A new MMO, Project: Gorgonreleased to a Steam success that exceeded expectations. The game is both developed and published by Elder Game, LLC, a studio started by two industry veterans. While Project: Gorgon Boasting many of the features players would expect from a traditional MMO, the game prides itself on fully immersing players in its world. Quest markers and icons don't seem to help with navigation; instead, attention to the world and NPC dialogue is required. The same goes for skills, with characters gaining proficiency in everything from swords to dancing just by performing actions associated with that skill family.
Project: Gorgon has been in early access for quite some time, but it only averaged around 200 to 300 players at a time. While the team behind the game no doubt wanted more eyes on the title, the in-game traffic was predictable. That proved not to be the case when 1.0 was released. Right after launch, the game's population skyrocketed. Within a few days, Project: Gorgon went from welcoming a few hundred daily players into its world to thousands. Success is never bad for a new game, but it seems to have caught Elder Game by surprise.
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Project: Gorgon's success approaches overpopulation
According to data from SteamDB, Project: Gorgon received some attention ahead of its January 29th launch, but it still only resulted in a peak of 706 players the day before launch. From there, the number of players grew rapidly until they peaked at 2,236 on February 1st. Since then, the population hasn't reached that high, but it still sees daily peaks of over 2,000 players. This unexpected increase in players bodes well for the overall success of Project: Gorgonbut it also puts serious stress on the title's servers. That's even after a second server was created to welcome those joining for the official launch. Thankfully, there have been no review bombings or other hostilities. Elder Game is aware of the issues and noted via an in-game pop-up that it is being worked on along with the addition of a third server.
The goal behind the other server in Project: Gorgon was to offer any new or returning Gorgonites a safe place for a fresh start. As it turns out, the new frontier is where the majority have seemingly flocked to. During peak times, the servers are strained in player-dense areas like Serbule and the first tutorial island, resulting in some lag. This often means that it takes a few agonizing seconds between clicking to sell an item or having the dialogue. The overpopulation also creates other ripple effects, such as enemy and resource shortages. Even if the fans aren't overtly unhappy, like World of Warcraft players with their new cash shop package, people have been vocal about the issue.
Online commentators have expressed mixed feelings, celebrating the success but also bemoaning the delay and other issues related to overcrowding. Sure, it's great to see an underdog succeed. That said, success does hurt a bit when it involves competing against several others for a single mob. It's not the kind of thing that will have MMO players asking Steam for refunds in droves, but annoying nonetheless. That said, there's an undeniable old-fashioned charm about it Project: Gorgons commitment to immersing its players, so chances are MMO lovers will find it regardless of occasional disruptions.

- Developer
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Elder Game, LLC
- Publisher
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Elder Game, LLC
- Engine
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Unit
- Multiplayer
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Online Multiplayer
- Early Access Release
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March 13, 2018

