Obscur: Expedition 33 is a good modern turn-based RPG to start with, which can either be hard or easy depending on settings and comfort levels. The turn-based combat system has a series of counters and dodges for players to perform, and each event has multiple attack patterns to learn. Player attacks also have time-based bonuses, but if players don't want to deal with that, they can set them to automatic, and the game overall can be lowered to make missed dodges or counters less painful.
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There is a lot to do in the game, including side quests, but if players don't want to engage with them or the other leveling mechanics, then they can just go through the story almost linearly and still get a lot of enjoyment out of the game. It defeats the purpose of what RPGs are known for, exploration, but admittedly, all players are different, and if they don't care about side content, that's up to them.
Disgaea 6: Defiance Of Destiny
Set it, but don't forget it
Disgaea 6: Defiance of Destiny is a much more complex tactical RPG than The Banner Sagabut there is a trick to everything. For example, players can dive into every item and piece of equipment in the game to level them up, they can create their own party members, and they can manage a court system that unlocks cheats with bribes. The story missions can be challenging if players don't level their party well and give them the best gear, but here's the trick.
Players can unlock an ability to let their party play a mission automatically, and then they can also set this map on repeat. So technically, players could set their game to auto, have their party play the same mission on repeat for an hour, and then come back later to find that they ended up in a huge level. If players don't personally want to grind for hours between story missions, this is a way to essentially cheat your way to the top.
Live A Live
Through the Ages
Live A Live is an interesting anthology RPG that lets players tackle the seven scenarios in any order. They could start in the old west with Sundown Kid or go to prehistoric times with Pogo and fight dinosaurs. Each scenario is fairly linear without players having to worry about exploring or grinding if they don't want to, with the maximum run time anywhere from two to three hours.
There's a longer hidden eighth act that requires a bit more complexity, but even then it pales in comparison to other SNES-era RPGs. The SNES original didn't make it over to the West, but the HD-2D remake did, and it's well worth a playthrough.
Long, but adaptable
Metaphor: ReFantazio is one of the longest modern RPGs, and the linear nature of the story will take some time to get used to, but players may also not know what to do with their free time. There are many options, from hanging out with party members to learning skills that can boost stats. It can be a lot to take in, but the beauty of the combat system is at least that the difficulty can be lowered so much that defeat is impossible, thanks to a near-invincible mode.
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Don't let the change in perspective fool you; these turn-based 2D RPGs are as epic and engrossing as any 3D game.
There is a class system, which is one of the best modern examples, but it is very easy to read on a surface level. Additionally, if players reach a high enough level, they don't have to fight in turn-based battles as they can instead attack enemies on the field in real time. The amount of choices allows players to create their own campaign and play style, not as broad as other RPGs like Baldur's Gate 3but it's enough to at least let players feel in control.
SteamWorld Quest: Hand Of Gilgamesh
A turn-based card battler
One of the great things about SteamWorld series is that most games are different from the previous ones, with some sequels being extreme. SteamWorld Quest: Hand of Gilgamesh is a turn-based RPG with robots in a medieval fantasy setting. Instead of direct control over character movement in battle, players must create a deck of cards to collect.
Thankfully, this is no Magic: The Gathering level of complexity, as players don't have to worry about strict restrictions on what they can and can't play. The card system is more like a means to an end, and SteamWorld Quest: Hand of Gilgamesh overall, it plays easier than it seems, plus it's relatively short, which doesn't overstay its welcome.
Wastelands 3
Colorado's cold darkness
Wastelands 3 similar in terms of challenge and choice levels to The Banner Saga, which takes place in an arctic cold apocalypse set in Colorado. Players must make decisions as they travel around, and one wrong move in battle or during conversations can have drastic consequences for the rest of their journey.
For example, a character can die, and no potion will revive them. It can be painful to think about, since this is a tactical game, but players can lower the difficulty to ease the pressure. Also, if players raise stats against numbers, they can theoretically back out of many conflicts if they don't like the combat system. If players go with the flow and don't worry about getting bad results, they'll probably have a better time Wastelands 3, for.
5 turn-based RPGs with better combat than Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 may have won RPG of the year, but does it have better combat than some of the best RPGs of all time?