The Attribute system in Titan Quest 2 Is slightly different than for the predecessor, and both veteran and new players will have to learn what all this statistics are about before they can try to create the best possible buildings for their characters.
All attributes are in themselves linked, and to know what to prioritize, this guide will explain each main attribute along with its interaction with secondary attributes and how these affect statistics, battle, skills, passive and survival.
How does attribute in Titan Quest 2 work?
There are four Main attribute in Titan Quest 2: Power (Lion icon), Knowledge (Owl icon), Force (Bull icon) and Mobility (Dolphin icon).
Each of these main attributes interacts and changes Secondary attributes, Who are Cunning (Fox), Fitness (Horse), and Solve (Eagle). How attributes interact with each other is described in the following list:
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Man: Each point increases fitness and solution.
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Knowledge: Each point increases the decision and list.
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Agility: Each point increases the list and fitness.
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Vigor: Each point increases the list, fitness and solution.
Now, each of these main and secondary attributes is changing the statistics of the character as follows:
|
Attribute |
Statistics |
|---|---|
|
Power |
Increases the efficiency of heavy weapons, heavy armor and ornate armor (shoulders, maces, mauls) |
|
Knowledge |
Increases the effectiveness of magos coats, plated clothing and magic weapons (staff) |
|
Mobility |
Increases the efficiency of light armor, medium -sized armor and fast weapons (swords, dagger) |
|
Force |
Increases maximum health. |
|
Cunning |
Increases poison and lightning damage. |
|
Fitness |
Increases the strike and damaged injuries. |
|
Solve |
Increases cold and fire damage. |
As a player, the core statistics may be changed by the main attribute, while the secondary statistics are changed by passive from the championship and their interaction with the secondary attributes. These, in turn, increase offensive statistics as Lightning strike percentage as magic formulas or abilities from the storm championship use Calculate damage. This allows combining classes (masterier) and creating hybrid builds much easier than it was in Titan Quest.
Let's use a more concrete example: Player a want to build one pure melee classso he decided to go with warfare as its main and Villain mastery as its secondary. This player will need to invest in force to gain more health and increase all secondary attributes, and perhaps, to increase the efficiency of heavy armor and the damage he causes to use two-handed Melee weapons.
At some point, Player A will feel that the villainous mastery is a little more attractive than the warning authority, so he will try to invest some points there. Usually this would leave him to a disadvantage in terms of competency power, but Since he invested in forcethat increases the list and fitness, he will notice that part of its The skills are increasing anywaySo he will not feel the need to invest in agility to compensate for the weak points of this hybrid building.
Try different combinations of attributes and championships. Players can only choose two championships, but they can restore their statistics at the altar of the god in cities. Changing statistics before challenging powerful enemies as managers is a good strategy to develop faster in Titan Quest 2.
The same system enables different combinations as Storm (Warfare + storm) Peel against creating a good synergy, without having to switch between rods and heavy weapons, or having the typical 'stomach armor' equipped. So to add Vigor is like a jokerIt will always work to build knowledge in all types of injuries and also increase the player's defense.
Titan Quest 2
- ESRB
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t
- Developer
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Grimlore game
- Engine
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Unreal Engine 5
