The leaves of fire overview

Founded in 2002 and has Spain-based Studio Mercury team fairly CV. While the studio is best known for its Castlevania: Lords of Shadow series, Metroid: Samus returnsand Metroid fearMercury team has also released lots of their own original titles over the years; however, Eldblad is the studio's first new IP in almost a decade.

Eldblad Is a fantasy third person action adventure game with an incredibly unique spin on the soul-like genre. But while its battle and originality are great strengths, there is too much that accommodates Eldblad Back from greatness.

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Blades of Fire's Story is a mixed bag

The leaves of fire official picture

Eldblad See players who take control of the Aran de Lira, a grizzled warrior who has just talented one of the seven ancient Forgers Hammers. With this divine tool in hand, the Aran with the young researcher Adso goes to take down the tyrannical queen terrorizes the country.

EldbladThe story is solid. Although the small narrative context is given to players at the beginning of their adventure, some exciting turns, turns and backstory revelations begin to get the head up for a few hours in. And while the story Sinew joins these moments is not very strong, some surprisingly emotional moments spread throughout the game far to keep players invested.

That said, EldbladWriting and voting work does not make the game's serviceable history some benefit. Although the performances themselves are good, the implementation of voting lines can often lead to severe tonal dissonance, with characters that make troublesome jokes during an otherwise serious narrative sequence, or characters who seem to ignore an important story -upset moment after it has happened.

In addition, many of the back and forth lines are repeated between Aran and Adso several times, which makes the story and its characters feel artificial. But much like other souls, EldbladThe story takes a back seat to its game.

Leaves of Fire has a strong and new game loop

The leaves of fire multi -lined enemy

The fight is superior EldbladS greatest strength. The game uses a traffic light system where enemies are given a colored disposition when players lock on them. A green disposition indicates that the enemy will take full damage, orange means that they will take reduced damage and red means that they will not take any damage at all.

When players go through EldbladThey will meet new fiend types that have specific resistance. Some enemies will carry armor on the body, which requires players to target their unarmed weak points with the game's directional attacks. Other enemies will be resistant to a certain type of injury, such as cutting or blunt attacks, and therefore requires the player to use another type of weapon or arms position.

This constant variety to moments, along with responsive controls, unique and floating animations for each weapon, and presentation touch touches that Gory Slow-Motion-Superfters hold EldbladThe fight consistently engages during the game's 30-hour driving time. Mechanics like the “Breath of the Defender” system, where players must protect to regain their endurance, also do a good job of doing EldbladThe struggle feels like a real development of the soul -like genre.

Fire blades forming the blade

But battle is only half of EldbladGameplay loop. One of EldbladDefining features are its Forge system, which sees players creating their weapons from the ground up. Players choose a Forge Scroll drawing, adapt the weapon's various components and materials and participate in a heat mini game that sees them trying to lower and raise metal bars to match the shape of the screen.

This forging system takes some time to get used to, but after a few hours the impressive depth of the system turns from overwhelming to prison. EldbladS Forge lets players manually adjust their weapon's Parry windows, block functions, reach and damage. This level of the player agency is rarely seen in a soul -like, and it paves the way for a satisfactory gameplay loop where players meet a new threat, creates a powerful new weapon tailored after it and uses that weapon to get involved in an exciting duel.

This gameplay loop also encourages players to search for the best materials they can find and unlock the new Forge Scrolls, which are naturally entered into EldbladLevel design.

The leaves of fire suffer from serious stimulation problems

EldbladThe world is divided into a handful of distinct regions, each with their own set of unique, interconnected places. These locations contain a variety of optional roads, most of which amount exploration by offering some truly useful upgrades. Players can find precious stones that increase their health and endurance, criptexes that increase their healing pistons and statues that assign them new upgrade material for specific weapons.

Along with being rewarded to get off the beaten path, Eldblad Encourages players to get involved in every battle meeting they are in, as new weapons are unlocked by defeating a certain number of a specific enemy type.

The very first area acts as the perfect example of EldbladLevel design works as intended. The environment looks visually impressive, there is plenty of enemy variety and players are rewarded to explore. The critical path to the next goal is also made clear.

It's in EldbladThe third area as stimulation problems begins to raise the head. The levels quickly become a spreading network of interconnected roads such as spiral unpredicted between different heights. Although this complexity can make the levels feel lively and memorable, it can also make them cross them something of a nightmare. This is especially true when the critical path is hidden behind something that otherwise seems optional, or a mechanic who has not been introduced before that point.

To make things worse, Eldblad Often tasks players with backtracking through these levels to find important articles and open up new roads, which means that the news of exploring these fantastic places is quickly worn. Obtuseness in these levels is not the only thing that pulls EldbladHowever, are tempo.

Heating sheet

The leaves of fire do not nail the soul -like difficulty balance

A high level of difficulty is often part of the soul -like genre. Enemies hit hard, and players are forced to use their skills to develop. But there is a thorough balance that must be struck to ensure that the player is challenged while it is not discouraged. As for most of its usual enemies, Eldblad Understand this balance well.

Enemy variation is a core strength of EldbladWith players presented with a variety of distinct visual designs and movements throughout their adventure, most of which challenge the player in fair and unique ways. EldbladHowever, Boss -Design is not as strong.

There is only a handful of boss struggle in EldbladOf which many repeat several times during the game. Although this repetitiveness is a disappointment, it is far from the biggest question of these boss. Many of these meetings have standard attacks that kill the player in just one hit.

In other soulsikes, a manager who can immediately kill the player is a sign that they need to go elsewhere and plan up. But in EldbladThat option is not really there. While players can find different resources to increase their health, endurance and number of health pistons and can create tougher weapons, they cannot level up in the traditional sense. And no matter how many resources the player has found, these managers will always be able to reduce them in just one hit.

This means that there is no margin for errors in these Boss types, which can obviously lead to some exceptionally frustrating deaths. This is especially true for physically smaller managers who hit as hard as their larger counterparts but have a much faster movement, which makes it almost impossible to read their attack patterns.

These busts eventually become compulsory and may end up taking hours for the player to conquer and thus pull Eldblad'S Pacing to a screaming and annoying stop. Although the usual enemies that come before and after these boss-goals are tough, their attacks are well telegraphed and their injuries provide little room for natural errors. This composition only serves to make the managerial meetings feel artificial.

I played whole Eldblad on “steel” difficulties, which is the recommended setting.

Eldblad

In many ways, Eldblad is a trailblazer. Its core loop of exciting combat meetings, rewarding exploration and satisfactory weapons and adaptation remains engaging throughout its driving time, and there is plenty of mechanics that drive the soul -like genre forward.

But EldbladMomentum is taken to a sudden stop regularly. Artificial difficulties nail and unnecessarily shocking level design can lead to very unnecessary frustration, and that frustration can quickly overshadow the game's greatest strengths. Eldblad Had everyone the right material in front of it, but the falsified an uneven leaf that holds unintentionally to be wounded its layer.


The leaves of fire marks cover art

Eldblad

Reviewed on PS5

6/10

Published

May 22, 2025

ESRB

M17+ for mature 17+ // blood and gore, intense violence, strong language



Pros and cons

  • Combat feels good and is full of new mechanics
  • Forge System Rewards Experimentation
  • Visuals and presentation are strong
  • Level design is overly complex
  • Boss difficulties feel artificial
  • The story is released by some writing and voting work issues

Eldblad Is set to be released on May 22 for PC, PS5 and Xbox Series X/S. Game Rant was provided with a PS5 code for this review.

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